Showing posts with label Revell. Show all posts
Showing posts with label Revell. Show all posts

Sunday, 21 January 2024

Random Sci-Fi Stuff: From the Photo Archive Bucket .. Dust Bucket World

The usefulness of some of the Revell Star Wars spin-off range 15mm(ish) miniatures is shown with this beautiful "Combat Shuttle". A pretty much snip and click piece. It is the focal point of a 'planet drop' scenario and an ideal centre piece for a skirmish around a local spaceport or emergency wilderness dust-off . Ramp down, the "Away Team" is covered by heavy cannons as they disembark (see below, sitting on a nice little diorama made from the local wargames club terrain and friends bric-a-brac science fiction extras): 


This reminds me of the 2000AD Cursed Earth style shanty town with "Muties" hiding in the shadows(see below, careful searching is required, kicking doors in and covering your arcs - notice, there is a platoon of Ground Zero Games [GZG] Star Grunt forces approaching in the background): 


Good stuff, I liked the feel of Star Grunt and the "Western in Space" feel to barren desert planets! 


Monday, 19 December 2022

(1/72-1/76-20mm) Homage to the LRDP and SAS

These were my originals, salvaged from the loft, in a "North Africa Box" - I think they had been lying there for over a decade. The classic Revell-Matchbox LRDP Chevrolet and Jeep, plus a a bunch of Dixon 20mm metal SAS miniatures. They had been mostly base coated so I completed "the gaps" in the coverage (see below, their "potential" is evident): 


The same kit slightly different angle, there must have been a trigger happy cameraman on duty (see below, note the original paints were Tamiya, I toyed with using the  (partial) Tamiya collection I still have, but decided to move onto the Vallejo Game Colour range - partly because it is easier to squeeze out the paint after shaking):  



I decided to add a basic brown/sepia wash (from the dregs of a large Vallejo dipping pot - which I liberally dipped more water into, as not to spoil everything with a tarry residue instead of a light wash) spread over the base paint and then repainted the base colour back over (sparingly) after which I would then follow up with "spot highlighting" later (see below, my frequent chats with the "good" painters from various GW shops seemed to be paying a dividend, transferring 'fantasy techniques' back to historical WW2 and why ever not; a little close up of the detail):  
 

Panning out with the picture to see a wider scope and the "weather worn look" is what I was hoping to achieve (see below, a nice little "nuisance and mischief making" LRDP/SAS combination to harass the Italian and German DAK rear areas): 



Note: The exact painting sequence of these shots might be out of order. 

I plan to use the vehicles and figures as follows: a two man team in the Jeep and a three man team in Chevrolet, hence five SAS dismounts (see below, now I do know I have two more kits somewhere in the loft to pull out and make, so that will represent my SAS Squadron as thankfully I have sufficient Dixon metals to cover them too): 


I do like the animation of the original Matchbox figures (see below, slightly smaller 1/76 as opposed to 20mm metal [Dixon size] but their relaxed posture I think is just right, and of course a man with a classic pointing arm!): 


So there it is, thank you BBC "SAS Rogue Heroes", you certainly bought some life into some old toys I had stashed away :) 


Monday, 5 December 2022

BBC Series - SAS Rogue Heroes (North Africa)

With some trepidation I started to watch Episode One of the new BBC - SAS Rogue Heroes series. It had come with dare I say it, surprised recommendations from fellow some wargamers whom I deeply respect for their taste and acumen, so I took a deep breath and watched (or rather binged it on iPlayer). The jury was out in parts, the legend and the lore of the SAS are so easily overdone but as the story progressed I was totally hooked (for better or worse) but would it hold up in the cold light of day? It certainly had all the trappings of a professional marketing sell, the line-up of actors had clout, a "sexy rock and roll-heavy metal" sound track to boot and a very pacey delivery! (see below, would this montage of history, fiction, rock music and brat-pack acting [in a good sense] actually work?):     


