Found this WWI Air Combat game and it is addictive ;)
http://www.youplay.it/play/cp_dynamicIndex2.asp
A FREE online games based on the infamous Blue Max (which was evolved further into the Canvas Eagles roles)
Tally Ho
So far I have been shot down in three games out of the eight I have started, but there's a motto somewhere in there to help me. Watch out for a crazy late war German plane called the Siemans Schuckert D.IV that is incredibly maneuverable
Footnote: The perils of trying to edit an Blogger posting on a mobile device means that sometimes you can lose the whole content of your post and have to retype it :(
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns. No part of this blog may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.
Showing posts with label PBEM. Show all posts
Showing posts with label PBEM. Show all posts
Thursday, 5 April 2012
Tuesday, 17 May 2011
And in my spare time I pretend to be "Abraham Lincoln": An 1862 ACW PBEM Campaign
A strange title perhaps, but the jist of it is that I am playing the Union "commander-in-chief" in a PBEM campaign game (a "matrix style" - free text statements of intent rather than a copious volume of rules to decipher and misunderstand). Somebody else gets to move the toys when a battle arrives, I merely pontificate from afar in the background.
The year is 1962 and I picked the campaign up after a predecessor was disheartened after a "Fredericksburg" type of battle, near well as circunstance would have it, the city of Fredericksburg. Taking up the reigns I blamed all the past misfortunes (as in a futile body count for zero ground gained) of the Army of the Potomac (AoP) and on a certain "Hooker". His character was of reproach, strong whiskey plus his association with woman of ill repute. So I appointed a stern engineer called "Meade" to replace him. The man is a dab hand with a spade, something which I thought of as quite far-sighted as Union Generals go and meticulously dressed.
Scenes from the Union defeat at Fredericksburg:
Union troops bravely cross the Rappahannock, only to re-cross it later that same day in the opposite direction (and in more of a hurry):
Forwards:
Then quickly backwards:
Facing us across the Rappahannock River was the jeering Rebel Army of Northern Virginia (AoNV), entrenched behind secure fortifications. Seeing the folly of another "prepared attack", (Meade cautioned other more firebrand Union Generals to actually count the guns facing them), I hence instructed the AoP to "burn the leather off the soles of their shoes" and race ahead (following the Rappahannock) to fins another suitable crossing point. Thus came about the race of "two giant centipedes" [many emails were exchanged] with the Union edging slightly ahead as the town of Culpepper became larger and larger on our maps.
Note: The reason (or was it a mere rumour) for this initial Union "foot gain away from the AoNV" appeared to be the sheer disbelief from a certain Robert E. Lee that a man of Meade's stature (an engineer by trade) would leave valuable pontoon bridges so laboriously constructed, unused back in Fredericksburg. He deduced a clever ruse was afoot and was waiting for a second attack that never came, while in reality I (ahem, Meade/Lincoln) had forgotten about them entirely.
Judging that my head of steam was about right (deduced unfortunately from very limited Pinkerton intelligence (see later), which also nicely sums up my strategic generalship) I sent the "fastest" Union Corps across the Rappahannock to delay the van of the AoNV while the main bulk (a further six Corps) of the AoP crossed safely further up-river at a Kelly's Ford. The AoNV would then have to fight and defend Richmond (they lose and we win the war). The wheels of my cunning plan were put into motion (by a chuckling umpire) and you could almost sense the critical wheels of said cunning plan falling off.
Here we go again across the Rappahanock, Hancock and Federal Cavalry double time, with no Rebs in sight, what could possibly go wrong? Scene fades as marching music continues ...
The year is 1962 and I picked the campaign up after a predecessor was disheartened after a "Fredericksburg" type of battle, near well as circunstance would have it, the city of Fredericksburg. Taking up the reigns I blamed all the past misfortunes (as in a futile body count for zero ground gained) of the Army of the Potomac (AoP) and on a certain "Hooker". His character was of reproach, strong whiskey plus his association with woman of ill repute. So I appointed a stern engineer called "Meade" to replace him. The man is a dab hand with a spade, something which I thought of as quite far-sighted as Union Generals go and meticulously dressed.
