Showing posts with label D-Day. Show all posts
Showing posts with label D-Day. Show all posts

Tuesday, 7 November 2023

Exploring WWII with an Old Friend: Panzer Leader

Back in 2019, yes pre-Covid, and a memory dredged up from the "Draft" folder. I was looking at Panzer Leader with a friend (see below, I think this is the first Panzer Leader scenario, US Paras dropping behind the lines in Normandy 1944 to grab a vital road junction - but which one?):


The set-up suggests a "gang up" action by teh Allied Player of one of three defended villages (see below, the German player has to hedge his bets and guess "where" the US Paras will drop in on him - teh German seems to have thirded his forces, with his mobile element in the middle [sensible as he can easily go East - West to teh rescue or stand and fight with his "best"]):   


In this case it was the central town teh Allied player opted for (see below, teh Germans are being hit North and South, in a concerted concentric attack): 


It is one of those games where it is advisable always to roll high (see below, rolling a six is a precious commodity in this game): 


A five is not bad either (see below, grinding attrition is a key element of the game, where patience is a learnt skill, as the old axiom says - "fools rush in where angels fear to tread"): 


One feature of Panzer Blitz is the continual flipping over of counters to mark that they have been hit, and/or are ineligible for a move on the Phasing Players turn (see below, a counter face up means the unit can spend an action, blank side means either disruption through combat or an action has been performed - it is a neat way of ensuring "units don't go twice" [by sneaky purpose or by accident mistake] - Oh for gentlemanly gamers!):


Many rounds of combat and not a lot seems to be happening (see below, however in reality the Germans are being ground down - just a case of can they hold on to the\key town terrain to see the German reinforcements arrive in time?):


The wider scenario picture (see below, relief columns have been sent East and West from the Towns the Germans now know are safe): 


However the German relief columns are a mixture or horse drawn, motorised and light wheeled armour (see below, so even with road movement bonuses it will take time and arrive disjointed - meanwhile the US Paras need to keep rolling sixes): 


The "German Dead Pile" is mounting (see below,  a mortar, a Security Infantry and quite a valuable unit - an armoured car squadron; each Panzer Leader counter is approximately a platoon strength):


The US Paras are hammering away at the town [rolling sixes] and the Germans are down to the last of defenders (see below, the Germans are also finding out how hard it is in generating the 3:1 odds needed for attacks with a half decent chance of success): 


A major moment in the conflict, a town sector devoid of Germans and US Paras who simply won't budge (see below, you know it is significant as there are two Generals pointing fingers at it):  


Negotiating your way round the Panzer Leader CRT was a vital but a dark art in itself - especially as Avalon Hill games designers did not necessarily go for historical orders of battle [and overwhelming 3:1 odds for one side] but rather hinged the scenarios around delicately nuanced "Maths-like Operation Research" equations (see below, or was that merely my imagination[?] or excuse for losing[?])


I would like to say "hours of fun" - but sometimes it was a glorious "At last it is THE END, we can all go home now". I think this one was an Allied victory! Panzer Leader was a (classic Avalon Hill) game, but very much a game of its time and getting to the end of a scenario in one night (without proceedings breaking down into a mild [understatement] argument over the "interpretation of rules" (and their correct context) could be quite an achievement in itself IIRC. Avalon Hill did produce a game called Diplomacy [which was renown for rupturing long lasting friendships]

Wednesday, 5 June 2019

Tuesday, 5 December 2017

Netflix: Road to Victory - US Army in Europe 194-45

Despite the kids having a 99% control of Netflix (true it keeps them quiet) I do occasionally manage to get the odd "time-slice" in. I saw this little treasure trove and liked it, albeit concentrating on the US side of operations only (see below, I really enjoyed it or rather them):


D-Day:
The US invasion beaches (Omaha and Utah) and the American 101st and the 82nd Airborne dropping behind the beaches. The chaos the airborne troops found themselves in (small squads searching each other out) suggests some very interesting skirmish (Chain of Command) scenarios.

