Game, game and more game to come out of the cupboards. From the 'crowd pleasing' (see below, "Beat the Parents" - the grans and granddads can be quite smug at this one):
To those games that teach important 'life skills' - like learning to lie convincingly to friends and family (see below, "The Pretender"):
So important in fact it is usually played at least twice at Xams (see below, moving from dining room to kitchen table):
Then there are the specialist "themed" games .. such as "Escape from the Dark Castle" (see below, collaborative play at its best - selfishness gets you killed):
Edging along from tense encounter to tense encounter until the final "boss fight (see below, by this time the "party" of escapees are usually very battered and bruised - a good game rule though being "all out alive" or no win, except that is for the survivors of the "boss fight" - but eternal shame on those who try to hang back [they will miss dessert!]):
Conversely if you want to learn "how to lose friends" then "Munchkins" is for you (see below, nervous clenched fists reveal all - mothers and fathers are turned on their sons and daughters):
Then there is also "Pandemic: The Cure" which is the theme of the year for the whole world (see below, the ideal end game position - four deadly diseases cured - we could do with those 'good dice' just now):
There are also tense "bad dice" moments too (see below, that is definitely not a "cure" roll - even by teh scientist):
All in all a very clever game or rather series of games (see below, nice game mechanics that always seem to mean a tight game that is touch and go until the last turn):
Cometh the hour cometh the Scientist with pipette and test tube .. is there a cure for the forth disease on the final turn (see below, "arghh .. we're doomed!"):
Family "bubble time" approaches, you have been warned!
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