https://link.springer.com/cont
It made me smile and nod ;)
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
As part of the preparation for the Pendrakon Battleground Middlesbrough Wargames Show, I had to practice my late-war German three tone camouflage painting scheme. The idea was to use Pendrakon 10mm miniatures for the Wargames Development (WD) "A Bridge Too Far" participation game. For my 20mm models I had previously used Tamiya colours (Sand, Matt Earth and Deep Green/Olive Drab, highlighted up with Yellow and White) but for smaller scales the Vallejo paints are a much better to paint with. The Flames of War (FoW) painting guide gives a very good Vallejo recipe (see below, this is "Issue Two" which was the "German" edition - with lots of Panzer (and other things German) painting guides):
It all started for the UK with this deployment, other UK troops had been "in theatre" but now it was ISAF, War on Terror and "nation" rebuilding (with the intention of creating a Western mindset nation, in Afghanistan - that swallowed Alexander the Great, the Colonial British Empire [how many Afghan Wars?] and the post war Soviets .. their Vietnam). Good luck. The British intension was to follow the Malayan "ink blot" counterinsurgency plan, so Afghanistan could "nation build" (using their own troops) but "one political favour" right at the start of the deployment scuppered all this. "Hold this place first with your troops then we will take over with ANA (Army) and ANP (Police)". From that moment on 3 Para were forced into a static "blockhouse holding" strategy which at best was a long drawn out "draw". To quote Frazer from Dad's Army "We're doomed!" The ANA and ANP were woefully under resourced, infiltrated by the Taliban and suffered from corrupt levels of officials - taking the official money for themselves. Then to make matters worse, take a world class elite force (full of offensive spirit) and make them sit tight with bullseye targets on their chests! Everybody knew it was wrong but nobody could see a sensible alternative path forward .. Greek tragedy lived out in the twenty first century (see below, it is a very good read and outlines the actions in subtle matter of fact light and tells a fascinating story of professional soldiering):
Hats off to Pendrakon for organising Battleground 2024 in Middlesbrough on Saturday (see link below):
https://www.battlegroundshow.co.uk/
I had the pleasure of hosting the Wargames Development (WD) Arnhem participation game: "A Bridge Too Far", that went down really well with the 'participation game punters' (see below, the classic well-trodden WD [courtesy of the designers, John Armatys and Jerry Elsmore] game in the foreground and I helped with a second game inspired by Phil Sabin's "Take That Bridge" in the background - where US Paratroopers try to rush a bridge on the outskirts of Eindoven, against randomly generated enemies [which could be fake or real, you don't know unless they start shooting]):
This certainly was a read from the "sharp end" of Afghanistan combat with a spoiler alert, after surviving and thinking that is it for Captain Beattie he goes back for more (see below, the cover seems to sum up teh combat very well):
Long overdue, but here it is! CoW 2024 at Missenden Hall,
There were so many games in parallel sessions that you could have attended CoW 2024 (and apart from the all inclusive plenary game) you could have had at least five separate parallel strand CoW experiences. Mine was fun and informative as detailed below:
Naturally I find myself surrounding by enemy Zeros, but I am distracting them from the USN bombers hunting a damaged IJN heavy cruiser!
Some how they all missed me and ACE made it back home, although the bombers missed the heavy cruiser in this game (a repeat game saw the cruiser heading to the bottom)!
The game's bits and pieces (AH's Victory in the Pacific used as a map, 1/3000 Navwar ships, Jenga Blocks and plenty of sticky labels):
The USN Admirals Plan - note serious faces of austere concentration .. [obviously a posed photograph]
And they keep on planning. Note, then there is this guy in a Hawaiian shirt on the end, getting very chummy with the US Marine Corp chap MacArther ! Yes he got promoted to C-in-C, obvious with hindsight!
The Admirals of the class of 1926 all successfully "pass" the Ship Identification "end of term test", all proudly spotting the expensive, six funnelled USS Ranger aircraft carrier - a very advanced ship, laid on the stocks with no chance of being finished in time to participate in the war.
