The Mosquito gets an "anti-shipping" (aka Mk VI version) camouflage pattern, grey irregular waves using Tamiya XF-82 (Ocean Gray 2 [RAF]) that gives a nice deep gray though slightly shiny no matter how much I stir the pot (satin perhaps, see below?):
I still need to work on the perspex (see below), I may have to go out and get myself a Games Workshop Chaos Black as despite my previous protestations, it does cover bare plastic very well and I need some sharp black strands to mark the strips of metal:
The second part of the camouflage "wave" scheme is a more standard Tamiya XF-61 Dark Green (see below):
I'm in two minds how to go next, as to whether I leave it with a standard one coat paint job (as per the 1/48 scale Spitfire I made) or lighten parts of it up (as per my usual 1/72 scale small to medium sized kits)
Decisions, decisions ...
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Sunday, 16 December 2012
Saturday, 15 December 2012
The start of a new Saga ... Saxons
These are figures from days past, Gripping Beast metals circa 1998, twenty Saxons that cost me a tenner though they took me a good ten years to paint (see below):
The shield designs were painted from the Historical Warhammer "Shield Wall" booklet (see below):
Now behold the 28mm plastics from the Wargames Factory, some armoured Saxons (see below):
And then there are some unarmoured boys (see below):
All destined for the Saga Rule Set with those funny dice I think, or maybe even "Dux Bellorum" games rules from Osprey, there ;)
The shield designs were painted from the Historical Warhammer "Shield Wall" booklet (see below):
Now behold the 28mm plastics from the Wargames Factory, some armoured Saxons (see below):
And then there are some unarmoured boys (see below):
All destined for the Saga Rule Set with those funny dice I think, or maybe even "Dux Bellorum" games rules from Osprey, there ;)
Labels:
28mm,
28mm Renaissance,
Dark Ages,
Saga,
Saxons
Thursday, 13 December 2012
A Horse, a Horse a Kingdom (or Two) for a Teutonic Horse
A herd of unfettered Teutonic Horse (without Knights) go rampaging across the painting (or should I say assembly) table. My motto is "four legs not bad but usually give me more painting problems than two legs". It has to be said that for the Teutonic Knights it looks to be worth all that bother.
They came as a horse in four parts: a head, a left side, a right side and a tail(I think it was separate, if not so you can reduce the count to three). These are very nice multi-pose figures from FireForge Games. I have my wargaming eye on them to be used with my "Burgundian Knights" for archaic Renaissance "Heavy Metal" type Knights that also can springboard me backwards into an earlier period (12th to 14th Century). This would be a wargaming project in embryo so to speak to be initiated at some unspecified point in the future.
Anyone had one of them before?
;)
The Knights also came in as many parts and a few more too. So if you are shy of the 'liquid poly' these figures may not be for you, but it is so the modern trend. The Knights also have to be trialled on their horses to get a fit of sensible poses.
A small amount of plastic chipping of saddles was required to get a good sensible looking fit and posture. IMHO you have got to like the look of a nice long lanced Knight figure ;)
My first pass at the Knights "en mass" waiting to be suitably "mounted". I tried to tone down the "over the top" Gothic look and used as many standard helmets as I could (my preference only, this is not meant as any sort of a critique) in an attempt to fit in with my Renaissance armies more.
To me they have that: "I will ride down anything in my path" feel or rather attitude to life (and death).
Which I guess is bad news for the hard of hearing on a battlefield: "Did you not hear me peasant, I said get out of the way" ....
Split into two sub-units of six Knights each (see below), one "highly Gothic" (see the right hand side) the other passable as more normal(?) Knights (well until I paint them in that startling Teutonic Gothic way of Black and White contrast .. methinks this is a classic case of "the figure range leading you into a period", rather than "trying trying to find a figure range that is nice enough for a period you really like". So I have happy days (evenings) of probably 'slow painting' ahead!
My peddlers box of assembled but as yet unpainted Renaissance(ish) figures is growing. Alongside the newly acquired Twelve Teutonic Knights (the same number coincidentally as the number as the of Apostles), there is the 'mounted' HRE Charles V himself, a few Landsknecht Pikemen wandering 'lost' from a pikeblock and some Games workshop Handgunners of the old school (before they went too Fantasy for Renaissance use).