Scenes from the Union defeat at Fredericksburg:
Union troops bravely cross the Rappahannock, only to re-cross it later that same day in the opposite direction (and in more of a hurry):
Forwards:
Then quickly backwards:
Facing us across the Rappahannock River was the jeering Rebel Army of Northern Virginia (AoNV), entrenched behind secure fortifications. Seeing the folly of another "prepared attack", (Meade cautioned other more firebrand Union Generals to actually count the guns facing them), I hence instructed the AoP to "burn the leather off the soles of their shoes" and race ahead (following the Rappahannock) to fins another suitable crossing point. Thus came about the race of "two giant centipedes" [many emails were exchanged] with the Union edging slightly ahead as the town of Culpepper became larger and larger on our maps.
Note: The reason (or was it a mere rumour) for this initial Union "foot gain away from the AoNV" appeared to be the sheer disbelief from a certain Robert E. Lee that a man of Meade's stature (an engineer by trade) would leave valuable pontoon bridges so laboriously constructed, unused back in Fredericksburg. He deduced a clever ruse was afoot and was waiting for a second attack that never came, while in reality I (ahem, Meade/Lincoln) had forgotten about them entirely.
Judging that my head of steam was about right (deduced unfortunately from very limited Pinkerton intelligence (see later), which also nicely sums up my strategic generalship) I sent the "fastest" Union Corps across the Rappahannock to delay the van of the AoNV while the main bulk (a further six Corps) of the AoP crossed safely further up-river at a Kelly's Ford. The AoNV would then have to fight and defend Richmond (they lose and we win the war). The wheels of my cunning plan were put into motion (by a chuckling umpire) and you could almost sense the critical wheels of said cunning plan falling off.
Here we go again across the Rappahanock, Hancock and Federal Cavalry double time, with no Rebs in sight, what could possibly go wrong? Scene fades as marching music continues ...
Labels:
1862,
acw,
American Civil War,
AoNV,
AoP,
Army of Northern Virginia,
Army of Potomac,
PBEM,
wargame campaign
Wednesday, 14 April 2010
Example of: Wargaming with Friends at a Distance via PBEM
The concept of Play-By-Mail (PBM) wargaming progressing to Play-By-Electronic-Mail (PBEM) is a natural one, but still fraught with many challenges. Hence I was quite excited to see a hosted website letting gamers play (steering by a Game Master (GM)) and communicate via situational photographs.
There was a quite excellent Battle of the Bulge scenario found on The Miniatures Page:
http://theminiaturespage.com/boards/msg.mv?id=196130
The GM had gone to a lot of time and effort to be atmospheric and introduce a certain Fog of War to the game.
The pictures and links to the hosted website speak for themselves.
http://www.chtechnical.com/skirmish/example.php?gid=46
I am envious (and in simply admiration of the US infantry commander who managed to get run over [bumped but not completely off] by a [not so] friendly Sherman tank)
If you like the flavour her is a After Action Report (AAR) for a 1940 scenario
http://www.chtechnical.com/skirmish/example.php?gid=44
It has certainly got me thinking what is possible over the net via EPBM
There was a quite excellent Battle of the Bulge scenario found on The Miniatures Page:
http://theminiaturespage.com/boards/msg.mv?id=196130
The GM had gone to a lot of time and effort to be atmospheric and introduce a certain Fog of War to the game.
The pictures and links to the hosted website speak for themselves.
http://www.chtechnical.com/skirmish/example.php?gid=46
I am envious (and in simply admiration of the US infantry commander who managed to get run over [bumped but not completely off] by a [not so] friendly Sherman tank)
If you like the flavour her is a After Action Report (AAR) for a 1940 scenario
http://www.chtechnical.com/skirmish/example.php?gid=44
It has certainly got me thinking what is possible over the net via EPBM
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