The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns. No part of this blog may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.
Sunday, 21 January 2024
Random Sci-Fi Stuff: From the Photo Archive Bucket .. Dust Bucket World
This reminds me of the 2000AD Cursed Earth style shanty town with "Muties" hiding in the shadows(see below, careful searching is required, kicking doors in and covering your arcs - notice, there is a platoon of Ground Zero Games [GZG] Star Grunt forces approaching in the background):
Good stuff, I liked the feel of Star Grunt and the "Western in Space" feel to barren desert planets!
Monday, 19 December 2022
(1/72-1/76-20mm) Homage to the LRDP and SAS
The same kit slightly different angle, there must have been a trigger happy cameraman on duty (see below, note the original paints were Tamiya, I toyed with using the (partial) Tamiya collection I still have, but decided to move onto the Vallejo Game Colour range - partly because it is easier to squeeze out the paint after shaking):
Panning out with the picture to see a wider scope and the "weather worn look" is what I was hoping to achieve (see below, a nice little "nuisance and mischief making" LRDP/SAS combination to harass the Italian and German DAK rear areas):
So there it is, thank you BBC "SAS Rogue Heroes", you certainly bought some life into some old toys I had stashed away :)
Monday, 5 December 2022
BBC Series - SAS Rogue Heroes (North Africa)
With some trepidation I started to watch Episode One of the new BBC - SAS Rogue Heroes series. It had come with dare I say it, surprised recommendations from fellow some wargamers whom I deeply respect for their taste and acumen, so I took a deep breath and watched (or rather binged it on iPlayer). The jury was out in parts, the legend and the lore of the SAS are so easily overdone but as the story progressed I was totally hooked (for better or worse) but would it hold up in the cold light of day? It certainly had all the trappings of a professional marketing sell, the line-up of actors had clout, a "sexy rock and roll-heavy metal" sound track to boot and a very pacey delivery! (see below, would this montage of history, fiction, rock music and brat-pack acting [in a good sense] actually work?):
And the verdict was .. well .. after some (short) deliberation .. I thought it was bloody brilliant! Somehow it all came together and seemed to get the gist of all the madness and stupidity associated with that era of the war - spot on. The wife even watched the series all the way through with me (partly due to the link with Sex Education actor and the lad who played the strapping Irishman [despite the beard]), it was simply such gripping television. Well done BBC how you pulled this off I do not know, in my heart I was expecting a "bitter lemon". There should not be a way that 1970's and 1980's rock music [Motorhead] could work for WWII - but it did. How? I still don't know, but do not care! Previously I was an instrumental "Where Eagles Dare" soundtrack person for top war stories but heck, (Rock Music) it worked, along with racing jeeps across the desert. You would, wouldn't you? The depiction of the LRDP was superb, they could have been over easily done, but no, a taxi service with guns who could navigate the desert like nobody else could. As for the storyline: I was laughing at moments, crying at moments and literally in awe - terrified at what was going to happen next - moments when I though "don't be daft - they wouldn't would they?" It has left me rushing for Michael Asher's history of The Regiment for the back story (it has been on the bookshelf long enough waiting to be read) .. and I bet I will get an Xmas book (and there are a few of them already out there) from the supermarket book isle! Sure I will find "discontinuity errors" as bits will have been simply "ripping yarns" but I love the disclaimer .. "the most incredible and unbelievable bits are the bits that are probably true"! Spoiler alert .. the last episode ended with Stirling down (captured), but will there be a Series Two following Paddy Mayne (and perhaps shots of Stirling musing in Colditz)? Meanwhile I unpacked "Undaunted: North Africa" and took a look at my 20mm Western Desert collection (with the classic LRDP set and some Dixon SAS metals, Strelets SAS-North African figures and Italians/DAK). There is a game or two in there to be had there ;)
Thursday, 21 January 2021
ACW 20mm Project the Union Army Update
The first attempt at a Union unit looks a little too bright blue, "too French" in my opinion, I could see them more on a Franco-Prussian War battlefield than ACW (see below, they seem to say "Here I am - shoot me!"):
The solution is to reach over for the mysterious jar of Citadel Shade, marked as "Drakenhof Nightshade", and liberally apply it all over the blue uniform bits, letting excess settle in to the folds (see below, a resulting dampening of the blue colour was successfully achieved, but still more dampening IMHO was required):
So a second coat was duly applied. In my conversations with fellow wargamers possessing ACW Union Armies a variety of recommendations came back to me, "almost black" and "Vallejo Oxford Blue" were the two most prominent (see below, for me I think I am heading towards the "almost black" end of the spectrum):
The rest of the painting scheme (light blue trousers), bags, backpacks, blankets, muskets and water canteens is straightforward, so they all get a dab of paint (see below, a base layer having been applied to each area):
A highlight (lighter colour) is then applied to these same areas (see below, the unit has or rather is starting to "come together", next painting the base to be addressed):
