Here is my first attempt at a simple Terrain Generator for the Fire and Movement game from Phil Sabin's Simulating War book. I took a basic version of the software to Connections UK 2016 (see below, no more do you need to spend all that time rolling forty eight pairs of d6's to generate a random 2D battlefield):
Note: I have gone for a basic home-spun (retro) 'make-it-yourself" feel that does a basic job for the wargamer, hence the off-set squares instead of hexes. A cheap trick picked up from Naval Wargaming without a plentiful supply of hex paper to hand (I should say before the era of desk-top publishing but that would accurately age me somewhat). It runs in a browser with a mixture of HTML5, CSS3 and JavaScript. Something that a second year (or someone just having completing their first year with good web-grades) Computer Science graduate could do.
PS: I hope to distribute the code on a MIT Open Source Licence via Phil Sabin's web-site in the near future,
3 comments:
The brick-pattern trick has been around awhile--Gary Gygax mentioned it in a newsletter back in 1979. I don't know where he got it from, however.
Chris Johnson
Good work Geordie, development continues apace!
Hello Chris,
Gary Gygax now there's a name from the 80's ;)
Days when grid paper was exotic
Hello Monty,
Been working in the back room on this one
Cheers
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