The big boys rockets - the diminutive Soyuz in comparison to one of the 'smaller' American rockets, the Saturn 1B (see below, a stretch goal for the game is to get the Saturn V, currently hiding in the loft, assembled and painted too):
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Monday, 8 June 2026
Cold War Space Race: CCCP goes Lunar with Soyuz and US NASA Saturn 1B - CoW Game Prep 2026 (WD)
This is a blast from the past and down Airfix memory lane I go. The lunar lander (The Eagle) which was part of the Saturn 1B (IIRC) was hidden in an unassembled, primed and "brown washed" state for such a long time. All it took was for possible inclusion in my Conference of Wargamers (CoW) game 2026, "The Earth Prepared" to jolt it towards the painting tray (see below, not sure about the hole in the roof, but I think that is where it attached to the orbiter Columbia - I quite like how it has come out):
Labels:
Airfix,
CCCP,
Cold War,
Conference of Wargamers,
CoW,
CoW 2026,
Nasa,
Rockets,
Saturn 1B,
Soyuz,
Space,
Space Race,
USSR,
Wargames Developments,
WD
Sunday, 7 June 2026
FREE GAME: WWII Pacific Logistics - Fleet Train (Louis Coatney)
Just when I thought there was not much to LinkedIn somebody goes and posted an interesting game link! Click bait it is not, thank you Lou Coatney (see link to his website - not LinkedIn, below):
Remember the quote: "Amateurs talk tactics, professionals talk logistics."
Labels:
LinkedIn,
Logistics,
LOu Coatney,
Pacific,
Pacific War,
WW2,
WWII
Saturday, 6 June 2026
AI Again - It Is All In The Mathematics Not The Marketing Hype
It is quite humbling to try and follow a great mathematician explaining complex subject matter and bringing an analogy to AI, outlining the consequences to what we think know about our use of AI (see link below):
https://www.youtube.com/watch?v=ukpCHo5v-Gc
If you thought you know what AI us and you knew what you were dealing with and how to work with it, then my friend the chances are you are sadly mistaken!
Not killer robots but killer stupidity awaits.
Labels:
AI,
Artificial Intelligence,
Mathematics,
Maths,
youtube
Friday, 5 June 2026
Supercharge Me - Again, But Wait Have I Not Told Everyone About This Game Yet?
This is a game that just keeps giving and I am dying to get my hands on my own personal copy. To my shame I may have posted on other social media but not yet blogged about it (which is very, very strange as I thought, with almost complete certainty, that I already had raved about it here).
Board Game Geek:
https://boardgamegeek.com/boardgame/312630/supercharged
The advantage of pole position is that you can get clear of the field and end up in an individual one-on-one speed battle (see below, a local bespoke addition to the standard counter is adding orange trim to the car counters side. This indicates the car has moved for this turn, more obvious than the subtle flip-flop position of the driver and helps game play. As the game is played, it is phased, with white trim car to move first one turn and then the orange trim cars to move the next turn. This avoids a needless car flipping reset at the start of each phase - which we first started to do, then wondered why we were doing it! Motto: Keep it simple!):
You have a huge problem if you get stuck behind cars still yet to move, if you cannot make your minimum move or three spaces (IIRC) you spin (see below, if the orange trim cars have to go next .. they will have a big problem):
The corners of the track can be carnage (see below, note the colours represent national teams, in two tiers, first rate nations [which have slightly better cars and can .. potentially .. go faster] and the second tier enthusiasts .. which are mainly "bot run". This makes them less aggressive, speed bumps following the racing line, that need to be passed):
By the time we come to the second lap the car drop-out is over 50% (see below, the field is certainly now getting spaced):
What I love about the mechanics is the very clever event deck (no scrambling around for dice lost underneath the table) that drives a very fast paced game (see below, the crowds cheered and went wild as the "sixth car" out a starting field of twenty actually managed to finish):
Taken from the Board Game Geek website (see photograph below), it shows a little of the back story of Supercharged's development. It started off life as a UK wargames convention participation game, touring the country with its inventors/designers Mike Clifford and Mike Siggins (of Wargamers Notebook fame in the old school Wargames Illustrated and Miniature Wargames magazines). The 1/72 kit looked absolutely epic (see below, now that looks like trouble ahead at the first bend. Also note teh beer refreshment on the side - always sign of a good game set-up):
The game comes down to head-to-head contests of tailgating cars trying to survive the tangle of the bends (classic pile up territory) but tensely waiting for the chance on the straights to push on with a devastating turn of speed (see the picture below, is that not the pure atmospheric bliss of the period coming through and touching your inner child! Try not making car noises!):
Dietz Foundation (Shop):
To put it in context, I am no petrol head but this is a racing game I actually enjoy playing. Set in the 1920's to 1930's where motorsports seemed to be the preserve of the richly insane, it has a certain crazy international charm (Siamese Princes for example) and warmth that allows it to be a good family/mates game (despite the natural urge for your team to be winning). It is also a spectator sport if/when you get knocked or rather spun out. It lacks the cruel cheesiness of rules from other racing games and here purely finishing a race is in itself is something of an achievement. Historically one race was called a draw because nobody finished! Two circuits of the track constitutes the race which sounds achievable, but isn't for most cars (see below, a self assembly track, playing deck and card stock period motor cars playing pieces):