Hell's Highway:
Two thirds the way up it! 101st and 82nd perspectives. The incredible river crossing at Nijmegen but them the heartbreaking failure of command (not pushing on while the Germans were completely dislocated). Plenty of scenario (again skirmish) material here.

The Bulge:
Frank description of the battle, bringing out the best and the worst US experiences. Intriguingly it was the small squad sized battles that shaped the course of the battle with the Germans encountered resistance where they least expected it. The Winter seemed to be the worst enemy to both sides

Very interesting to see it from the American perspective (not a "we won the war" but a "this is how we fought it"). It also served as an inspiration to ... paint some US 20mm forces for Chain of Command! If I can do it for Star Gruntz (Yaeter) then I should be able to make an inroads into my WWII American 20mm collection.

Friday, 22 May 2015

Ranger's Lead The Way

I picked up this interesting "hit the beach" packet of Pegasus Miniatures WWII US Rangers (D-Day) aka "Saving Private Ryan". Almost as exotic as the Soviet Naval Infantry from Pegasus  I already have, I hear them calling me from the loft (see the Rangers below):


The other item of passing interest is a Russian  1/144 WWII fighter from Zevezda (see above and below):


Need to find some quiet time in the Greenhouse with these methinks ;)

Friday, 2 May 2014

Easter Holiday Haul

While I was away on the Easter round-robin road-trip to visit family and friends I picked up a random haul of goodies. These came from a collection of second hand books shops found in National Trust sites we visited and a "The Works" discount book shop in Straford. The latter had the unexpected bonus of a half-price 1/144 scale Tu-95 Bear found in the "book shop"! (see below):

Books:
  • Bosworth Field (Wars of the Roses)
  • D-Day (1944)
  • St Nazaire Raid (1942)
A wide range and diverse of reading methinks ;)


Good as the above are, I do 'pine' for the "ones that got away":
  • A 1911 British Officers officers guide book to "Military Map Reading"
  • Models of Ann Hathaway's and William Shakespere's houses in something between 15mm and 25mm scale
The former caught me without any money while the latter was veto'ed on style grounds.The wife seeing clean through my feeble attempt at claiming it would be a cool mantelpiece ornament. In her words 'naff idea beyond words'.

Fair cop ;)

Thursday, 22 August 2013

Holiday Reading ("A Tale of Three Books")

The Alpha:

The summer holiday allowed me to read a book that I have on the shelf for far too long a time. The trials and tribulations of the BEF have always fascinated me. The totality of the defeat suffered in 1940 by Britain and France defies common sense logic. Having "more of things" sometimes means being capable of doing far, far less. The reasons why were touched on in Hugh Sebag-Montefiore's excellent book, but the essence was that the Allied armies command structure were designed to fight the previous war and operationally could not react to the changing pace of WWII combat (see below):

The Omega: 

Having taken only one book away with me I was rather pleased with myself to "pick up another" after I, in all fairness, unexpectedly finished the first one. I had always wanted, but never managed to get round to getting a copy of "The Longest Day" by Cornelius Ryan. A classic read (see below):


The armies that came back to France in 1944 were a very different kind of beast to the ones defeated so comprehensively in 1940. Their new capabilities in command structure, as well as their sheer quantity, showed in a steely determination in "getting things done". By contrast the 'well-oiled' German machine was a thing of the past. The striking major Allied advantage seemed to the air with the significant footnote that the Germans did not think it possible "logistics and shipping wise" to do so quickly what the D-Day planners achieved.

Onto the Cold War:

On the last day of holiday another 'read' was found to be required and one turned up in a bargain book shop (see below):


Thirty years later, the passage of time allows more secrets of the 1982 Falklands War to seep into the public domain, placed in the context of the Cold War "Warsaw Pact versus NATO" submarine activities. A good contextual read of politics, The Royal Navy and submarine operations.

Wednesday, 19 June 2013

"69th Anniversary of D-Day": CrossFire Game (Pegasus Bridge Scenario) : Part II

The "Bitter-Sweet" Action at the crossroads: 

The German infantry company pushes towards the British Paratrooper held crossroads with renewed vigour. British reactive fire stops them in their tracks and the initiative passes. The British defensive fire is telling.

