Showing posts with label Matchbox. Show all posts
Showing posts with label Matchbox. Show all posts

Monday, 19 December 2022

(1/72-1/76-20mm) Homage to the LRDP and SAS

These were my originals, salvaged from the loft, in a "North Africa Box" - I think they had been lying there for over a decade. The classic Revell-Matchbox LRDP Chevrolet and Jeep, plus a a bunch of Dixon 20mm metal SAS miniatures. They had been mostly base coated so I completed "the gaps" in the coverage (see below, their "potential" is evident): 


The same kit slightly different angle, there must have been a trigger happy cameraman on duty (see below, note the original paints were Tamiya, I toyed with using the  (partial) Tamiya collection I still have, but decided to move onto the Vallejo Game Colour range - partly because it is easier to squeeze out the paint after shaking):  



I decided to add a basic brown/sepia wash (from the dregs of a large Vallejo dipping pot - which I liberally dipped more water into, as not to spoil everything with a tarry residue instead of a light wash) spread over the base paint and then repainted the base colour back over (sparingly) after which I would then follow up with "spot highlighting" later (see below, my frequent chats with the "good" painters from various GW shops seemed to be paying a dividend, transferring 'fantasy techniques' back to historical WW2 and why ever not; a little close up of the detail):  
 

Panning out with the picture to see a wider scope and the "weather worn look" is what I was hoping to achieve (see below, a nice little "nuisance and mischief making" LRDP/SAS combination to harass the Italian and German DAK rear areas): 



Note: The exact painting sequence of these shots might be out of order. 

I plan to use the vehicles and figures as follows: a two man team in the Jeep and a three man team in Chevrolet, hence five SAS dismounts (see below, now I do know I have two more kits somewhere in the loft to pull out and make, so that will represent my SAS Squadron as thankfully I have sufficient Dixon metals to cover them too): 


I do like the animation of the original Matchbox figures (see below, slightly smaller 1/76 as opposed to 20mm metal [Dixon size] but their relaxed posture I think is just right, and of course a man with a classic pointing arm!): 


So there it is, thank you BBC "SAS Rogue Heroes", you certainly bought some life into some old toys I had stashed away :) 


Wednesday, 7 November 2018

The Portable Wargame Book WWII Eastern Front Battle (Part 4) - Re-Fight III "End Game Over-run"

Heartened by the destruction of the Panzer IV the Soviets regaled their T-34s to "super human patriotic efforts" and charge and break the German centre. Supported by artillery (it was deemed to be a fresh close combat as the PAK crews had just returned to the fray) and other units the PAK was destroyed. This left a Commander alone in the hex and the T34 mercilessly advanced, tank tracks squealing in "Cross of Iron" fashion (see below): 


We had a brief conversation regarding what to do with a solo command figure alone in close combat and we decided that it was an auto kill - alternatively it could have been roll a "6" for it to hit the T-34, but the latter auto kill seemed more fair (maybe it was getting late). The German Commander went to Valhalla (see below, the Germans are approaching their Exhaustion Limit having lost a Pz IV, a Pak 40 and a Commander - 3 towards their 4 limit, whereas the Russians despite losing three infantry and one tank - are only 4 towards their 7 limit):


The one remaining hope for the Germans was their Mountain Artillery piece, now firing over open sight could brew a T-34 but alas the T34's armour was too strong. Almost inevitably the German front ruptured; Soviet direct fire returned the complement to the German Mountain Artillery and a hit made it retreat (crew not the guns, just like the PAK). This effectively brought the German forces almost to the point of "Exhaustion" - no further movement for offensive action. However the rampant T-34s kept coming (see below, the German artillery crew can just be seen bottom left corner):


The close combat although not killing the Germans (still tenuously hanging above their exhaustion point) hurled them away from the safety of their fortifications and opened up the rearmost T-34 to perform exploitation right into "the enemies backfield" (see below):


The veteran T-34 (veteran as in "model", not as in quality of the unit, as it was painted last century in the 1990's was about to claim it's "wargaming moment") did not need to be asked twice and promptly 'overran' [again I can hear those tank tracks squealing - that remorseless metal on metal sound ] the retreating Mountain Artillery crew. Again after discussion we deemed the German crew were in no position to defend themselves (perhaps "6" to hit would the T-34 have been as appropriate - but what with?) This was sufficient to break the Germans or rather make them reach their Exhaustion Point (see below - no more offensive movement for the Germans from this point on):


With the Russian infantry moving up and two rampant T-34s in the German rear (not forgetting another positioning itself to charge from the front) it was 'game, set and match' to the Soviets. The only question now was, "Could the Germans could get anything off in good order?" or was it a complete rout. Answer: It became a rout as another German Infantry Platoon was eliminated and all the other units forced to retreat "pell-mell" off table (see below, the final position):


This certainly was a comprehensive Russian victory. The game was over in just over an hour, with plenty of time spent in interesting conversation to add to the enjoyment of the proceedings. In fact I have played much longer games of DBA, so it was a quick game for sure - with the previous "run through" and this game done in the same evening. Note: I definitely want to re-run the scenario using Step Points (SPs) instead of the "instant kill" option to see the difference it makes - I expect a prolonged resistance but a Soviet victory.