And the verdict was .. well .. after some (short) deliberation .. I thought it was bloody brilliant! Somehow it all came together and seemed to get the gist of all the madness and stupidity associated with that era of the war - spot on. The wife even watched the series all the way through with me (partly due to the link with Sex Education actor and the lad who played the strapping Irishman [despite the beard]), it was simply such gripping television. Well done BBC how you pulled this off I do not know, in my heart I was expecting a "bitter lemon". There should not be a way that 1970's and 1980's rock music [Motorhead] could work for WWII - but it did. How? I still don't know, but do not care! Previously I was an instrumental "Where Eagles Dare" soundtrack person for top war stories but heck, (Rock Music) it worked, along with racing jeeps across the desert. You would, wouldn't you? The depiction of the LRDP was superb, they could have been over easily done, but no, a taxi service with guns who could navigate the desert like nobody else could. As for the storyline: I was laughing at moments, crying at moments and literally in awe - terrified at what was going to happen next - moments when I though "don't be daft - they wouldn't would they?" It has left me rushing for Michael Asher's history of The Regiment for the back story (it has been on the bookshelf long enough waiting to be read) .. and I bet I will get an Xmas book (and there are a few of them already out there) from the supermarket book isle! Sure I will find "discontinuity errors" as bits will have been simply "ripping yarns" but I love the disclaimer .. "the most incredible and unbelievable bits are the bits that are probably true"! Spoiler alert .. the last episode ended with Stirling down (captured), but will there be a Series Two following Paddy Mayne (and perhaps shots of Stirling musing in Colditz)? Meanwhile I unpacked "Undaunted: North Africa" and took a look at my 20mm Western Desert collection (with the classic LRDP set and some Dixon SAS metals, Strelets SAS-North African figures and Italians/DAK). There is a game or two in there to be had there ;) 

Thursday, 21 January 2021

ACW 20mm Project the Union Army Update

With the Rebels (Confederate) Army now done (well enough units required for the One Hour Wargame rules army size) it is time to move onto the "Boys in Blue", the Federals. So, how do you paint them? Clearly there is some experimentation required here. The first stop is to my stable Vallejo Game Colour range - could these be the colours I am looking for? (see below, the Vallejo Game Colour "blue" range - Imperial Blue, Magic Blue and Electric Blue - I have my doubts about the last one as it is too light, maybe even a bit of black is needed to add to the mix - time to play):


The first attempt at a Union unit looks a little too bright blue, "too French" in my opinion, I could see them more on a Franco-Prussian War battlefield than ACW (see below, they seem to say "Here I am - shoot me!"): 


The solution is to reach over for the mysterious jar of Citadel Shade, marked as "Drakenhof Nightshade", and liberally apply it all over the blue uniform bits, letting excess settle in to the folds (see below, a resulting dampening of the blue colour was successfully achieved, but still more dampening IMHO was required): 


So a second coat was duly applied. In my conversations with fellow wargamers possessing ACW Union Armies a variety of recommendations came back to me, "almost black" and "Vallejo Oxford Blue" were the two most prominent (see below, for me I think I am heading towards the "almost black" end of the spectrum): 


The rest of the painting scheme (light blue trousers), bags, backpacks, blankets, muskets and water canteens is straightforward, so they all get a dab of paint (see below, a base layer having been applied to each area): 


A highlight (lighter colour) is then applied to these same areas (see below, the unit has or rather is starting to "come together", next painting the base to be addressed): 


Make the base a standard green with a bit of Tamiya Deep Green to make a uniform looking base to add flock to (see below, the lighter green colour brings out the uniform nicely):  


Now time to put some powder-sawdust flock on, which incidentally obscures most of the green I just painted but some is still showing through - so it makes it all worth while, can you tell I am fussing too much over this paint job (see below, looking a little 1970/80's wargaming standard to my eyes): 


Add a bit of static grass and the the transformation is quite remarkable, especially as the two tone of the powder flock extends very close in to the figure. The static grass rings outside the figures whicj I think is pretty cool (see below, looking very plush now, I am happy): 


Not at all bad. Here is the second regiment/brigade, standing to attention, complete with Union Flag (see below, yes I have pulled all the "standing figures" into one unit, which kind of works - thinking they are "waiting in reserve"): 


So two regiments/brigades (delete as appropriate) standing side-by-side (see below, that just leaves four more to recruit): 


Now looking down the line and I think they look quite impressive, 20mm plastic figures do have a certain wargame friendly character, not perhaps as animated as their big 28mm pristine sculpt big cousins - nor as dense in formation  as the 15mm boys but when all is said and done I like them - some folks call me "ginger" because of that 20mm affection, but that is fine by me (see below, I certainly started off in wargaming on a diet of these 1/72  scale plastic figures so why not end their too): 


Bring on the next regiment .. currently in its shade colours .. the thought of painting "number three" seems to a bit of a chore and remember I need six! (see below, as you can see by the T-35 in the background I have other projects on the go too): 


It is a case of "bring on the next regiment (or brigade) quick "while there is still paint in the pot and there is also a will to paint left in the painter (I feel a little or a lot of "ACW painting fatigue" coming on). Watch this space!

