Fritz was, through a 'scenario specific rule' was waiting in stasis on the road, straining to be let free to pin my markets. After my 'five free moves' (1d6 worth according to the scenario) Mr K. was free and set about pinning me in place, but I had shifted over half-way up the right hand side although a measly third up the left (see below, Fritz's patrol marker line):
I converted to 'jump off markers' and was reasonably happy to get near some 'hard cover' to my right but was dismayed by the openness of the left that offered great scope for the devastating MG42 fire (see below, Q: Was I creating a rod for my own back thinking in such terms? Am I giving the German player Mr K, an advantage with the equivalent of a "psyche" Tommy own goal? ):
The SS were nicely placed in hard cover, but that was to be expected from the set-up. It was going to be no meant feat of arms to plod through the "open" if the Germans got defensively set, as expected (see below):
After all the paper chasing in the Payrpl Phase it was a relief to get "Toys on the table!" Huzzah! Gaining the initiative an Infantry Squad, [Support] 2" Mortar Team and a Senior Officer occupy the "Grey House" on the right. It offers a good field of fire the left but is "blind" looking up the table, so not as good as I wanted. Still, I was lucky, as there was another 'scenario specific rule' regarding the Scotch Mist and a chance for troops to get lost and NOT even finding the battlefield. My turn over I settled back to hear the comforting sound of a British Artillery barrage landing behind German lines, another [beneficial for the Brits] 'scenario specific rule' (see below, my mini Hougoumont):
Next: The German SS Panzer Grenadiers deploy
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