Thoughts on the rules: Noting we just played the 'basic version' from the Portable Wargames book, not the additional features from the Developing the Portable Wargame. We seemed to get "most" things right, but I think we allowed direct fire (as opposed to close assault) from adjacent hexes at certain points. The more I think about it I am more inclined to prohibit this and force the player to either stand back or go in close and dirty. I am also assuming initiating close combat is "optional in your turn" if you are adjacent to an enemy unit. Regarding weapons characteristics, both the T34 - Pz IV - Pak 40 were OK as they were evenly matched. Throw a Tiger or a JSII into the mix then I think some "relational" modifiers would be appropriate (medium gun versus heavy armour implies a six or the tank could get a saving throw). Likewise for this period of the war, infantry anti-tank weapons justify the danger in T34s or Pz IVs attempting to overrun infantry, early war that would not be teh case. Things I personally want to introduce would be (and these are borrowed from many board game other rule-sets):
  • "Pinned Status" for troops that are fired upon and go "hunkered down" [Bob has read my mind with this additional feature in the follow on book: Developing the Portable Wargame].
  • An "Over-watch" action [placed defensively on units that don't move/fire that allows them to shoot at enemy that move into LOS/range next turn].
  • Playing around with vehicle characteristics to be more historical without becoming a "rivet counter".
  • Armour (AFV) attacking infantry in the open - overrun, then moving on after a successful attack.
  • Period Adjustments - for example 1940's "tank fright", here the Panzer Leader, Squad Leader and other Avalon Hill/SPI games are fertile sources of rule inspiration.
  • Special one-off troop characteristics (Stalingrad Militia high morale for example) 
  • Soviet "Tank-Riders"
  • Ammunition shortages [probably best dealt with in a scenario briefing]
All-in-all a good rules run out and I look forward to many hours of enjoyment spent tinkering along with these rules. That's the beauty of Bob's system, he doesn't explicitly demand you 'kowtow' to him but rather get started in an interesting conversation and how it could work out. Personally I am particularly looking forward to replaying the Colonial scenario and exploring the Ancients. Bob has also published a naval variant and is currently working on a Napoleonic set.

Tuesday, 6 November 2018

The Portable Wargame Book WWII Eastern Front Battle (Part 3) - Re-Fight II "Armoured Assault"

The Soviet Commander decided to risk all in an all-out armoured attack. The four active units of T-34s pushed as far forwards as they could. Two of the T-34s halted as they ended "woods" (which stops any further movement but laid down "suppression" fire) and a third T34 aggressively chose to attempt an overrun of the PAK position (see below, the fourth T34 wisely stands off leaving "retreat room" - just in case if the advanced units attack goes badly and they have to retreat (see below, also note the German infantry platoon that has taken up an advanced position in the wood ahead of the PzIV, bottom left): 


The first 'tank-v-tank' engagement of the game started, with the T-34s coming out slightly on top, making the (Elite) German Panzer IV retreat (see below, beaten but not 'worsted'):


The central T-34 close assault was ineffectual, much to the relief of the Soviet Commander as when the odds were calculated the T-34 was in a badly  disadvantaged position (Soviets needed a 6 to hit while the Germans [in a fortification with their commander] needed 4-6 to hit). The close combat would continue but the Russians had "dodged" a bullet this turn (see below, note the "smoke" was a visual just for effect and to signify a unit had fired):


A second round of combat ensued [and in fact I think I let the Russians perform multiple "direct-fires" rather than force them to a close assault again - which seemed fair as a close assault attempt had been attempted] with the result that a "retreat" result enforced on the German PAK . True the winning the Soviet player could  not advance, but that was OK as it would have put him in yet another "disadvantageous close combat, " this time with the German MG team from a 'flank' hex. The German Commander thus elected to stay "in situ" hoping the crew would return rather than rout away with them [we ruled that without a transport the PAK could not rightly be hauled away].