The Great Pacific War of the 1920's starts with the Manilla Squadron in dire trouble as an elite IJN fast battlecruiser squadron tries to Copenhagen them, but thanks to the foresight of the American Admirals the modernisation of the Manilla Squadron pays off and the IJN are sent packing, though vowing to come back with reinforcements.
With "The Ticket to Manilla" as War Plan Orange the USN charges across the Pacific, sadly loosing the CV they managed to build (the USS Langley) and the seven funnelled USS Lexington to IJN air and torpedo attacks. Nevertheless they arrive in time to face the IJN Combined Fleet (without Kaga and Akagi superdreadnoughts due to slow production and lack of steel thanks to US sanctions). Both sides engage in a battleline fight and loose all their battlecruisers. The USN have an advantage in battleships and the IJN in light forces (cruisers and destroyers).
A stroke of USN tactical genius and bravery sees the damaged USN Manilla Squadron sortie and catch the IJN in a pincer move. The Japanese battleline is Trafalgar'ed and remnants escape back to the Home Islands. The Japanese sue for peace. Well played the USN!
Death before dishonour, through evasive action that really jangled the pilots nerves [lose too much cool and you are a poor flyer which is not a good thing] we survive the close AA barrage [if I had swapped that for long range ordnance we might have suppressed the AA - lesson learned, a mixed array of weapons works best]. The big bombs clobber the important Soviet Era AA radar [4pts] and almost getting a win-win with the fuel dump too [just one hit point off] and try and "leg-it" but there are bandits on our tails.
We lose a boomer to enemy A-2-A combat but thanks to the plentiful availability of A-2-A in the attack flight we down "two" fighters which make the mission an outstanding success .. I am skimping over the pilot who ejected over "No Man's Land" due to "uncool flying technique" and had to hitch a lift home in a Yellow Taxi wearing civilian clothes.
The broad landscape with a good bit of Polish strategic pointing at the key terrain feature - the bridge across the river!
The Luftwaffe's Stukas ensure "War is Hell". The Poles fought well, but the Germans were too "combined arms" for them in the end.
Pete guiding six players simultaneously playing his solitaire COIN Dice Game, with dice acting as handy game tokens [representing things in various states] as well as "things to roll" - the amount of dice rolling was deafening! I stood on the side lines and watched this one as I was still mentally exhausted from putting on The Great Pacific War just prior to this, but need to play it. Perhaps in a quiet moment in CoW 2025 Pete can take me aside with a pint in hand to show me it again!
Plenty of helicopters, Norman Knights and Hoplites, so what is not to like? Supplementing existing collections and periods.
Plenty of "New Rules" courtesy of the stable of senor Trebian, for periods I want to get into!
Old rules, but still the period is interesting and ideas are great to explore.
My personal weakness - other people's lead, end of collections and odds and sods, that could fit in somewhere (possibly) to my old collections. Pennies well spent I think, as the alternative is much more expensive late night Internet purchases, that you probably regret the next day! Well that is my excuse ;)
Finally - the things that you never thought you would see again and missed getting first time round. A personal soft spot for me 2000AD, Judge Dredd RPG. A classic despite what Enzo the dog thinks about it!
And take a deep breath, sir all the above, mixed with great food, alcoholic drinks and good company. Fantastic event, I can recommend it to one and all.
More details of Wargames Developments can be found at: https://wargamedevelopments.org/
I know bookings for CoW 2025 are now open to the General Wargaming Public, come on in the water is lovely https://wargamedevelopments.org/event/cow-2025/ if you have read this far you will probably enjoy it!
This makes a welcome change from my usual Audible listening to a book behaviour, actually opening and leafing through the pages of a physical book. I found it most enjoyable (see below, I also found it a different form of history from the norm, as you stepped inside the mind of a British Army infantry officer as his career built up to the expectation of combat and then experienced the elephant, albeit the new asymmetrical warfare of Afghanistan):