Saturday, 5 December 2020

The Painting Tray .. A couple of Months ago ..

I pulled together rather a random collection of wargaming toys to "keep me going through Covid" and the Painting Tray in general ticking over. A 15mm Achaemenid War Tower to flesh out a Cyrus the Great DBA army (I have have this years) and the last of three Orc Dakka Dakka Jets from Aeronautica Imperialis - a relatively new 2020 acquisition (see below, I have actually completed that Orc Dakka Dakka jet in quick time and have subsequently moved onto the two-man [rear gunner] Orc Fighta Bomba aka Me110 look-a-like):  


Continuing on the Aeronautica Imperialis theme I also undercoated the two Imperial Marauder bombers .. although I must confess a real lack of enthusiasm to complete these "big birds" (very WWII Mitchell/Marauder look-a-likes). More interestingly are the Revell ACW 20mm Union troops that I intend to pitch against their Confederate brethren (see below, the painting "mojo" is slightly [very] waning on the ACW front, but little bits every day is the key to progress - the One Hour Wargames is still the intended wargame rules set - although Bob Cordery's Portable Wargame is also interesting for this period): 


Updates (and deviations on projects) on progress to follow shortly ;) 

Friday, 27 November 2020

Modern Skirmish Project: US and Middle East Militia (WIP)

This post is mainly a reminder to myself that I have a small scale modern skirmish project (WIP - aimed at a Modern Chain of Command Rule-Set [platoon level OoB]) "still in play" (aka get off your backside and finish it). These Americans are [old] Revell Modern US (although you could really date them back to late 1980's-1990's, so perhaps they are not that really that 'modern-modern' - they are in fact at least 25 years old). I have already taken a few US troops past the undercoating stage [in fact I am almost finished a squad, see this post] but, confession, ahem, got 'distracted' with 'other things' as is per my wargaming butterfly instinct (see below, my US Alpha platoon):   


They need some opposition and for modern peace-keeping operations Caesar provide a variety or Urban Resistors, Somali and Middle-East "resistors" (see below, "hundreds of them Sarge!" equipped with a variety of interesting weapons - generic enough to be on table together):   


I also have a small collection of 20mm vehicles that deserve their "time in the sun!"

Saturday, 12 September 2020

20mm ACW Confederate Cavalry Finished

The third arm of the Confederate Army is the Cavalry or rather Mounted Infantry (see below, this was a project that had already been half started a long while back - front rank almost there back rank very much WIP):


Post Update: Found another pic before the horses tails and manes were painted (see below, everything a washed out grey that does not awful but at the same time does not quite work): 


Muddling away the the back rank caught up with the front (see below, I actually washed Vallejo Brown dip over the already painted figures, to help equalise them in looks - however in hindsight I may have been over thinking that somewhat):  


The challenge to me now was the horses, as I am not the greatest cavalry painter in terms of experience so I was rather hesitant (see below, the brown wash helped define the shading of the skin, but called for another layer of painting and high lighting as the overall effect was more just mucky than horse flesh - I was happy with the cavalry troopers):  


An old blog post of mine came to my rescue, one that pointed out to a "thankfully" live link on how to paint horses (but I stored the pictures just in case for future use):
(see below, I decided to go for a right old mix of three white-grey, one black, one dark brown, two chestnut, three bay and two dun): 


For me the problem areas area the right horse body colour to hair [mane and tail] which the above link helped with. The white splotches on legs and head were easier to apply (see below, the Confederate Grand National of 1861 - dismounted troopers can be done later for "chrome"): 


Now for the small matter of the Union Army!

Thursday, 27 August 2020

Holiday Painting Project: Confederate Infantry in 20mm (Revell Plastics)

These boys started "their journey" with me in 1992 or thereabouts as a fire damaged (as in the packaging) job lot at as a penny a figure (see below, the "to be completed" flags actually come from teh Revell Union packet but are IMHO are totally "inter-changeable" - one is blue the other is grey!): 

In keeping with the retro feel I used the good old Tamiya paints wherever possible, which almost matched age of the figures, but with a rousing stir [a couple of minutes] they were ready to go as if brand new. Although I had already started some I PVA sealed them all, and washed them with a Vallejo Brown "Dipping Wash" to be at a consistent starting point (see below, note - there are several packs of "same pose" Confederates gathered for this group shot): 

I stared long and hard at the blank flags and plunged in with a Rebel Yell. I plan to do a mass "flock" at the end (see below, I think it makes all the difference): 

A basic unit of play, the flag would denote an "elite" unit in the One Hour Wargame rules (see below, I need to paint up another four infantry, two artillery and two cavalry): 

The plan is that a unit of six stands would be a One Hour Wargame unit .. six of which basically make up an army. Yes, I want to introduce my Padawan to the ACW to see if he is as lucky with a musket as he is with a spear.