The Race:
A very busy start (see below, the compressed field on the first two corners means that "spin-offs" are inevitable):
The advantage of pole position is that you can get clear of the field and end up in an individual one-on-one speed battle (see below, a local bespoke addition to the standard counter is adding orange trim to the car counters side. This indicates the car has moved for this turn, more obvious than the subtle flip-flop position of the driver and helps game play. As the game is played, it is phased, with white trim car to move first one turn and then the orange trim cars to move the next turn. This avoids a needless car flipping reset at the start of each phase - which we first started to do, then wondered why we were doing it! Motto: Keep it simple!):
You have a huge problem if you get stuck behind cars still yet to move, if you cannot make your minimum move or three spaces (IIRC) you spin (see below, if the orange trim cars have to go next .. they will have a big problem):
The corners of the track can be carnage (see below, note the colours represent national teams, in two tiers, first rate nations [which have slightly better cars and can .. potentially .. go faster] and the second tier enthusiasts .. which are mainly "bot run". This makes them less aggressive, speed bumps following the racing line, that need to be passed):
By the time we come to the second lap the car drop-out is over 50% (see below, the field is certainly now getting spaced):
What I love about the mechanics is the very clever event deck (no scrambling around for dice lost underneath the table) that drives a very fast paced game (see below, the crowds cheered and went wild as the "sixth car" out a starting field of twenty actually managed to finish):
The game comes down to head-to-head contests of tailgating cars trying to survive the tangle of the bends (classic pile up territory) but tensely waiting for the chance on the straights to push on with a devastating turn of speed (see the picture below, is that not the pure atmospheric bliss of the period coming through and touching your inner child! Try not making car noises!):
PS: I think the design is great ub capturing the gentlemanly feel of the period, as there was a lot of respect between the racing enthusiasts (they helped each other out a lot in contrast to teh commercialised competition of today's Formula One racing). The designers skillfully avoided the danger of teh game becoming a Mad Max Rally - which of course is Car Wars/Gaslands!
Thursday, 4 June 2026
Undercoating some vehicles: [28mm. 1/56] M3 Lee, Tiger I and King Tiger
Making full use of the spray can to its last spluttering gasp I managed to cover three of my 28mm AFVs (see below, the US M3 Lee Warlord Games sprue sale bargain at £12, well worth waiting for):
Side by side you can see the "huge" difference in size, but remember their combat introduction/debut was but two years apart (see below, 1942 for the Lee, and 1944 for the Tiger II):
Finally the spray-can's splutter finished in a timely fashion over the Tiger I (see below, again another steal from the Warlord games sprue salem guess what £12):
The mighty King Tiger (see below, I know it is totally overkill for Chain of Command but for £12 in the Warlord sprue sale I could not say no to my inner teenage school boys' "yearnings". It still is a beast!):
Side by side you can see the "huge" difference in size, but remember their combat introduction/debut was but two years apart (see below, 1942 for the Lee, and 1944 for the Tiger II):
Finally the spray-can's splutter finished in a timely fashion over the Tiger I (see below, again another steal from the Warlord games sprue salem guess what £12):
Labels:
1/56,
28mm,
28mm WWII,
AFV,
Chain of Command,
King Tiger,
KonigTiger,
Lee,
Modelling,
Painting Tray,
Sale,
sprue,
Sprue Sale,
Tiger I,
Tiger II,
Warlord Games,
WW2,
WWII
Wednesday, 3 June 2026
Note to Self: Game: Urban Operations - YouTube Walk Through
This is a game I have and so want to "get into". I have it from the first edition, already a second edition is out. I so want to transfer it to tabletop with miniatures (see below, the pedigree of the designer is incredible):
The above YouTube video will be a good starting point.
Interestingly a new game (noy yet attained by myself) but from the same stable of French School of Infantry Combat (three graduates rather than the teacher [Sebastien de Peyret]) called CO-OPS (see below, image and link below):
One to put on the "For the Future" bucket list!
Tuesday, 2 June 2026
Note To Self: Late War German WWII Infantry - Victrix (Painting Guide)
Victrix Late War Miniatures Painting Guides:
https://www.youtube.com/watch?v=1xvqv96qQ1E
https://www.youtube.com/watch?v=4ooQ15k9Ihg
Looking forward to painting these!
Labels:
28mm,
28mm WWII,
German Infantry,
Note_to_self,
Painting Description,
Sonic Sledgehammer,
Victrix,
WW2,
WWII
Monday, 1 June 2026
4,000,000+ Hits - But what does it mean?
Shrug ...
Absolutely nothing .. as my guess is that it is mostly Bots. Gawd help the future of AI if it is mining my posts for accurate knowledge. I have a disclaimer at the bottom of my page. I think that mining wargaming blogs for knowledge is the last thing the Tech Giants should be doing! You could be solving real problems like world hunger for teh cost of the compute you meaninglessly burn - no seriously you could!
Meanwhile: To all the humans still out there "Hi, I hope you are well!"
Labels:
AI,
Artificial Intelligence,
Blogger,
Blogger Problem,
Blogging,
Bots,
computer,
statistics
Note to Self: Painting 28mm French Napoleonic Infantry - Painting Guides Material
I will need these painting guides at some point in the (near) future to paint these French Napoleonics for Sharpe Practice (see below, my assembly of some of my plastic legions):
Also of interest - Ranking/Rating 28mm French Napoleonic Plastic Box Sets:
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