This does mean my Renaissance plastic assembly line can see "light at the end of the tunnel", with 'only' a box of Perry's Mounted Men-At-Arms (very renaissance in-period) on the shelf left to construct. Leaving me with the "Renaissance Swiss Army Project" painting to contend with in 2013. The 28mm figures (particularly used with Impetus) seem to be crying out fro a "big battle"! However I am not so sure I can resist the other offerings from FireForge Games:
They came as a horse in four parts: a head, a left side, a right side and a tail(I think it was separate, if not so you can reduce the count to three). These are very nice multi-pose figures from FireForge Games. I have my wargaming eye on them to be used with my "Burgundian Knights" for archaic Renaissance "Heavy Metal" type Knights that also can springboard me backwards into an earlier period (12th to 14th Century). This would be a wargaming project in embryo so to speak to be initiated at some unspecified point in the future.
Anyone had one of them before?
;)
The Knights also came in as many parts and a few more too. So if you are shy of the 'liquid poly' these figures may not be for you, but it is so the modern trend. The Knights also have to be trialled on their horses to get a fit of sensible poses.
A small amount of plastic chipping of saddles was required to get a good sensible looking fit and posture. IMHO you have got to like the look of a nice long lanced Knight figure ;)
My first pass at the Knights "en mass" waiting to be suitably "mounted". I tried to tone down the "over the top" Gothic look and used as many standard helmets as I could (my preference only, this is not meant as any sort of a critique) in an attempt to fit in with my Renaissance armies more.
To me they have that: "I will ride down anything in my path" feel or rather attitude to life (and death).
Which I guess is bad news for the hard of hearing on a battlefield: "Did you not hear me peasant, I said get out of the way" ....
Split into two sub-units of six Knights each (see below), one "highly Gothic" (see the right hand side) the other passable as more normal(?) Knights (well until I paint them in that startling Teutonic Gothic way of Black and White contrast .. methinks this is a classic case of "the figure range leading you into a period", rather than "trying trying to find a figure range that is nice enough for a period you really like". So I have happy days (evenings) of probably 'slow painting' ahead!
My peddlers box of assembled but as yet unpainted Renaissance(ish) figures is growing. Alongside the newly acquired Twelve Teutonic Knights (the same number coincidentally as the number as the of Apostles), there is the 'mounted' HRE Charles V himself, a few Landsknecht Pikemen wandering 'lost' from a pikeblock and some Games workshop Handgunners of the old school (before they went too Fantasy for Renaissance use).
This does mean my Renaissance plastic assembly line can see "light at the end of the tunnel", with 'only' a box of Perry's Mounted Men-At-Arms (very renaissance in-period) on the shelf left to construct. Leaving me with the "Renaissance Swiss Army Project" painting to contend with in 2013. The 28mm figures (particularly used with Impetus) seem to be crying out fro a "big battle"! However I am not so sure I can resist the other offerings from FireForge Games:
- Mounted Sergeants
- Foot Sergeants
- Templar Cavalry
Labels:
12th century,
25mm,
28mm,
28mm Renaissance,
FireForge Games,
Knights,
landsknecht,
Renaissance,
Teutonic Knights
Monday, 10 December 2012
SmoggyCom 2012 Haul (Part I) : 20mm WWI Pz IB Bef x 2 (FrontLine)
The Early War Panzer Battalion Project:
At last years SmoggyCon (2012) I picked up two Pz III E's (37mm Guns) from FrontLine Miniatures to "legitimise"my France 1940 Panzer Battalion (previous to that I would have had to sneak in some Barbarossa HaT Pz III F/G's with their short 50mm - pedantic and sad I know, but it's also nice to get a collection to that "all correct to Order of Battle" stage). This year I decided to get a proper "pipsqueak" command tank for my early-war Light Tank company commanders,instead of just using Pz1 and Pz II models. (Note: The Battalion Commander already had his plush Esci Pz IB Bef).