Wednesday, 1 July 2020

Quick Side Project Continued: Modern[ish] US

Modern being a relative term (see below, my old Esci 1990 buddies - these boys are the HQ and Support MG Teams in the HQ Stryker, and a Sniper Team attached doing the rounds in a Humvee): 


Coming into the spotlight. I have started experimenting with dry brushing the terrain (see below, and this is also when I discovered my "solid Citadel Paint Pot" - just when I needed a slight, finishing-off white highlight - hmm): 


Up close and looking good (see below, there is quite a lot of detail that is being picked up here so I am quite pleased): 


Especially considering that I had previously (and quite heavily) laid a a layer of watered down PVA over the whole of the figure (see below, the follow on from the PVA "hardening layer" [by virtue of the fact the PVA shrinks and contracts when it dries] was a primer spray undercoat, when dry was given Vallejo Brown Dip Wash treatment, and this worked well):  


Some of the figures had detail obscured by the PVA (it's a learning process) but all have a certain character too them. Two vehicles almost done, but another three to go! 


Tuesday, 22 January 2019

The Blue and The Grey (and The Portable Wargame)

A long, long time ago, when I was in a far distant country (Scotland) I acquired a large collection of Revell American Civil War (ACW) figures [Union and Confederate Infantry, Cavalry and Artillery] with the intention of using them for Stars and Bars Rule Set. I then discovered Fire and Fury Brigade level ACW (15mm) and my interest waned. The hassle of re-basing for F&F and being "the wrong scale" to what other people gamed in, put me off. So they lingered unloved in many boxes in the attic. However twenty four years later "there time has come" as Bob Cordery's Napoleonic (extended to ACW, which is a hop skip and a jump away) is the key to the door. I have started base painting teh first Confederate units (see below):   


I can see these formations fitting nicely into hex grids - be it Portable Wargames or "bringing to life" old Strategy and Tactics or Avalon Hill games. All that is required is a little TLC (see below, the Confederate Grey line):


The colour palette seems pretty basic so a factory production system should be able to be set in motion (see below): 


The Vallejo Game Colour paints seem more than adequate!

Friday, 23 November 2018

Fighter Duel Part II

A second try out with the Fighter Duel rules by Phil Sabin and I discovered that you will need 'quite a large board' area if you are going to use 1/144 model planes and get into a weaving and circling dogfight! Something the author admittedly had pointed out to me as he used small board game counters on a small-hexed large-gameboard-sheet rather than models. For me I needed the models [which I like making] for "a better sense of visualisation". I scripted a scenario where a veteran Me 109 tried to "bounce" two RAF "old hands" from behind (which should be a hard thing to do). The Me 109 managed to get one "poor chance shot off" but the Spitfires having survived the initial attack 'out-turned' the diving Me 109 and spun away. This seemed quite reasonable. Novice Spitfire pilots perhaps might have got themselves into a bit of bother. The game holds a lot of promise and I will continue experimenting (see below, the Me 109 curses the nimble Spits):


This is the scenario I am working up to an "early war" RAF Vic three formation and a Luftwaffe "Finger Four" head-to-head combat (see below):


Watch this space for more play-testing as I put two game mats together! Note, the blue below obviously implies they are fighting over "The Channel" ;)

Wednesday, 7 November 2018

The Portable Wargame Book WWII Eastern Front Battle (Part 4) - Re-Fight III "End Game Over-run"

Heartened by the destruction of the Panzer IV the Soviets regaled their T-34s to "super human patriotic efforts" and charge and break the German centre. Supported by artillery (it was deemed to be a fresh close combat as the PAK crews had just returned to the fray) and other units the PAK was destroyed. This left a Commander alone in the hex and the T34 mercilessly advanced, tank tracks squealing in "Cross of Iron" fashion (see below): 