Make the base a standard green with a bit of Tamiya Deep Green to make a uniform looking base to add flock to (see below, the lighter green colour brings out the uniform nicely):
Now time to put some powder-sawdust flock on, which incidentally obscures most of the green I just painted but some is still showing through - so it makes it all worth while, can you tell I am fussing too much over this paint job (see below, looking a little 1970/80's wargaming standard to my eyes):
Add a bit of static grass and the the transformation is quite remarkable, especially as the two tone of the powder flock extends very close in to the figure. The static grass rings outside the figures whicj I think is pretty cool (see below, looking very plush now, I am happy):
Not at all bad. Here is the second regiment/brigade, standing to attention, complete with Union Flag (see below, yes I have pulled all the "standing figures" into one unit, which kind of works - thinking they are "waiting in reserve"):
So two regiments/brigades (delete as appropriate) standing side-by-side (see below, that just leaves four more to recruit):
Now looking down the line and I think they look quite impressive, 20mm plastic figures do have a certain wargame friendly character, not perhaps as animated as their big 28mm pristine sculpt big cousins - nor as dense in formation as the 15mm boys but when all is said and done I like them - some folks call me "ginger" because of that 20mm affection, but that is fine by me (see below, I certainly started off in wargaming on a diet of these 1/72 scale plastic figures so why not end their too):
Bring on the next regiment .. currently in its shade colours .. the thought of painting "number three" seems to a bit of a chore and remember I need six! (see below, as you can see by the T-35 in the background I have other projects on the go too):
Saturday, 5 December 2020
The Painting Tray .. A couple of Months ago ..
Continuing on the Aeronautica Imperialis theme I also undercoated the two Imperial Marauder bombers .. although I must confess a real lack of enthusiasm to complete these "big birds" (very WWII Mitchell/Marauder look-a-likes). More interestingly are the Revell ACW 20mm Union troops that I intend to pitch against their Confederate brethren (see below, the painting "mojo" is slightly [very] waning on the ACW front, but little bits every day is the key to progress - the One Hour Wargames is still the intended wargame rules set - although Bob Cordery's Portable Wargame is also interesting for this period):
Friday, 27 November 2020
Modern Skirmish Project: US and Middle East Militia (WIP)
They need some opposition and for modern peace-keeping operations Caesar provide a variety or Urban Resistors, Somali and Middle-East "resistors" (see below, "hundreds of them Sarge!" equipped with a variety of interesting weapons - generic enough to be on table together):
Saturday, 12 September 2020
20mm ACW Confederate Cavalry Finished
Post Update: Found another pic before the horses tails and manes were painted (see below, everything a washed out grey that does not awful but at the same time does not quite work):
Muddling away the the back rank caught up with the front (see below, I actually washed Vallejo Brown dip over the already painted figures, to help equalise them in looks - however in hindsight I may have been over thinking that somewhat):
The challenge to me now was the horses, as I am not the greatest cavalry painter in terms of experience so I was rather hesitant (see below, the brown wash helped define the shading of the skin, but called for another layer of painting and high lighting as the overall effect was more just mucky than horse flesh - I was happy with the cavalry troopers):
An old blog post of mine came to my rescue, one that pointed out to a "thankfully" live link on how to paint horses (but I stored the pictures just in case for future use):
Thursday, 27 August 2020
Holiday Painting Project: Confederate Infantry in 20mm (Revell Plastics)
These boys started "their journey" with me in 1992 or thereabouts as a fire damaged (as in the packaging) job lot at as a penny a figure (see below, the "to be completed" flags actually come from teh Revell Union packet but are IMHO are totally "inter-changeable" - one is blue the other is grey!):
In keeping with the retro feel I used the good old Tamiya paints wherever possible, which almost matched age of the figures, but with a rousing stir [a couple of minutes] they were ready to go as if brand new. Although I had already started some I PVA sealed them all, and washed them with a Vallejo Brown "Dipping Wash" to be at a consistent starting point (see below, note - there are several packs of "same pose" Confederates gathered for this group shot):
I stared long and hard at the blank flags and plunged in with a Rebel Yell. I plan to do a mass "flock" at the end (see below, I think it makes all the difference):
A basic unit of play, the flag would denote an "elite" unit in the One Hour Wargame rules (see below, I need to paint up another four infantry, two artillery and two cavalry):
The plan is that a unit of six stands would be a One Hour Wargame unit .. six of which basically make up an army. Yes, I want to introduce my Padawan to the ACW to see if he is as lucky with a musket as he is with a spear.
Wednesday, 1 July 2020
Quick Side Project Continued: Modern[ish] US
Tuesday, 22 January 2019
The Blue and The Grey (and The Portable Wargame)
I can see these formations fitting nicely into hex grids - be it Portable Wargames or "bringing to life" old Strategy and Tactics or Avalon Hill games. All that is required is a little TLC (see below, the Confederate Grey line):
The colour palette seems pretty basic so a factory production system should be able to be set in motion (see below):
The Vallejo Game Colour paints seem more than adequate!