For the price of "two in resin" from FrontLine (totaling just under £8.00) , it was the same or cheaper as picking up one old Esci or new Italeri Pz IB Bef plastic kit and much less of a hassle "number of pieces wise" of putting then together for pretty much the same effect (see below for my first tank off the production line):
I also discovered what I consider a 'neat trick' in assembly of the tracks to the chassis. The weakness of resin kits (FrontLine in particular) is getting a good connection between the superglue and the tracks/chassis (I am not a big fan of using Milliput in a "gluing mode"). I used some old cardboard (mine literally came from a greeting card I had to hand when inspiration struck me) glued it to the chassis, it dried in less than a minute, then I glued the tracks to the card which was bond to the chassis. When it dries completely it dries rock solid, but when you are placing the tracks on, there is just that little bit of gentle 'give' in the cardstock to get a good connection between the resin parts.
Well I now have my pair assembled and undercoated (see below):
Confession: It has been years since I have done a WWII game in 20mm (as an afterthought I do have the 1/200 kit that could be used for CD III as well). So here I am claiming to be Command Decision proficient, however methinks my "player's license" has probably long since lapsed ;)
Therefore I am determined to put on at least a solo game over Xmas .. watch this space (that should raise a cheer from Al and Paul in NZ)!
At last years SmoggyCon (2012) I picked up two Pz III E's (37mm Guns) from FrontLine Miniatures to "legitimise"my France 1940 Panzer Battalion (previous to that I would have had to sneak in some Barbarossa HaT Pz III F/G's with their short 50mm - pedantic and sad I know, but it's also nice to get a collection to that "all correct to Order of Battle" stage). This year I decided to get a proper "pipsqueak" command tank for my early-war Light Tank company commanders,instead of just using Pz1 and Pz II models. (Note: The Battalion Commander already had his plush Esci Pz IB Bef).
For the price of "two in resin" from FrontLine (totaling just under £8.00) , it was the same or cheaper as picking up one old Esci or new Italeri Pz IB Bef plastic kit and much less of a hassle "number of pieces wise" of putting then together for pretty much the same effect (see below for my first tank off the production line):
I also discovered what I consider a 'neat trick' in assembly of the tracks to the chassis. The weakness of resin kits (FrontLine in particular) is getting a good connection between the superglue and the tracks/chassis (I am not a big fan of using Milliput in a "gluing mode"). I used some old cardboard (mine literally came from a greeting card I had to hand when inspiration struck me) glued it to the chassis, it dried in less than a minute, then I glued the tracks to the card which was bond to the chassis. When it dries completely it dries rock solid, but when you are placing the tracks on, there is just that little bit of gentle 'give' in the cardstock to get a good connection between the resin parts.
Well I now have my pair assembled and undercoated (see below):
Confession: It has been years since I have done a WWII game in 20mm (as an afterthought I do have the 1/200 kit that could be used for CD III as well). So here I am claiming to be Command Decision proficient, however methinks my "player's license" has probably long since lapsed ;)
Therefore I am determined to put on at least a solo game over Xmas .. watch this space (that should raise a cheer from Al and Paul in NZ)!
Labels:
1/72,
1/76,
1939 Poland,
20mm,
Command Decision,
France 1940,
Frontline,
German,
German Tank,
Modelling,
panzer I,
Pz I Bef,
Russia 1941,
SmoggyCon,
WW2,
WWII
Sunday, 9 December 2012
Airfix Advent Calender :Free Gift Competion
Just discovered this :)
God bless Airfix:
http://www.airfix.com/advent- calendar/?utm_campaign=Airfix_ Newsletter_154615_2013_ Preview_Advent_Calen&utm_ medium=Email&utm_source=CM_ hornby-airfix
Good Luck ;)
Note: I think the pictures on each day are a snippet of a "new" 2013 release as they are not related to the question (as far as I can see)
For WWII AFV modellers while doing some refurbishment I dare you to try this
I am going to have a go over the Xmas break ;)
Rough cast looking armour and Non "cracking" of decals:
http://www.airfix.com/top-tips-and-advice/modelling-tips/advanced-modelling-tips/
God bless Airfix:
http://www.airfix.com/advent-
Good Luck ;)
Note: I think the pictures on each day are a snippet of a "new" 2013 release as they are not related to the question (as far as I can see)
For WWII AFV modellers while doing some refurbishment I dare you to try this
I am going to have a go over the Xmas break ;)
Rough cast looking armour and Non "cracking" of decals:
http://www.airfix.com/top-tips-and-advice/modelling-tips/advanced-modelling-tips/
Saturday, 8 December 2012
Airfix King Tiger
OK, OK, I already have enough King Tigers:
2 x Esci Pz VII Ausf B (Henschel)
1 x Fujimi Pz VII Ausf B (Henshel)
1 x Fujimi Pz VII Ausf A (Porsche)
All made and painted (bar putting the decals on).