Note: A brief discussion ensued to decide whether the "Commander" was just a DRM or could hold a hex himself - certainly not manning a PAK but could he "close combat"? The mutually agreed  decision being that he was a figurehead and an organiser rather than a combat element (despite what you see in teh war movies).

The Soviet player at this point was more concerned with the 'Elite' German Panzer IVH on his flank (see below, looking promising but still fraught with danger for the Soviets):


The Soviet Commander regrets at not having supporting infantry up with the tanks to take advantage of the heroic T34 and its local success.

Note: Another rule question came about regarding firing at units while in a close assault. It was decided that supporting units could fire at the defenders in advance of the attacker going in (by virtue of firing other units first). However, once in a close combat then it was deemed another matter (confusion and intermingling) and the norm would be to refrain from firing because of the danger of a "blue-on-blue". I think there may be a need for a "locked in melee" close assault marker, to denote when both sides cannot shoot into a close combat hex!

The German PAK crew recovered their composure (automatically - not needing a morale roll) and returned to their PAK (but were deemed unable to fire this turn) and the Panzer IV made a heroic but  desperate counter-attack (see below):


Choosing the rearmost T-34 as the most dangerous (being stacked with a commander and thus gaining to hit benefits) and also the most visible (the two other T-34s were in cover and one dangerously close to the re-manning PAK unit) the Pz IV's main armament barked and a T-34 erupted into a column of fire and brimstone (see below, one of Stalin's best succumbed):


The Soviets were not going to take this tank duel lying down and a fusillade of 76mm AT shots from the two remaining T-34s  with a clear LOS (the other one was back in close combat) crashed into the side of the Panzer IV. This time the Elite Panzer status could not save the Panzer IV (see below, go tell Adolf about the death of another panzer tank): 


Now there was the small matter of a PAK and the fortification line to deal with. It has to be noted at this point that despite firing in every turn both sides artillery had been quite ineffective.

Monday, 5 November 2018

The Portable Wargame Book WWII Eastern Front Battle (Part 2) - Re-Fight I "Opening Moves"

After a brief "commanders/generals" conversion discussing the merits of the quick 'exhibition game' (see previous post), we decided we were keen to move back to the IGOUGO system as we thought the random card mechanism a bit too random (capable of generating too many "flip-flops") for the moment. Likewise we did not favour the positioning of the German AT Pak 40 so we collectively moved it behind the fortifications with the commander, giving it the best offensive and defensive bonuses. Admittedly it would be more exposed to the expected phalanx of T-34s but it seemed teh better option to us (see below, the 'calm before the T-34 storm') :


Given the information gleaned from the last disastrous attack the Russian commander brought the phalanx of T-34s on and parked them menacingly outside of the range of the German Mountain Artillery and PAK unit. This was not going to be a piecemeal attack but a coordinated cut and thrust (see below, famous quote of "a plan not surviving contact with the enemy" comes to mind): 


The "cool-handed and cool-headed" Soviet commander (not me I hasten to add) was not to be rushed and brought in flanking companies of Soviet infantry to push forward either side of his precious T-34 Phalanx (see below, I like the terrain-vehicle-figures visual presentation): 


The German Commander was forced to play the 'waiting game' as the Soviet Commander ran his infantry up to but not into some cover (see below, the Germans now at least have targets to shoot at next go):


Whereas the attackers are hindered by the numbers of units activated (card selected - half to +/- 1 FV) and always making choices of what to move, the defender can pretty much always decide to shoot at "any targets of opportunity" and his artillery. Note: The "two reserve" German infantry platoons have moved up taking firing positions "in the front line" (see below, the three nearest Soviet infantry units are in the line of sight to one or more German "weapon systems"): 


The PAK 40 was the first to speak with a HE shell eliminating a Russian squad/platoon (I am still undecided at what level a basic "manoeuvre unit" is pitched at - platoon is my default assumption) in one fell blow (see below):


A second Soviet infantry platoon is eliminated in quick succession from accurate German Defensive fire by one of the German infantry platoons that had moved up from reserve (see below):


Adding insult to injury a German MG42 section barks and a third Soviet platoon is no more (see below, devastation in a matter of seconds - anybody remember that plan?):


A deep frown is now seen creasing the brow of the Soviet commander. Although his T-34s are still intact the 'first wave' of Soviet infantry has been devastated. After thinking long and hard he decides to act with extreme utility.

