Friday, 31 January 2020

Skeletons ... Just Because ...

No self-respecting fantasy Evil Lord of Darkness, Necromancer or Demi-Lich can ever have enough of them .. a bucket of skeletons (see below, they looked too cute not to get - honest, even a Paladin with a few spare gold coins couldn't pass them up):


They are really nice (see below, they are somewhat understated models from what I have come to expect from Game Workshop - uber swords and horns etc):


Something to scare the pants off your classic "First Level Adventurer" party as they turn the dungeon corridor corner .. "Turn foul beasts!" says the Cleric, but "Oh, I forgot I have to wait until I reach Second Level to do that now! [5th Ed!]" (see below, "You are passing the graveyard and notice the full moon is out .. you are surprised to find a hoard of angry skeletons coming at you!" said the DM in a sort of plausible but non-explanatory way .. "roll for initiative!" [Evil laughter]):


A close up of the nice sculpting (see below, this half skeleton was made out of some of the left over bits, lots to be fair - mostly weapons as you had the choice of a lot of swords or spears, I just mixed them up for an ad-hoc battle group):


All now put away in "cleaned up" butter plastic container waiting for their "painting day"!

Thursday, 30 January 2020

Blitzkrieg Germans .. an Unexpected Project

I remember swearing blind that I was not going to deviate from WWII 20mm collection, that was hard enough to "cover" (and I literally meant cover in all nationalities 1939-45) and this resulted in a huge pile of plastic I admittedly enjoy making - more modelling than wargaming battles, although this is something I wish to change. I want all of my models to in effect fulfil their wargaming destiny and fight across the tabletop, even if in only the merest of skirmishes. I gave into scale creep madness many years ago and now sighed despondently as I found myself buying a set of 28mm Biltzkrieg Germans from Warlord Games (see below, beautiful artwork, beautiful models and a dream to put together - although I have sore hands after the end the assembly process):


So thinking that the early war Germans conformed to the later war formations I sketched out my platoon order of battle (OoB). No that seemed I could almost get a platoon out of a single box (see below, what could possibly go wrong?):


So I started assembly the Germans conscious that I would need a lot of rifles and few few SMGs (see below, the first one is just an experiment to get the rhythm of the factory process):


These Germans were "justified" in my mind's eye as "good opposition" for my Stalingrad Germans .. although the real reason was that everyone else [four unnamed people] who was wanting to play a 1940 Blitzkrieg Chain of Command Campaign wanted to be Belgians, French or BEF. At this point I have collected and painted a 1942 Stalingrad Russian force, I had some boxes of late war Brits and Yanks, but as of yet .. no Huns. So the time seemed right (see below, half a squad, or should I say the first sprue, one MG34 gunner and five rifles; I am consciously ignoring the sexy SMGs for the German NCOs): 


Then comes the sting in the tail, I discover to my horror that there seemed to be no manpower shortage in the 1940 Heer organisations as that every platoon [unless you were designated "Second Wave"] had four squads (see below, I had to re-sketch my OoB - only to discover I needed another box of figures):


My first squad was complete (as in assembled) but instead of being a third the way hone I was only a quarter - akin to running a marathon uphill (see below, I am happy with the look and feel of these guys - even though there will be quite a lot of them):


The completed box almost got me three squads but I was two figures short in the end. This did give me artistic license in putting together the Platoon Command (see below, note the Platoon Command gave me an officer with pistol [Luger of course] and a senior NCO with "machine pistol"):


I have ordered and am now awaiting a second box ;)

Wednesday, 29 January 2020

Hero Quest .. Classic Games Workshop .. Scenario One - The Maze Runners

A classic game from my childhood or certainly late-teens to early twenties (aka the glorious 1990's) that shame on me I had not played (a bit like Space Crusade I picked in a later life 'second wind'), but thanks to the gaming club I have helped start at work, an opportunity came my way (see below, a bucket of classic Games Workshop unpainted Orcs waiting to trap and kill unwary adventures - by the way 'unpainted' figures fetch a better price, still on the sprue even more so?):


Scenario One: The Maze was described as a "live-fire test" for the four adventurers who under the tutelage of a sort of High Level NPC Wizard. Live and get out of the Maze (filled with low-level monsters) than congratulations and you have "the job" which will ultimately lead to your certain death, as is the way with fantasy RPGs - but offer you the chance to gain fame and fabulous riches along the way (or so the story goes). The official game report published to work colleagues is shown below:

"The inaugural session of the 2020 Game Club met last night to play the 1990's classic game Hero Quest (yes, a time before some of the players were born), it being the forerunner of many a modern fantasy game and basically a simplified version of D&D. 
The now legendary Game (Dungeon) Master "N" took the adventurers; a slight of foot Elf, a muscle bound Barbarian, an apprentice Mage and "Stumpy" The Dwarf through a dangerous Maze full of traps, enchantments, treasure and monsters (Note: "N" said he went easy on us ... Ming the Merciless evil laughter trails off into the distance). 
Despite an early scare to the Mage [a sword thrust from an Orc hurt more than his feelings] all the adventurers got out alive and the quest was completed with "Best Adventurer Award" (or rather first out of the dungeon) on the night going to "S" and her fleet of foot Elf. True to form "Stumpy the Dwarf" was last out of the dungeon (blame it on those little legs and not the fact that he was continually looking for gold in the corners of rooms, but he did find enough to buy a shiny new spear), after a hesitant start the Barbarian killed a lot of things (aka dice-rolling Orc killing spree) and the Mage was just content to get out alive after a close encounter said Orc mentioned earlier. All-in-all great fun, thanks to "N" for putting a great game on, although he said 'No more Mr Nice Guy next time' .. nice to meet a DM who doesn't bear a grudge!"
In typical absorbed player mode everybody forgot to take photos while we were playing so posed a typical "dungeon scene" afterwards (see below, Orcs and mages don't mix, I hope he has a fast acting spell left in his head!): 


For a game as good as this, I usually go out and buy it without hesitation, however you are more likely to inherit a Hero Quest set than to be able buy one. They go for silly prices on eBay as it is long "out of print"! Any hopes of a reprint from Games Workshop? I would not hold my breath on that one!

Monday, 27 January 2020

Cruel Seas - US PT Boat

I almost dipped into "What to do Projects Bag" today, I was literally on the verge of "random number" for inspiration .. then I spied a sprue of US PT Boats donated to me by a friend (Renko). So out with the glue and a member the "Ghost Fleet" (aka models still on the sprue) became "one ready for painting" (see below, armed to the teeth and ready to have a go at a Japanese Transport, Submarine Chaser, Destroyer or Battleship):


Intend to actively play "Cruel Seas" (or at the very least use the models) but may have to pay a trip to David Manly's blog to crib up on some torpedo and spotting ammendments.

Sunday, 26 January 2020

War on the Rocks - Interesting Article

Courtesy of a Paxsims link - Wargames the American military pull apart in their wargame design course:

  • A Distant Plain
  • One Deck Dungeon
  • Castle Panic
  • Pandemic
  • Descent
  • Persian Incursion
  • Dominion
  • Starship Samurai
  • Dragonwood
  • Terraforming Mars
  • Hero Realms
  • A Fox in the Forrest
  • Memoir '44
  • The Grizzled
  • Mice and Mystics
  • Twilight Struggle

See full article at: https://warontherocks.com/2020/01/reflections-on-teaching-wargame-design/