Additionally I believe I have a Trumpeter Pz VII Ausf B (Henschel) in the loft somewhere still to make. So there is absolutely NO need for another. But Airfix in their wisdom brought one out so ...
Looking inside the kit is very well modeled as per all the new Aifix toolings :)
However there is still the typical Airfix gripe on details as from what I can see the version they have given us is the Porsche type (Pz VII Ausf A) tanks and yet on their packaging says Ausf B. Given the Ausf A had such a brief combat career (as its turret had an unhealthy "shot trapping" characteristic) at least a variant for both turrets was hoped for (I'll check closer later but on first inspection I could not see one).
I weakened and got one ... is there a self help therapy group out there I could join (other than Wargamers Ring and the Airfix tribute forum)?
2 x Esci Pz VII Ausf B (Henschel)
1 x Fujimi Pz VII Ausf B (Henshel)
1 x Fujimi Pz VII Ausf A (Porsche)
All made and painted (bar putting the decals on).
Additionally I believe I have a Trumpeter Pz VII Ausf B (Henschel) in the loft somewhere still to make. So there is absolutely NO need for another. But Airfix in their wisdom brought one out so ...
Looking inside the kit is very well modeled as per all the new Aifix toolings :)
However there is still the typical Airfix gripe on details as from what I can see the version they have given us is the Porsche type (Pz VII Ausf A) tanks and yet on their packaging says Ausf B. Given the Ausf A had such a brief combat career (as its turret had an unhealthy "shot trapping" characteristic) at least a variant for both turrets was hoped for (I'll check closer later but on first inspection I could not see one).
I weakened and got one ... is there a self help therapy group out there I could join (other than Wargamers Ring and the Airfix tribute forum)?
Labels:
1/72,
1/76,
20mm,
Airfix,
Airfix WW2 German Tank 20mm,
German,
German Tank,
Modelling,
WW2,
WWII
Thursday, 6 December 2012
Platea 479BC Refight (Take II) Part V
Sparta fights on to the last hoplite, her army now launches itself off the ridge line in a fury at the Persians who were also trying to outflank the Spartan right (see below):
The Spartans survive the torment of the "torrent of Persian arrows" as they close to come to grips with the Persian infantryin hand to hand combat. Here the contest is one-sided to Sparta, as we see a Persian SparaBara Archer unit disintegrate under the momentum of the Spartan hoplite phalanx (see below). The Spartan helots (Hoard) even holds its own against the regular Persian infantry.
This Spartan success rather evens things up,all square:
Persian Casualties (1) versus Spartan Casualties (1)
However grim things have come to pass in the center of the battlefield for Sparta. Two more Spartan Spears have fallen (see below). The Persian Cavalry and Light Horse with their faster movement simply 'closed the door' on another slower moving Spartan Spear. The (one) elite Persian Spear (+4) unit fixed a Spartan hoplite Spear stand to the front as a unit of bow attacked it in the rear. Both units were in dire straights and must 'win' the combat or die. The Sparta dice rolling this time failed to deliver a miracle.
The hand of fate moves to favour the Persians:
Persian Casualties (1) versus Spartan Casualties (3)
The Spartans are now but one casualty from being demoralised!
As expected, Sparta fights back and destroys another Persian SparaBara (see below, top left), but in the center of the battlefield the Persians have surrounded the last Spartan valiant hoplite Spear stand. Its position looks totally hopeless (but never tell that to a Spartan to whom the concept of "thantos" is laughable).