Sunday, 4 November 2018

The Portable Wargame Book WWII Eastern Front Battle (Part 1) - Example Run Through

This one has been on the bucket list for quite some time. Ideally I wanted to play "The Portable Wargame" well before I went to CoW 2018 earlier this year and met Bob in person. Unfortunately there was too much 'other wargaming stuff' going on at the time to fit in, but when a friend announced he has purchased a set of Kallistra hexagons (envy!) I jumped on the opportunity. The first thing to do was to decamp some of my dust gathering wargame kit from the loft to fulfil its "wargame destiny". To familiarise ourselves with the rules we decided to run through the play test in Bob Cordery's book, The first thing to do was to set up the German defences. I re-used the scenery I had made for the Fire-Move Hex game, fortifications were made-up of random lengths of platic sprue (I have started keeping this with a hope for a "use") and finally added the minefields with wooden counters, recently picked up from "The Works" - I still have the inclination to put skull and cross bones on them. (see below, a PSC Pz IV, two units of four-figure infantry "platoons", two units of two-figure MG "sections", a Pak 40, 105 Howitzer representing the Mountain Artillery):


The attacking Soviets charge on, heavy in armour (the dreaded T-34) and infantry (see below): 


The Soviets rushed the German defences, lead by a phalanx of T-34's and wave of infantry following. The T-34 fell victim to the German Pak 40's opening round (see below):


As Bob was performing more of a"tour de force"of the rules, a second T-34s charged through a minefield to its destruction - minefields being particularly as we were playing the one-hit sudden death variant of the rules (see below):


With 50% of the T-34's down the great patriotic hope shifted to the mass of Soviet infantry following them (see below):


A third T-34 was lost close assaulting a German fortified infantry position. The lack of obvious anti-tank assets is mitigated by the assumption of hand held AT infantry devices in this period of the war are profuse (see below):


As the final T-34 succumbed to the Pak 40 the scripted game came to a close. Another interesting feature had been the card driven sequence of activation as opposed to the more normal IGOUGO system. Again Bob was walking through the various rule mechanisms you could use ratherthan setting up the 'perfect attack' (see below, as the Russians cut their loses and retreated):


Having served its purpose as a bit of "Victorian Theatre" we decided to set up and replay the scenario. We decided to keep the instant kill (as opposed to step loss) rule in play but return to the standard IGOUGO sequence of play. The number of units that can be activated remained decided by an activation card draw (half the force value +/- 1: for the Germans FV: 8 implies [3, 4, 5]; for the Russians FV:13 implies [6, 7, 8].

Wednesday, 20 June 2018

Sci-Fi Additions

Post 'Star Gruntz' it was time to make a quick pass through the "old discarded toy-box" or rather the toys that the wife thought I had bought for the kids. Some "French PAV looking" cheap knock-off Matchbox/Dinky toys for example (see below, generic APCs IMHO waiting for "space" customisation):


Seen from a slightly different angle. Yes they are in the process of being undercoated Airfix Primer Grey - when I last had some! (see below):


Primed and all ready for a black or brown "Vallejo Dirty Wash". This is my cheap way on making the Yaeter 'land mobile' as well as 'air mobile' - er, on the very cheap. Perhaps I am suffering from 1940's style "Star Tank Fright", if such a thing exists (see below):


A "Star Wars Bi-Ped Walker" [soft plastic toy] gets the same treatment. Yes, nothing is sacred from the kid's toy boxes - you just have to be very quiet when you take them or play "swaps" with a video game (see below):


The "Clone Wars" Revell "Republic Gun Ship" was at least mine but despite being not 15mm I invoke the "anything flying can be smaller" wargame rule. I don't like the Republic colour scheme and it also needs a bit of filling - and it I am doing that I might as well go the whole hog and repaint the whole blooming thing (see below):


The Yaeter vehicle colour scheme is as per the "infantry suits": Satin/Gloss white with a dirty black/brown wash. If anything dirtier looking than the infantry - perhaps even with a bit of weathering rust courtesy of the Revell Weathering Pack!

Tuesday, 22 November 2016

Plastic Airfix Sherman ... "Pimped Up" (Honour the Airfix!)

Looking at my "1944 RTR post D-Day" project box (A4 Flat Box with pop-up lid, we all have them), brimming full of Airfix Shermans and Matchbox (Revell) Fireflys, I came to the conclusion that it was time to break up their uniformity of build (aka the tanks "look"). After all heading across France and onto the Rhine the RTR was a formation on the move, not a parade ground inspection line-up. Hence there should be all manner of things "hanging off them". Time to break open all those "tins of extra spare part" (things that I have been acquiring for twenty five years) and festoon them Xmas cake fashion over the beloved (see below, a troop commander's Sherman):


As part of my Plastic Soldier Company assembly frenzy I had some M3 Half-Track stowage packs left over, so onto the the side they went (see below, "Messy Alice"):


Project wise, I still need to acquire a specialist Crusader AA (I nominally made up the Airfix Bofors kit as a stand in, but I have "gone off" that idea) and a Sherman ARV (again the stand in Airfix Scamell Tank Transporter is infeasible) as Xmas ["Dear Santa"] presents (I don't fancy the effort of a botched conversion [two kits making one]) from Britannia Miniatures, SHQ or Skytrex.

