Stage 0: The Scenario Set-Up and Historical Conditions
German Forces:
1st Scouting Group:
- Position: In Enemy Home Waters
- Mission: Bombardment (Hartlepool/Whitby/Scarborough)
- Screening Force Cruiser/Destroyer (Alert)
- Battle Cruisers Status (Alert)
- Weakness: Dispersed Formation (Hartlepool, Whitby, Scarborough)
- Incorrect Assumption: High Seas Fleet will stand and fight
- Position: Distant Covering Force: Distant (Home Waters)
- Screening Force (Alert)
- Battle Squadrons (Complacent)
- Weakness: "Do not engage superior forces order"
- Weakness: Withdraw in face of superior or equal foe
- Weakness: Complacent, over confidence
- Weakness: Assumption "No Battle Cruiser Force (BCF) or Grand Fleet (GF) at sea"
- Zeppelins (Inactive)
- Submarines (Inactive)
RN Intelligence:
- Status (Active)
- Room 40 Advanced Warning of German Raid (Jellicoe)
- Weakness: Thinks HSF in Jade
- Position: Distant (Closing)
- Screening Force Destroyers/Cruisers (Alert)
- Battle Cruisers (Alert)
- Restriction: "Do not enter enemy home waters order"
- Special Ability: "Pursuit of 'Enemy Fleeing' override"
- Weakness: Rashness "Close with enemy"
- Weakness: Poor Signalling
- Position: Distant (Closing)
- Screening Force Destroyers/Cruisers (Alert)
- Battle Squadrons (Alert)
- Weakness: Partial Deployment of 2nd Battle (Warrender) Squadron only
- Weakness: "Do not enter enemy home waters order"
- Weakness: Submarine/Torpedo Trap Fear
- Weakness: Mine Trap Fear
- Weakness: "Do not needlessly endanger Grand Fleet"
- Advantage: Heugh Battery Gun camouflage
- Weakness: Complacent Status
- Weakness: Recognition - German Ships Assumed RN
- Local Defense Force Naval (Hartlepool)
- Destroyer Patrol at Sea (Alert)
- Cruiser Force in Harbour (Complacent)
- Submarine Force in Harbour (Complacent)
- Forces Identified/Engaged
- Mission Start Point - Local Defense Activation
- Naval Patrol (Destroyers)
- Turn Restriction (Iterate) to Achieve Mission Objectives
- Bombardment Damage Counting
- Defensive Shore Battery Fire
- Naval Force Escalation (Cruise/Submarine)
- Cessation of Bombardment
- Initial Position - BCF Light Forces v 1SG Light Forces
- Screening Rolls for Contact (Visual)
- Strategic Map Positioning
- Command Dice Activation
- Tactical Map Positioning
- Simultaneous Movement
- Fate and Weaknesses
Possible Outcomes of the The Engagement Phase
Repeat sequence until break out of loop
- Fight/Movement
- Force/Asset Commitment
- Gunnery
- Torpedo
- Morale/Confusion Status
- Tactical Orders
- Tactical Movement
- Break off (beyond visual contact)
Stage 4: Strategic Movement
- Chance to Evade or to Escape
- Return to The Chase Strategic Map
- If no Escape (break contact) implies chance to Escalate or End of Strategic Play and game
- Return to Stage 2: The Chase Screening Rolls for Contact (Visual)
Any comments or thoughts (including requests for more explanation) on the above appreciated ;)
3 comments:
Hi Geordie,
Just a request for explanations about, well, everything please...email me at roguejedi@btinternet.com.
All the best,
DC
Hello David,
Thanks for your interest
Re: Rules
Can I ask you wait and see, I intend to step through the scenario as it plays out
The rules are in effect "Work In Progress"
Sorry to tease but the notion is to pull them together over a series of Blog Posts
I don't have time or resources to do otherwise, besides they are a solo set
If they get you thinking then that's half the point ;)
Best Wishes
PS: Still hoping to make it onto your recommended Blog List on your Blog
(Sniff!)
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