We had a brief conversation regarding what to do with a solo command figure alone in close combat and we decided that it was an auto kill - alternatively it could have been roll a "6" for it to hit the T-34, but the latter auto kill seemed more fair (maybe it was getting late). The German Commander went to Valhalla (see below, the Germans are approaching their Exhaustion Limit having lost a Pz IV, a Pak 40 and a Commander - 3 towards their 4 limit, whereas the Russians despite losing three infantry and one tank - are only 4 towards their 7 limit):


The one remaining hope for the Germans was their Mountain Artillery piece, now firing over open sight could brew a T-34 but alas the T34's armour was too strong. Almost inevitably the German front ruptured; Soviet direct fire returned the complement to the German Mountain Artillery and a hit made it retreat (crew not the guns, just like the PAK). This effectively brought the German forces almost to the point of "Exhaustion" - no further movement for offensive action. However the rampant T-34s kept coming (see below, the German artillery crew can just be seen bottom left corner):


The close combat although not killing the Germans (still tenuously hanging above their exhaustion point) hurled them away from the safety of their fortifications and opened up the rearmost T-34 to perform exploitation right into "the enemies backfield" (see below):


The veteran T-34 (veteran as in "model", not as in quality of the unit, as it was painted last century in the 1990's was about to claim it's "wargaming moment") did not need to be asked twice and promptly 'overran' [again I can hear those tank tracks squealing - that remorseless metal on metal sound ] the retreating Mountain Artillery crew. Again after discussion we deemed the German crew were in no position to defend themselves (perhaps "6" to hit would the T-34 have been as appropriate - but what with?) This was sufficient to break the Germans or rather make them reach their Exhaustion Point (see below - no more offensive movement for the Germans from this point on):


With the Russian infantry moving up and two rampant T-34s in the German rear (not forgetting another positioning itself to charge from the front) it was 'game, set and match' to the Soviets. The only question now was, "Could the Germans could get anything off in good order?" or was it a complete rout. Answer: It became a rout as another German Infantry Platoon was eliminated and all the other units forced to retreat "pell-mell" off table (see below, the final position):


This certainly was a comprehensive Russian victory. The game was over in just over an hour, with plenty of time spent in interesting conversation to add to the enjoyment of the proceedings. In fact I have played much longer games of DBA, so it was a quick game for sure - with the previous "run through" and this game done in the same evening. Note: I definitely want to re-run the scenario using Step Points (SPs) instead of the "instant kill" option to see the difference it makes - I expect a prolonged resistance but a Soviet victory.

Thoughts on the rules: Noting we just played the 'basic version' from the Portable Wargames book, not the additional features from the Developing the Portable Wargame. We seemed to get "most" things right, but I think we allowed direct fire (as opposed to close assault) from adjacent hexes at certain points. The more I think about it I am more inclined to prohibit this and force the player to either stand back or go in close and dirty. I am also assuming initiating close combat is "optional in your turn" if you are adjacent to an enemy unit. Regarding weapons characteristics, both the T34 - Pz IV - Pak 40 were OK as they were evenly matched. Throw a Tiger or a JSII into the mix then I think some "relational" modifiers would be appropriate (medium gun versus heavy armour implies a six or the tank could get a saving throw). Likewise for this period of the war, infantry anti-tank weapons justify the danger in T34s or Pz IVs attempting to overrun infantry, early war that would not be teh case. Things I personally want to introduce would be (and these are borrowed from many board game other rule-sets):
  • "Pinned Status" for troops that are fired upon and go "hunkered down" [Bob has read my mind with this additional feature in the follow on book: Developing the Portable Wargame].
  • An "Over-watch" action [placed defensively on units that don't move/fire that allows them to shoot at enemy that move into LOS/range next turn].
  • Playing around with vehicle characteristics to be more historical without becoming a "rivet counter".
  • Armour (AFV) attacking infantry in the open - overrun, then moving on after a successful attack.
  • Period Adjustments - for example 1940's "tank fright", here the Panzer Leader, Squad Leader and other Avalon Hill/SPI games are fertile sources of rule inspiration.
  • Special one-off troop characteristics (Stalingrad Militia high morale for example) 
  • Soviet "Tank-Riders"
  • Ammunition shortages [probably best dealt with in a scenario briefing]
All-in-all a good rules run out and I look forward to many hours of enjoyment spent tinkering along with these rules. That's the beauty of Bob's system, he doesn't explicitly demand you 'kowtow' to him but rather get started in an interesting conversation and how it could work out. Personally I am particularly looking forward to replaying the Colonial scenario and exploring the Ancients. Bob has also published a naval variant and is currently working on a Napoleonic set.