Sparta has almost evens the contest:
Persian Casualties (2) versus Spartan Casualties (3)
But tragedy strikes the Spartans from an unexpected quarter, their Helots on the right flank (see below) are struck down by a cruel volley of Persian arrows which"darkens the skies" (the Helots were starting at +2 but are reduced to +0 by the sheer weight of arrows [two overlaps] while the Persian Bows are still firing at +2. The Helots are doubled and die horribly). Alas the surrounded unit of Spartan Spears dies too,in true heroic fashion it must be said.
The Spartan command breaks and goes demoralised (something almost unheard of in Ancient times) and the fighting value of the remaining Spartan Spears immediately drops to from +4 to +2. All Pausinius can do his hold a PiP dice worth of units in place (no maneuvering, which seems unduly harsh, but BBDBA seems to want to bring a very quick end to demoralised commands, unlike the later sister rule-set DBM which allows more latitude in demoralised commands fighting on [or have I simply got this BBDBA rule wrong? Answers on a postcard please!]).
Persian Casualties (2) versus Spartan Casualties (5) demoralised
Allied Greek Casualty count (6), six more required to end the game
Attention now shifts to the other side of the battlefield where the Thebans are now once more formed back into a more or less straight battleline. The Thebans heartened by the Persian successes against the Spartans fearlessly assault the Athenians fixed on the ridge line (see below). One significant advantage to the Thebans is that the Athenian strategos was so worried by the "theoretical" possibility of the victorious Theban Psiloi 'stand' (see previous post) attacking the Allied Greek Camp he detached "two" Athenian stands of Spear to chase it off. This could be deemed as reinforcing failure and taking away vital troops from the locus of the battle, especially since Spears only move two inches and the Psiloi three inches per turn. In addition one stand of Spears would have sufficed. Now as a result of this nine Athenian stands face eleven Theban stands, only the defensive ridge bonus of (+1) to the Athenians makes it still an even fight.
In the ensuing combat the Athenians are drawn from the hill (losing even this defensive bonus), in search of a desperate "local tactical overlap" advantage.However they lose an Athenian Spear unit in the process. The Thebans simply out-flank the Athenian right and get ready to "close the door" on them (see below):
Athenian Casualties (2) versus Theban Casualties (0)
Allied Greek Casualty count (7), five more required to end the game, only two more needed for Athenian demoralisation to strike
With their right flanks turned the Athenians are doomed, in the next turn of two more Athenian Spear units are destroyed, ridden under the sandals of the Theban hoplite phalanx (see below):
Athenian Casualties (4) versus Theban Casualties (0)
Allied Greek Casualty count (9), technically three more required to officially end the game but as stated this is a mere technicality as the Athenians (as per the Spartans) are now demoralised. All effective "Free Greek" resistance is over. The game is called to the Persians as a massive strategic win.
And so ... Greece falls under Persian rule soon to be followed by the rest of Europe as the Persian Empire becomes the only Empire in the Ancient World and may even dominate the globe. Hmm,pause for thought there! My guess is that Thebes will find that being on the winning side with the Persians a very bitter-sweet experience because it makes you effectively Persian, but at least with a big house and vineyard.
A turn up for the books and certainly not the Hollywood or book ending we all know. Many thanks to the enthusiastic participants who made this such an enjoyable night to umpire and I can now proudly award them all their wargaming spurs "won in combat".
The Spartans survive the torment of the "torrent of Persian arrows" as they close to come to grips with the Persian infantryin hand to hand combat. Here the contest is one-sided to Sparta, as we see a Persian SparaBara Archer unit disintegrate under the momentum of the Spartan hoplite phalanx (see below). The Spartan helots (Hoard) even holds its own against the regular Persian infantry.
This Spartan success rather evens things up,all square:
Persian Casualties (1) versus Spartan Casualties (1)
However grim things have come to pass in the center of the battlefield for Sparta. Two more Spartan Spears have fallen (see below). The Persian Cavalry and Light Horse with their faster movement simply 'closed the door' on another slower moving Spartan Spear. The (one) elite Persian Spear (+4) unit fixed a Spartan hoplite Spear stand to the front as a unit of bow attacked it in the rear. Both units were in dire straights and must 'win' the combat or die. The Sparta dice rolling this time failed to deliver a miracle.
