The dismounted Dragoons do their bit and give the Bavarian's a nasty surprise (see below):
All is going to plan the Bavarian's are discomforted but have extended out to match the British frontage. A rather ominous brigade formation of French Infantry can be seen in the distance. It has emerged having crossed the French held river bank and is the first sign of French reinforcements (see below):
The Bavarian's charge home with half their force in disorder (see below):
The first round of combat merely serves to disorder the furthest British unit, but a ripe chance is missed to rout the disordered Bavarian unit (a disordered unit that loses a melee routs). The dismounted British Dragoons try and cause 'insult to injury' as the Bavarian cavalry continue with the second round of melee home, but "aim high" (see below):
The swirling melee results in the disordered cavalry of both sides being routed. The "Hinge Factor" here being the remaining British unit is disorder but not the remaining Bavarian. The British unit finds itself in mortal peril (see below):
It all hangs in the balance as a third round of cavalry combat ensues as the British Infantry relentlessly pursue the retreating Swiss who fall back to a French Battalion holding the next hamlet (see middle right of photo). The Allied Hanoverian Brigade can be seen (bottom of the photo) in column and deploying in line to form the centre of the Allied line of battle. The French reinforcements, fresh cavalry and infantry, are clearly visible in the top of the photograph. (see below):
John Churchill (Marlborough) is keen to press the advantage and orders and immediate attack. The resulting firefight checks the first British Infantry battalion. The Swiss meanwhile rally from rout and disorder and form a second line behind the French Infantry (see below):
These early battles are setting the scene as Marlborough (me) is keen to push forward risking gaps and flanks to gain the advantage of a faster rate of deployment, while the wily French general is happy to 'play for time by trading ground and shortening his lines of communication' and slow the British down hoping they will "over extend themselves".
Next: Feeding the Fire
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Monday, 7 August 2017
The War of the Spanish Succession: The Battle of Oudenarde July 11th 1708 (Part 1) Opening Moves
The battlefield devoid of troops. Marlborough is trying to steal a march on his French opponent. This is an encounter battle with both sides feeding troops in piecemeal (see below):
The Allied deployment, the British Infantry Brigade (middle right) and supporting Cavalry Brigade (bottom left). The enemy (a battalion of Swiss in French pay annoyingly also wearing "red") lie astride the road and must be pushed aside. Far behind them is a force of French (actually Bavarian) Cavalry (see below):
The French deployment as seen from the Bavarian Cavalry looking as the Swiss who are all out on their own (see below):
A small matter of some Swiss (on the right) standing in the way of the Allied Army, or rather British, (on the left). The battle gets off to a hectic start (see below, as stated before the Swiss are confusingly also wearing red uniforms too):
The firefight starts, a whole Allied (British) Brigade of four infantry battalions against one small Swiss unit (a single battalion) in a village (see below):
As the firefight rages Marlborough deploys his "horse" in a wide movement to secure his flanks against the French "horse" he knows about (see below):
To the relief of Marlborough the The Swiss are quickly "routed". Speed is of the essence if the French are to be stymied in their deployment (see below):
The Swiss can be seen running away, the British in pursuit and more units of the Allied army (Hanoverian) deploy (see below):
The cavalry formations square off, two "impact cavalry" regiments aside position themselves just outside of mutual charge ranges. A Mexican standoff as neither sides wants to lose the advantage of being the "charger". The British "fan out" into extended line while the Bavarian has the more compact supported line. The canny Allied Commander tries the ruse of sending his Dragoons to dismount and take position in the village to enfilade the French (aka Bavarian) in order cavalry to precipitate the French to charge home disadvantaged (aka disrupted) into his extended formation (see below):
The drawback is that the British have to commit to come into range of the enemy cavalry first.
Next: First Blood
The Allied deployment, the British Infantry Brigade (middle right) and supporting Cavalry Brigade (bottom left). The enemy (a battalion of Swiss in French pay annoyingly also wearing "red") lie astride the road and must be pushed aside. Far behind them is a force of French (actually Bavarian) Cavalry (see below):
The French deployment as seen from the Bavarian Cavalry looking as the Swiss who are all out on their own (see below):
A small matter of some Swiss (on the right) standing in the way of the Allied Army, or rather British, (on the left). The battle gets off to a hectic start (see below, as stated before the Swiss are confusingly also wearing red uniforms too):
The firefight starts, a whole Allied (British) Brigade of four infantry battalions against one small Swiss unit (a single battalion) in a village (see below):
As the firefight rages Marlborough deploys his "horse" in a wide movement to secure his flanks against the French "horse" he knows about (see below):
To the relief of Marlborough the The Swiss are quickly "routed". Speed is of the essence if the French are to be stymied in their deployment (see below):
The Swiss can be seen running away, the British in pursuit and more units of the Allied army (Hanoverian) deploy (see below):
The cavalry formations square off, two "impact cavalry" regiments aside position themselves just outside of mutual charge ranges. A Mexican standoff as neither sides wants to lose the advantage of being the "charger". The British "fan out" into extended line while the Bavarian has the more compact supported line. The canny Allied Commander tries the ruse of sending his Dragoons to dismount and take position in the village to enfilade the French (aka Bavarian) in order cavalry to precipitate the French to charge home disadvantaged (aka disrupted) into his extended formation (see below):
The drawback is that the British have to commit to come into range of the enemy cavalry first.