Soon the battlefield is in a state of utter and complete chaos: 
  • There is a pinned Germans Squad and Platoon Leader out in the Street (from the German "Orange" Platoon)
  • There are pinned German Squads on "their" baseline (the German "Yellow" Platoon, see below and the "hand of god")
  • But there are attacking Germans Squads intent on storming a house containing a squad from British Para "Orange" Platoon (the attackers being from the German "Blue" Platoon)
  • Meanwhile the supporting German MG Platoon and Company Commander are intent on establishing a "fire base" tosuppress British Para "Orange" Platoon (consisting of Two British Para Squads and their Platoon Commander the other side of the crossroads) 
The vicious hand-to-hand fighting is shown below:


A "desperate" close combat dice roll is called for, argh the tension (this is what I like and hate about CrossFire) as it is seat of the pants stuff.  

The British Paras 'win' the house-to-house combat (their Veteran Status helped - in "real life" the Paras had trained, courtesy of Major Howard's foresight and planning, in bombed out areas of the UK> As a result on D-Day they were far "too tough" for the standard of German infantry they met that day [fortress troops]). In CrossFire close combat it is "winner take all" so effectively scratch another German Platoon from the orbat (German "Blue" Platoon goes down).

On the German next initiative their "Yellow" Platoon successfully rallies and German Armour appears. This is the British Paratroopers worst nightmare, an AFV, albeit a Marder I (not the Pz IV as per Ambrose's account) but it is still armour. The German "Yellow" Platoon now attacks the "Orange" Para squad "again"!The house-to-house fighting goes to the Germans this time and the first British Unit is eliminated. A concerned look from Major Howard as a "house" falls into enemy hands (see below [middle right], note it needs three more lost in CrossFire before the British reinforcements get triggered).



Major Howard does certainly not like the look of this development. The Germans have the potential infiltrate straight to the river and endanger the 'hard won' bridgehead. He chooses to send two squads and a platoon leader from his "counter-attack" force [Blue Platoon] to take back the house before the Germans can establish devastating fire lanes

The "Blue" Paratroopers show their zeal and élan and storm the building, wiping out the German "Yellow" Platoon. The German infantry are now just a few 'leftover stragglers' from the infantry platoons and the as yet deploying MG & Company HQ Platoons. However the Marder I is "an issue" as it is slap bang outside the newly won back house and about to train its dirty great big main armament on it (like shooting fish in a barrel). The Paratroopers have no PIAT either so ranged fire is out of the question, so desperate times demand desperate measures and the "Blue Para" Platoon Leader takes one squad to close assault the "Beast" (see beklow).

But ... the German AFV MG and main armament evaporate the attack before it even starts. Major Howard back at his command post hears the devastating "crump" of the 755mm cannon and surmises the worst.


The German MG "fire base" starts taking its toll (pinning) on the British Para Orange squad at the crossroads. The British position again looks tenuous as more German reinforcements are expected at any moment. When the initiative passes back to the Paras Major Howard takes personal command of the remaining "Blue Squad" and counter attacks leading from the front. The attack is devastating (I seem to be using that word a lot).

This time the British Para squads takes out the Marder I and the 'dribs and drabs' of the three German infantry platoons that were scattered, pinned and leaderless near the "close combat house of death" (see below). Major Howard also spots the opportunity to use a blind spot and take out one of the two MG's before it can seal off the road crossing As an "added bonus" the close combat takes out the German Company commander too. That leaves only an MG and the Mortar spotter (yet to come on table) "left in play" for the Germans.  


The British right flank is deemed safe but the Germans appear with new troops on the far left of the table. It turns out to be another German Infantry Company (this time 'Green', as in poorly trained) but without its heavy weapons (sigh of relief from Major Howard). In the ensuing fire-fight one of the three German Platoon is pinned and suppressed in the open. The two other German platoons are hunkering far back in ruined buildings. At this point it is deemed that the remaining German infantry lack the "umpf" and "willpower" to be able to make an impression on the bridgehead.