Sunday, 14 June 2015

Killing Rommel, a book by Steven Pressfield

Just finished reading this book, while it is fiction it held my attention (see below):



May well have to make and paint up my Revell (ex-Matchbox) 1/76 LRDG trucks, jeeps and Dixon Miniatures 20mm metal SAS figures.

Naturally the Airfix DAK character throwing a grenade (potato masher) will have to get a look in too

;)

Monday, 16 February 2015

Something from the Weekend Sir?

Well along with sticks of rock and buckets of sweets from the seaside shops, Daddy picked himself up a curio from a little toy shop (see below):


These ex-Matchbox, new Revell 1:76 figures are real classics. I don't remember Marchbox doing anything as interesting as the Falklands War! To be fair I fancy them taking a crack at 1970/80 era Soviets in the same way Paul down under has been playing recently ;)

Addendum: (see below I already had purchased the British Infantry of WWII pack, silly me, still on the look-out for the others though):

When I see any of this classic old range I have vowed to snap them up.

  • WWII German
  • WWII DAK
  • WWII 8th Army
  • WWII Japanese
  • WWII US .
Note: The picture does not do them justice :(

Monday, 25 August 2014

Best Ever 1/76 British Infantry - Matchbox/Revell (re-release)

Small holiday purchase!

They may not look much from this picture but I am truly excited. I never had these as a kid and always wondered what they looked like compared to my Airfix figures. As a blog watcher I have been 'teased' by Paul and Al from ANZAC-land from their extensive use of them in their Command Decision OrBat basing. Now turning them over in my hand I immediately want to expand and cover the whole re-release range irrespective of nationality  (I already have the British Commando pack). They are that "good" (see below):  


Still to get, WWII: Japanese, ANZAC, American, 8th Army, Afrka Korp, German.  Modern: British Falklands Paratroopers.

How did Matchbox get it so right so long ago? The figures themselves have a great range of command figures (four different poses) and decent proportion of rifles, Stens, Brens and Vickers HMG. It even had a mortar fro Christ sake! The only qualm I had was the inclusion of a Bazooka instead of PIAT. The figures are small, but in true dimension to the Matchbox AFV range. You could get a wargaming formation (battalion or platoon depending on the rules you use) out of one box!

Saturday, 8 February 2014

Matchbox/Revell Comet (Commander's Tank)

I am working up to a full RTR of Cromwell's and Sherman's (as per Command Decision OoB) but the Comet I will still to a squadron worth, circa 1945 so four tanks are needed and this is the "command tank" with hatches open waiting for its commander (see below): 


Another delightful quick, clean build with throw back memories to my early teenage days. Yes Matchbox had it spot on with the mini diorama included (see below):


The box with Western Allies unmade kits is getting lighter with respect to tanks now ;)

Friday, 7 February 2014

Matchbox/Revell Sherman Firefly

It may be old but it is still a classic and a perfect match for my Airfix Shermans in my 1944/45 British RTR viz Command Decision orbat (see below):


That makes a total of four so I can up gun my formation with an extra Firefly troop as happened with teh Guards Armoured I believe.

It is gratifying that it still slips together like a dream despite its age :)

Footnote: 
PS Matchbox had the tracks dilemma sorted back in the 1970's

Tuesday, 27 August 2013

The Horror, The Horror ... Stop Press "Law of Gravity stiill holds true

I never thought I was very good at the practical side of physics. It turns out that my coordination coming down a ladder is also getting a bit dodgy as I am getting older. I was coming down from the loft with a "box of toys", then gravity took control (see below).

What you see below is not a 'fix-it bargain' on the 'bring and buy' stall but the after effects of said 'Law of Gravity' on my US WWII 1/72 armour collection (of about twenty years of slow, slow accumulation).

Yes it's the "Spot the model and rate its damage competition!" I nearly cried my tiny little eyes out! 


Lots and lots of stuff broken ... but 'mostly cosmetic' (broken barrels) and it was easily sorted. Not so for two M24 Chaffee's and an M36 Jackson. They ended up literally as 'bits all over the place'.

The Dr's Surgery opened went into the small hours of a Friday night

:(


There was a happy(ish) ending (see below):


Several 'Jack Daniels and coke' sustained me through this troubling time ;)