Missile after missile hits the tank to no apparent effect. It's retun fire is getting dangerous as there is only so much punishment even hi-tech armour can take. Then much to the surprise of the Yaeter the Zard forces show hidden capabilities. The 'Zard Tank' in fact turns out in fact to be an APC as infantry de-bus (see below, the Zard Commander was one ice-cool dude as I thought it was purely a big old fashioned gun bus):
The inevitable happens, a Yaeter Trooper is dropped. The problem with small squad sizes is that morale can be brittle, so one fail can scupper you. The Zards despite their losses are holding firm. Thankfully the Yeater pass their first morale test! The "pinned and pinning" element of the Yaeter plan is starting to unravel. There are half a dozen Zards down but they are have a persistent gun-line with reinforcements pouring in (see below):
To the relief of Alpha Squad the de-buse Zard infantry shots "miss" and they find themselves exposed and are picked off by a combination of Omega sniping and Alpha shooting. The Gamma Commander orders Beta Squad to close with the enemy's flank (the pivot part of the operation) but this is risky as it means a bare-assed run across open ground. The Zard hold their nerve and drop two Yaeter - another tense morale test is passed [helped in no small way by the Omega Commander's iron resolve]. The Yeater retreat back to cover. They seem to be in a no win stand-off where extraction will be problematic (see below):
Then Delta Squad comes in with a hard punch to the deep flank an rear of the Zard occupies Shanty Complex. Unhindered by a very quiet and defensive New Pole force who seem to be very content in watching these interesting events unfold they 'double timed' across the brojen ground and occupied excellent shooting positions in parallel Shanty buildings. The rounds of laser fire came as a complete surprise to the Zards who were fixated to their front. A careful Omega Sniper Team (Two) took care to take out the NCO. The resulting failed morale test put the Zards on a very defensive footing (see below):
This was ruthlessly exploited, as while the Zards were rallying, a second round of flanking fire decimated the original Zard and reinforcement infantry. Effective resistance dissolved (there was nobody left to take a morale test) and the vehicles "bugged out" (see below):
The Yaeter took the ground and advanced on the landing pad (where the Attack Shuttle had previously been) and searched the buildings for intelligence. The Zards escaped by virtue of their faster movement on vehicles while in the words of the New Poles leader, "I give the Yaeter this day, tomorrow may be another matter".
Great game, loved the figure collections on display and yes I would like to play another game. I do have the urge to expand the Yaeter arsenal and equipment roster .. in a low-budget controlled fashion.
Final Word: A big thanks to Renko for putting this on. His blog is well worth a visit :)
"for today"
ReplyDeleteGreat looking terrain and models - fun looking set up and scenario!
ReplyDeleteDeanM: It's highly recommended
ReplyDeleteThe terrain is "another's", a collection nurtured with 'love' for a decade ;)
Renko: Incoming hostiles detected?
Added link to Renko's blog in post and this comment:
ReplyDeletehttps://twtrb.blogspot.com/2018/06/work-gaming-balance.html
Again thanks for putting on a great game