Historical Footnote(s):

As the first British Paratrooper reinforcements from 7th Paratrooper Battalion troop across the bridge, Lt Richard Todd makes an appearance (yes the later world famous actor was a D-Day British Paratrooper). In the classic film "The Longest Day" he plays the role of Major Howard, but interestingly there is one scene in the film where he finds himself (as Major Howard) talking to a junior British officer who (as he remembered it) would have been himself (then as Lt Todd of the 7th Para Battalion) linking up with the Ox and Bucks as they pushed on through Benouville to 'expand the bridgehead'. It would be several long hours later (at about 13:00'ish) before the bagpipes of Lord Lovat's Royal Marine Commandos were heard advancing with friendly Churchill armour in support (a sight for very, very sore British eyes).   

Saturday, 15 June 2013

"69th Anniversary of D-Day": CrossFire Game (Pegasus Bridge Scenario) : Part I

On the night of the 6th June 2013 along with some other friends I played a D-Day scenario based on the remarkable historical events of the Pegasus Bridge "coup de main" operation exactly sixty nine years ago. The historical battle started "just to say" past midnight and in the very, very early hours of D-Day the 6th June 1944. Spearhead elements of the invasion were already in contact with the enemy (pathfinders and specialist teams) but this was the first 'full' Allied company (as per its order of battle) engaged in action with the enemy on D-Day. Their mission was to take two bridges, one across the Orne River (Ranville River Bridge) and the other across Canal de Caen (then Benouville, now Pegasus, Bridge) and "hold until relieved" by the leading seaborne forces, specifically Lord Lovat's Royal Marine Commandos from Sword Beach. The whole of the 6th Airborne Division would be landing to their rear (east of the rivers), the trouble was expected from the west. Why was this so important? Well these bridges were "route 1" for the 21st Panzer Division to the invasion beaches and "IT" (21st PZ Div) was the biggest threat to the left flank of the whole invasion.

Scenario:

Five British glider platoons from the 6th Airborne have landed after a spectacular feat of flying (carrying the 1st Company [reinforced from the usual four platoon to six for this operation] Ox and Bucks air landing infantry) under the command of Major John Howard (the sixth glider landed elsewhere and did not take part in the battle). The paratroopers (or rather air landing infantry, but they are equipped the same) have already taken the two bridges driving off the German bridge garrison and are now preparing themselves for the inevitable German 'counter-attack. Four British "Para" platoons are on the western 'bridge-head' table with the fifth platoon guarding the Ranville River Bridge until relieved by troops from the 6th Airborne (so it will eventually be available as a reinforcement).

The Orne river is at the bottom of the table (and is the British baseline) and the Para defensive line runs behind the mid-table line running right to left (see below):   


As "John Howard" (no pressure then!) I deployed three platoons forward, holding one back in reserve (but in play) at the buildings covering the bridge entrance (see above, one of which is probably the Gondree cafe). On the downside I have NO ranged anti-tank capability. That means the only way I can take an AFV out is by a rather risky close assault with a Gammon bomb!

The set-up situation is viewed looking down the front line of the road (Note: No Germans are 'as yet' on table), see below: 


One platoon covers each crossroads and the third front-line platoon covers the slanted road at the top of the picture (see above).

The Company HQ is set up in the Gondree Cafe supported by the reserve platoon. This is my "Alamo" position and my only 'immediate' counter attack force until the fifth platoon is released (see below, note all the kit is 15mm): 


The British Paratroopers didn't have long to wait for the Germans to arrive from a rather unexpected direction, the right had side of the road, "boldly" marching down the road! (see below).


The Red Devils ambushed the column, taking out three whole squads and trapping the platoon leader in a very "tight place" in the middle of the road (devastating CrossFire "ambush" fire). A spectacular start for the British but the bad news was that the Germans now knew where the Paratroopers were and the rest of the German Infantry Company could deploy out of their march formation.

The next German initiative was bound to bring more fresh troops and possibly armour on table (the umpire specifically stated at this point the distinctive "clank of tracks" could be heard, as we were not expecting Allied armour for another eleven hours we knew 'whose' armour this would be)!