Hinton on AI - already conscious?
Geordie's Big Battles
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Monday, 22 June 2026
Thursday, 11 June 2026
RUSI Article - Measuring Lethality: Army Combat Power and Force Design (Not a Good Day for Lanchester)
A friend sent me a link to this interesting RUSI article, which ruminates around the topic of - "if you cannot be as big as the enemy can you be "bad ass badder than them instead". This is "bad ass as" in "more lethal" .. so are we talking Tiger tanks against Shermans again? Please read on to find out more and what it means for the UK against the Russian threat (see link below):
https://static.rusi.org/measuring-lethality-rusi-apr-26.pdf
It also seemed to suggest policy making and reality are remarkably different, especially if you pretend everything boils down to an equation!
To quote from the paper (on page 27):
The concept of the Lanchester Equation, modelling the relative accumulation of advantage of an aggregate force as attrition is suffered in engagements[39], is perhaps the perfect demonstration of a very sound theory when it is mathematically represented – with remarkably little utility in assessing any real-world military outcomes[40].
- [39] Frederick William Lanchester, Aircraft in Warfare: The Dawn of the Fourth Arm (London: Constable and Co., 1916), pp. 39–66.
- [40] Michael J Artelli and Richard F Deckro, ‘Modeling the Lanchester Laws with System Dynamics’, Journal of Defense Modeling and Simulation: Applications, Methodology, Technology (Vol. 5, No. 1, 2008), p. 7.
From 1916 to 2008 to 2026 the debate about Lanchester seems to go on and on. The problem seems to lie when people try and apply Lanchester as a general for all case, instead of when Lanchester conditions are met. The trouble is you only seem to know when these conditions are met, after the event. Then there is teh problem of retrofitting the data to suit your needs.
Note: People who "like Lanchester" don't seem to like wargaming as a participant but rather see it as a simulation "stand back" process where they are just dice chuckers. To me that if wrong, to wargame you have to take agency and responsibility. Anecdotally I keep seeing "Lanchestarians" losing their flanks and manoeuvring backwards on the table top. Harsh, but er, true!
Monday, 8 June 2026
Cold War Space Race: CCCP goes Lunar with Soyuz and US NASA Saturn 1B - CoW Game Prep 2026 (WD)
Sunday, 7 June 2026
FREE GAME: WWII Pacific Logistics - Fleet Train (Louis Coatney)
Just when I thought there was not much to LinkedIn somebody goes and posted an interesting game link! Click bait it is not, thank you Lou Coatney (see link to his website - not LinkedIn, below):
Saturday, 6 June 2026
AI Again - It Is All In The Mathematics Not The Marketing Hype
It is quite humbling to try and follow a great mathematician explaining complex subject matter and bringing an analogy to AI, outlining the consequences to what we think know about our use of AI (see link below):
https://www.youtube.com/watch?v=ukpCHo5v-Gc
If you thought you know what AI us and you knew what you were dealing with and how to work with it, then my friend the chances are you are sadly mistaken!
Not killer robots but killer stupidity awaits.
Friday, 5 June 2026
Supercharge Me - Again, But Wait Have I Not Told Everyone About This Game Yet?
The advantage of pole position is that you can get clear of the field and end up in an individual one-on-one speed battle (see below, a local bespoke addition to the standard counter is adding orange trim to the car counters side. This indicates the car has moved for this turn, more obvious than the subtle flip-flop position of the driver and helps game play. As the game is played, it is phased, with white trim car to move first one turn and then the orange trim cars to move the next turn. This avoids a needless car flipping reset at the start of each phase - which we first started to do, then wondered why we were doing it! Motto: Keep it simple!):
You have a huge problem if you get stuck behind cars still yet to move, if you cannot make your minimum move or three spaces (IIRC) you spin (see below, if the orange trim cars have to go next .. they will have a big problem):
The corners of the track can be carnage (see below, note the colours represent national teams, in two tiers, first rate nations [which have slightly better cars and can .. potentially .. go faster] and the second tier enthusiasts .. which are mainly "bot run". This makes them less aggressive, speed bumps following the racing line, that need to be passed):
By the time we come to the second lap the car drop-out is over 50% (see below, the field is certainly now getting spaced):
What I love about the mechanics is the very clever event deck (no scrambling around for dice lost underneath the table) that drives a very fast paced game (see below, the crowds cheered and went wild as the "sixth car" out a starting field of twenty actually managed to finish):
The game comes down to head-to-head contests of tailgating cars trying to survive the tangle of the bends (classic pile up territory) but tensely waiting for the chance on the straights to push on with a devastating turn of speed (see the picture below, is that not the pure atmospheric bliss of the period coming through and touching your inner child! Try not making car noises!):
Thursday, 4 June 2026
Undercoating some vehicles: [28mm. 1/56] M3 Lee, Tiger I and King Tiger
Side by side you can see the "huge" difference in size, but remember their combat introduction/debut was but two years apart (see below, 1942 for the Lee, and 1944 for the Tiger II):
Finally the spray-can's splutter finished in a timely fashion over the Tiger I (see below, again another steal from the Warlord games sprue salem guess what £12):
