Next: First Blood
Saturday, 5 August 2017
Blood Red Skies: Battle of Britain Skirmish (1940)
A German Flight Leader (Skill 3) with his Wingman (Skill 2) somewhere over Kent (see below):
The enemy, a pair of Spitfires, are spotted in the distance. The German Wingman is hot off the mark (gaining altitude and claiming 'advantageous position', despite being the lower skill level, while the Flight Leader (dice, argh) is a step behind 'neutral - no advantage' (see below):
The formations close and the Spitfires are both in 'advantageous positions'. The RAF have a Leader (Skill 3) and his Wingman (Skill 2) pilots (see below):
The British Wingman who was slightly better placed after the British angled in for the attack, "burns his advantage" to perform a 180 degree turn and the sleepy German Flight Leader suddenly has a Spitfire on his tail and goes to "disadvantaged".
Note: A "converted" single hit on the Me 109 in this position would kill it!
The British attack is accurate but the German pilot dodges it with a skill roll, nevertheless this close miss causes a morale (boom chit) to be acquired. The German Force morale is only "two", one more would mean the Luftwaffe would have to break off (see the "Pathe Newsreel" action shot below):
The Germans decide to scatter, the Me 109's run for cover and regroup "behind" the British Leader. He is not worried as he is in an "advantageous" position and 'out of reach' of the German guns (see below, positioning is always relative to the state of the plane:advantage - neutral - disadvantaged. Generally you need to be in the same or better state to conduct an attack):
The German force splits putting them at a seriously tactical handicap as the Leader no longer has a Wingman to cover his tail. In fact the earlier positioning of the German Wingman was at fault because the Spitfire managed to get on the German Flight Leaders tail (ooops, sorry boss my bad!). The Spitfires roar off in pursuit knowing one more "boom chit" is all they need to secure a good victory (see below, it's not looking too good for the German Luftwaffe):
The Spitfires queue up for the killing shot, out of range for a deflection shot this turn,with the British leader hoping to get a 'tail' and killing shot next turn. The British Wingman climbs for an "advantageous position" just in case his boss misses (see below):
"Bang! Bang! Bang!" 20mm canon strikes the around the British Leader's plane. "Where the hell did that come from? Where the hell is my Wingman?" Did anyone notice the retreating German Wingman had quietly climbed to an "advantageous position"? Planes in advantage go fist, but the British Wingman didn't cover the Leaders tail from behind but moved in after the German Leader. That left the German Wingman an opportunity to burn his advantage, flip his plane and perform a turn grater than 90 degrees (in fact anything up to 180 degrees) and with full throttle he is on the Spitfire's "six". As the Spitfire was in a neutral position the Me 109 on his tail puts him to disadvantaged. One "boom chit" straight away but a very important pilot skill/plane manoeuvrability roll to make or the British Leader will be going down (see below):
Six dice (pilot skill 3 + Spitfire manoeuvre rating) are rolled and a single six will save the Spitfire, odds on, but the day goes to the Luftwaffe as flames envelope the Spitfire. That awards a second "boom chit". It is all too much for the British Wingman and he heads for home, discretion being the better part of valour now, after all he a relative "rookie" and is seriously out numbered two to one (see below):
Wow I never expected that! Intense is not the word for it. Go download the free rules and play it is my advice ;) Meanwhile after rummaging in the attic I find that my hoarding talent for "something that might come in useful one day" has paid off in the 1/144 aircraft department (see below, I seem to have stocked up with cheap Revell 1/144 and interesting Zevezda 1/144 planes):
Wartime "Battle of Britain" (model) aircraft production is now commencing!
The enemy, a pair of Spitfires, are spotted in the distance. The German Wingman is hot off the mark (gaining altitude and claiming 'advantageous position', despite being the lower skill level, while the Flight Leader (dice, argh) is a step behind 'neutral - no advantage' (see below):
The formations close and the Spitfires are both in 'advantageous positions'. The RAF have a Leader (Skill 3) and his Wingman (Skill 2) pilots (see below):
The British Wingman who was slightly better placed after the British angled in for the attack, "burns his advantage" to perform a 180 degree turn and the sleepy German Flight Leader suddenly has a Spitfire on his tail and goes to "disadvantaged".