The hand of fate moves to favour the Persians:
Persian Casualties (1) versus Spartan Casualties (3)
The Spartans are now but one casualty from being demoralised!
As expected, Sparta fights back and destroys another Persian SparaBara (see below, top left), but in the center of the battlefield the Persians have surrounded the last Spartan valiant hoplite Spear stand. Its position looks totally hopeless (but never tell that to a Spartan to whom the concept of "thantos" is laughable).
Sparta has almost evens the contest:
Persian Casualties (2) versus Spartan Casualties (3)
But tragedy strikes the Spartans from an unexpected quarter, their Helots on the right flank (see below) are struck down by a cruel volley of Persian arrows which"darkens the skies" (the Helots were starting at +2 but are reduced to +0 by the sheer weight of arrows [two overlaps] while the Persian Bows are still firing at +2. The Helots are doubled and die horribly). Alas the surrounded unit of Spartan Spears dies too,in true heroic fashion it must be said.
The Spartan command breaks and goes demoralised (something almost unheard of in Ancient times) and the fighting value of the remaining Spartan Spears immediately drops to from +4 to +2. All Pausinius can do his hold a PiP dice worth of units in place (no maneuvering, which seems unduly harsh, but BBDBA seems to want to bring a very quick end to demoralised commands, unlike the later sister rule-set DBM which allows more latitude in demoralised commands fighting on [or have I simply got this BBDBA rule wrong? Answers on a postcard please!]).
Persian Casualties (2) versus Spartan Casualties (5) demoralised
Allied Greek Casualty count (6), six more required to end the game
Attention now shifts to the other side of the battlefield where the Thebans are now once more formed back into a more or less straight battleline. The Thebans heartened by the Persian successes against the Spartans fearlessly assault the Athenians fixed on the ridge line (see below). One significant advantage to the Thebans is that the Athenian strategos was so worried by the "theoretical" possibility of the victorious Theban Psiloi 'stand' (see previous post) attacking the Allied Greek Camp he detached "two" Athenian stands of Spear to chase it off. This could be deemed as reinforcing failure and taking away vital troops from the locus of the battle, especially since Spears only move two inches and the Psiloi three inches per turn. In addition one stand of Spears would have sufficed. Now as a result of this nine Athenian stands face eleven Theban stands, only the defensive ridge bonus of (+1) to the Athenians makes it still an even fight.
In the ensuing combat the Athenians are drawn from the hill (losing even this defensive bonus), in search of a desperate "local tactical overlap" advantage.However they lose an Athenian Spear unit in the process. The Thebans simply out-flank the Athenian right and get ready to "close the door" on them (see below):
Athenian Casualties (2) versus Theban Casualties (0)
Allied Greek Casualty count (7), five more required to end the game, only two more needed for Athenian demoralisation to strike
With their right flanks turned the Athenians are doomed, in the next turn of two more Athenian Spear units are destroyed, ridden under the sandals of the Theban hoplite phalanx (see below):
Athenian Casualties (4) versus Theban Casualties (0)
Allied Greek Casualty count (9), technically three more required to officially end the game but as stated this is a mere technicality as the Athenians (as per the Spartans) are now demoralised. All effective "Free Greek" resistance is over. The game is called to the Persians as a massive strategic win.
And so ... Greece falls under Persian rule soon to be followed by the rest of Europe as the Persian Empire becomes the only Empire in the Ancient World and may even dominate the globe. Hmm,pause for thought there! My guess is that Thebes will find that being on the winning side with the Persians a very bitter-sweet experience because it makes you effectively Persian, but at least with a big house and vineyard.
A turn up for the books and certainly not the Hollywood or book ending we all know. Many thanks to the enthusiastic participants who made this such an enjoyable night to umpire and I can now proudly award them all their wargaming spurs "won in combat".
Labels:
15mm,
Achaemenid Persian,
Ancients,
Athens,
BBDBA,
DBA,
Greek,
Greeks in Peril,
Persia,
Platea 479BC,
Sparta,
Thebes,
Wargame
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