Friday, 23 November 2018
Fighter Duel Part II
This is the scenario I am working up to an "early war" RAF Vic three formation and a Luftwaffe "Finger Four" head-to-head combat (see below):
Watch this space for more play-testing as I put two game mats together! Note, the blue below obviously implies they are fighting over "The Channel" ;)
Wednesday, 7 November 2018
The Portable Wargame Book WWII Eastern Front Battle (Part 4) - Re-Fight III "End Game Over-run"
We had a brief conversation regarding what to do with a solo command figure alone in close combat and we decided that it was an auto kill - alternatively it could have been roll a "6" for it to hit the T-34, but the latter auto kill seemed more fair (maybe it was getting late). The German Commander went to Valhalla (see below, the Germans are approaching their Exhaustion Limit having lost a Pz IV, a Pak 40 and a Commander - 3 towards their 4 limit, whereas the Russians despite losing three infantry and one tank - are only 4 towards their 7 limit):
The one remaining hope for the Germans was their Mountain Artillery piece, now firing over open sight could brew a T-34 but alas the T34's armour was too strong. Almost inevitably the German front ruptured; Soviet direct fire returned the complement to the German Mountain Artillery and a hit made it retreat (crew not the guns, just like the PAK). This effectively brought the German forces almost to the point of "Exhaustion" - no further movement for offensive action. However the rampant T-34s kept coming (see below, the German artillery crew can just be seen bottom left corner):
The close combat although not killing the Germans (still tenuously hanging above their exhaustion point) hurled them away from the safety of their fortifications and opened up the rearmost T-34 to perform exploitation right into "the enemies backfield" (see below):
The veteran T-34 (veteran as in "model", not as in quality of the unit, as it was painted last century in the 1990's was about to claim it's "wargaming moment") did not need to be asked twice and promptly 'overran' [again I can hear those tank tracks squealing - that remorseless metal on metal sound ] the retreating Mountain Artillery crew. Again after discussion we deemed the German crew were in no position to defend themselves (perhaps "6" to hit would the T-34 have been as appropriate - but what with?) This was sufficient to break the Germans or rather make them reach their Exhaustion Point (see below - no more offensive movement for the Germans from this point on):
With the Russian infantry moving up and two rampant T-34s in the German rear (not forgetting another positioning itself to charge from the front) it was 'game, set and match' to the Soviets. The only question now was, "Could the Germans could get anything off in good order?" or was it a complete rout. Answer: It became a rout as another German Infantry Platoon was eliminated and all the other units forced to retreat "pell-mell" off table (see below, the final position):
This certainly was a comprehensive Russian victory. The game was over in just over an hour, with plenty of time spent in interesting conversation to add to the enjoyment of the proceedings. In fact I have played much longer games of DBA, so it was a quick game for sure - with the previous "run through" and this game done in the same evening. Note: I definitely want to re-run the scenario using Step Points (SPs) instead of the "instant kill" option to see the difference it makes - I expect a prolonged resistance but a Soviet victory.
Thoughts on the rules: Noting we just played the 'basic version' from the Portable Wargames book, not the additional features from the Developing the Portable Wargame. We seemed to get "most" things right, but I think we allowed direct fire (as opposed to close assault) from adjacent hexes at certain points. The more I think about it I am more inclined to prohibit this and force the player to either stand back or go in close and dirty. I am also assuming initiating close combat is "optional in your turn" if you are adjacent to an enemy unit. Regarding weapons characteristics, both the T34 - Pz IV - Pak 40 were OK as they were evenly matched. Throw a Tiger or a JSII into the mix then I think some "relational" modifiers would be appropriate (medium gun versus heavy armour implies a six or the tank could get a saving throw). Likewise for this period of the war, infantry anti-tank weapons justify the danger in T34s or Pz IVs attempting to overrun infantry, early war that would not be teh case. Things I personally want to introduce would be (and these are borrowed from many board game other rule-sets):
- "Pinned Status" for troops that are fired upon and go "hunkered down" [Bob has read my mind with this additional feature in the follow on book: Developing the Portable Wargame].
- An "Over-watch" action [placed defensively on units that don't move/fire that allows them to shoot at enemy that move into LOS/range next turn].
- Playing around with vehicle characteristics to be more historical without becoming a "rivet counter".
- Armour (AFV) attacking infantry in the open - overrun, then moving on after a successful attack.
- Period Adjustments - for example 1940's "tank fright", here the Panzer Leader, Squad Leader and other Avalon Hill/SPI games are fertile sources of rule inspiration.
- Special one-off troop characteristics (Stalingrad Militia high morale for example)
- Soviet "Tank-Riders"
- Ammunition shortages [probably best dealt with in a scenario briefing]










