Note: A "converted" single hit on the Me 109 in this position would kill it!
The British attack is accurate but the German pilot dodges it with a skill roll, nevertheless this close miss causes a morale (boom chit) to be acquired. The German Force morale is only "two", one more would mean the Luftwaffe would have to break off (see the "Pathe Newsreel" action shot below):
The Germans decide to scatter, the Me 109's run for cover and regroup "behind" the British Leader. He is not worried as he is in an "advantageous" position and 'out of reach' of the German guns (see below, positioning is always relative to the state of the plane:advantage - neutral - disadvantaged. Generally you need to be in the same or better state to conduct an attack):
The German force splits putting them at a seriously tactical handicap as the Leader no longer has a Wingman to cover his tail. In fact the earlier positioning of the German Wingman was at fault because the Spitfire managed to get on the German Flight Leaders tail (ooops, sorry boss my bad!). The Spitfires roar off in pursuit knowing one more "boom chit" is all they need to secure a good victory (see below, it's not looking too good for the German Luftwaffe):
The Spitfires queue up for the killing shot, out of range for a deflection shot this turn,with the British leader hoping to get a 'tail' and killing shot next turn. The British Wingman climbs for an "advantageous position" just in case his boss misses (see below):
"Bang! Bang! Bang!" 20mm canon strikes the around the British Leader's plane. "Where the hell did that come from? Where the hell is my Wingman?" Did anyone notice the retreating German Wingman had quietly climbed to an "advantageous position"? Planes in advantage go fist, but the British Wingman didn't cover the Leaders tail from behind but moved in after the German Leader. That left the German Wingman an opportunity to burn his advantage, flip his plane and perform a turn grater than 90 degrees (in fact anything up to 180 degrees) and with full throttle he is on the Spitfire's "six". As the Spitfire was in a neutral position the Me 109 on his tail puts him to disadvantaged. One "boom chit" straight away but a very important pilot skill/plane manoeuvrability roll to make or the British Leader will be going down (see below):
Six dice (pilot skill 3 + Spitfire manoeuvre rating) are rolled and a single six will save the Spitfire, odds on, but the day goes to the Luftwaffe as flames envelope the Spitfire. That awards a second "boom chit". It is all too much for the British Wingman and he heads for home, discretion being the better part of valour now, after all he a relative "rookie" and is seriously out numbered two to one (see below):
Wow I never expected that! Intense is not the word for it. Go download the free rules and play it is my advice ;) Meanwhile after rummaging in the attic I find that my hoarding talent for "something that might come in useful one day" has paid off in the 1/144 aircraft department (see below, I seem to have stocked up with cheap Revell 1/144 and interesting Zevezda 1/144 planes):
Wartime "Battle of Britain" (model) aircraft production is now commencing!
Labels:
1/144,
Aerial Wargame,
air rules,
Battle of Britain,
Blood Red Skies,
Luftwaffe,
me 109,
RAF,
Royal Air Force,
Spitfire,
Spitfire Mk1a,
Wargame,
Warlord Games,
WW2,
WWII
Tuesday, 1 August 2017
"Blood Red Skies": Me 109's Continued
Stage 1: Airfix Primer Undercoat (see below):
Stage 2: Vallejo Brown Wash (see below):
Brown Wash Close-Up (see below):
Stage 3-5: Yellow Nose and Grey Camo Markings (see below):
Stage 6: Decals (see below):
Staffel Painting Progress (see below):
Staffel consolidation and unique markings (see below):
Useful web links:
Stage 7: Paint in early (aka Battle of Britain) Canopy Strut (see below):
Next: Varnish - Matte, Satin or Gloss?
Stage 2: Vallejo Brown Wash (see below):
Brown Wash Close-Up (see below):
Stage 3-5: Yellow Nose and Grey Camo Markings (see below):
Stage 6: Decals (see below):
Staffel Painting Progress (see below):
Staffel consolidation and unique markings (see below):
Useful web links:
- http://airwargreatbritain.
blogspot.co.uk/2015/03/ colours-of-battle-1.html - http://www.asisbiz.com/Battles
/camouflage/pages/Art-Geschwad er-Gruppe-and-staffel-emblem- profiles-05.html - http://www.486th.org/Aircraft/
Markings/
Stage 7: Paint in early (aka Battle of Britain) Canopy Strut (see below):
Next: Varnish - Matte, Satin or Gloss?
Labels:
1/144,
air rules,
Battle of Britain,
Blood Red Skies,
Luftwaffe,
me 109,
Painting Description,
Painting Tray,
Revell,
Warlord Games,
WW2,
WWII
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