Showing posts with label PaxSims. Show all posts
Showing posts with label PaxSims. Show all posts

Thursday, 22 September 2022

Note to Self: Peter Perla Wargaming Research Publication

 Wargaming and The Cycle of Research and Learning (sjms.nu)

Thanks to John Curry from the History of Wargaming Project, Peter Perla himself in the Lost Battles groups.io, Rex Brynan and SDM in Paxsims  for bringing this to my attention.

When three respected sources of information point something out independently, best listen - or even better read it! 

Sunday, 26 January 2020

War on the Rocks - Interesting Article

Courtesy of a Paxsims link - Wargames the American military pull apart in their wargame design course:

  • A Distant Plain
  • One Deck Dungeon
  • Castle Panic
  • Pandemic
  • Descent
  • Persian Incursion
  • Dominion
  • Starship Samurai
  • Dragonwood
  • Terraforming Mars
  • Hero Realms
  • A Fox in the Forrest
  • Memoir '44
  • The Grizzled
  • Mice and Mystics
  • Twilight Struggle

See full article at: https://warontherocks.com/2020/01/reflections-on-teaching-wargame-design/

Saturday, 21 September 2019

Rebel Inc - Brilliant Counterinsurgency App game

Many thanks to  Rex Brynen of PaxSims at Connections UK 2019 for reminding me of this classic little App game (from the producers of Plague Inc). The perfect running in for A Distant Plain which I will play this autumn (see below):


I had already downloaded it for my iPhone last year (see blog post):
https://exiledfog.blogspot.com/search/label/Rebel%20Inc

At "casual" level I managed to achieve stability (at some cost to my reputation and a Coalition surge or two - plus lots of local National Army recruitment) however things will undoubtedly get harder as I progress in difficulty ;)


Sunday, 30 June 2019

Short Video of the History Of Kriegspiel

As promoted by Rex Brynen on Paxsims and other bloggers such as Murdocks Marauders, here is a nice short YoyTube video describing the development of wargaming:

https://www.youtube.com/watch?time_continue=36&v=-seIA9tukDs

Not sure that I completely agree with his final Audible book recommendation .. now a word from our sponsors!

Saturday, 20 April 2019

War Gaming and Victory in the Pacific War (WWII) - another FREE PDF (from the US Naval War College)

Keep reading Ed Caffrey's Book but please note ...

Courtesy of PaxSims another FREE PDF book with a very catchy and interesting title: Winning a Future War: War Gaming and Victory in the Pacific War.
Between 1919 and 1941, the U.S. Navy transformed itself from a powerful if unsophisticated force into the fleet that would win a two-ocean war, from a fleet in which the battleship dominated to one based on carrier strike groups. The great puzzle of U.S. naval history is how this was accomplished. Well-known naval analyst Norman Friedman trenchantly argues that war gaming at the U.S. Naval War College made an enormous, and perhaps decisive, contribution. For much of the inter-war period, the Naval War College was the Navy’s primary think tank. War gaming was the means the college used to test alternative strategies, tactics, evolving naval aviation, and warship types in a way that the Navy’s full-scale exercises could not. The think tank perspective taken by this book is a new way of looking at the inter-war Naval War College and the war games that formed the core of its curriculum. Although the influence of both the Naval War College’s gaming and of the college itself declined after 1933, most of the key decisions shaping the wartime U.S. Navy had already been taken. The two most important ones were on the role of naval aviation and the form the U.S. war plan against Japan ultimately assumed. As shown here, U.S. naval commanders successfully applied the lessons learned from war gaming to victorious operations in World War II.
https://www.history.navy.mil/research/publications/publications-by-subject/winning-a-future-war.html


What are you waiting for? Download it!

Tuesday, 16 April 2019

Stop What You Are Doing And Read This .. FREE Wargame Book From The US Naval College

I do not know of a more inspirational wargaming practitioner and theorist than Matt Caffrey (see below, the long awaited book):


He is father of the universal Connections series of wargaming conferences over the last tree decades. He has summed his knowledge up in a book. In short read it and learn from a master. The book is available as a free download, it is that important. Please click on the following link:

https://digital-commons.usnwc.edu/newport-papers/43/

A big thank you to Rex and Stephen at Paxsims for sharing this. Seriously if you don’t want to read this you are not a wargamer in my eyes, the hindsight and revelations are profound.

Sunday, 3 March 2019

Matrix Game: Thin Ice (PaxSims) Future Wars Game

For those of us who like looking int the dark future of "next wars" might just consider playing this free Matrix game with their friends and enemies:

https://paxsims.wordpress.com/2019/02/19/on-thin-ice-an-arctic-matrix-game/

As more natural resources are "freed up" in the Arctic, the Great Powers get interested!

Additional "background information" Arctic, Spy Communication, Fake News, Man Made Environmental Changes (WWII Bombing Effects), AI,  Drone Warfare and Cyber references:


And much, much more could be pulled in - could not find references for robotic/autonomous vehicles but I am sure they are out there! 

;)




Sunday, 9 December 2018

Addictive Mobile Games: Rebel Inc and Plague Inc [Fixed bad link]

Blame Rex Brynen at PaxSims for putting me onto this (see PaxSims post): https://paxsims.wordpress.com/2018/12/07/review-rebel-inc/

Rebel Inc:
https://www.ndemiccreations.com/en/51-rebel-inc


Plague Inc:
https://www.ndemiccreations.com/en/22-plague-inc


He (Rex) focused on the Rebel Inc game ["no greater testimony can be said than an inspired and dedicated long-term internationally renown educator sees so much value in it, he wants to integrate it into his future course delivery" - say no more!] but equally (if not more addictive at least to me) is the Plague Inc game. Both are reassuringly "cheap" but quite sobering when Rex proclaimed it superior in many ways to some "paid for by the government  work" he had also seen.

A pre-Christmas treat ;)

Tuesday, 11 September 2018

WATU - Western Approaches Museum at Liverpool

Hats of to the volunteers from DSTL, the RN, the RCN, the Defence Academy and the ubiquitous PaxSims gurus for helping create this event. Something I would have loved to have seen in the flesh but the write-up is almost as good as being there (see link below):

https://paxsims.wordpress.com/2018/09/08/watu-wargame-report/
Visiting this museum is on my "bucket list".

Like the organisers I truly believe WATU was an astounding "one of a kind" establishment. It being a very important cog in the machinery that helped win The Battle of the Atlantic by bringing together the men and material (or true operational characteristics of the machinery) together with sound operational tactics in a unique gladiatorial training arena. It even broke down the prejudicial barriers of the sexes - woman (WRENS) doing "more than a mans work". The softer feminine assistance (see the Cruel Sea) during the game helped the learning experience. Although undoubtedly a high pressure environment for the officers, WATU was still "a safe place to train" in the Constructivist Psychology sense of the word, before meeting the real adversarial enemy who asked for and took no quarter.

If you wish to see the other side of the tale, take a trip on the Mersey Ferries to see U-534 recovered from the seabed lodged at the Woodside Ferry Terminal, something I was able to do last Father's Day (see below, OK sad dad that I am I got a "tank ruler" and "Tommy tea mug" as well, a triple win):


Now I will have to check out my naval wargames collection now for a U-Boat convoy battle game, I think I have copy of AH Submarine somewhere. It would be interesting to contrast the "after the battle" thoughts on simulation with the "in-period" artefact to see how close or far apart they are.

Monday, 23 July 2018