The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Showing posts with label Space Crusade. Show all posts
Showing posts with label Space Crusade. Show all posts
Friday, 22 November 2024
When in need of painting inspiration .. just paint Sci Fi or Fantasy, nobody can say you are wrong!
Games Workshop "late 1980's or early 1990's era" Space Orcs for Space Crusade which is an early (or just before) Xmas painting project, where I intend to run a retro Space Crusade game for my original D&D friends (see below, early stages of work):
Labels:
28mm Science Fiction,
40K,
Games Workshop,
GW,
sci-fi,
science fiction,
Space Crusade,
Space Hulk,
Space Orcs
Thursday, 10 June 2021
Bad Boys But They Look So Good .. Tyranids ...
You gotta love the bad guys sometimes, particularly when they are of the deadly reptilian kind (see below, two enjoyable painting projects of yesteryear - Games Workshop Tyranid Warriors):
Also perfect for inclusion in a game of Stargrave methinks!
Friday, 23 October 2020
So I got some "Space Marine Command Figures" - Why do I bother with GW figures?
I do not consider myself a Games Workshop 40K wargamer - not at all. The toys I have amassed over the years (decades) are bought purely out of the Sci-Fi feel good factor - spawned I think from the sculpts and art work rather than belief in their universe (Note: GW have still done very well out of me). No I am not a 40K gamer per se, I do not possess the complete 40K Orc hide-bound rule tome for one thing. I do not posses any complete "army". I have a basic knowledge of the 'sequence of play' from a starter/primer magazine used to lure people in but I am sure I would be torn apart in a "competitive shop game". Over the years I have acquired various "now out of date" Codex's from second hand shops or bought some new (Tau, Necrons and Tyranids - now out of date) to assist painting and modelling, but artwork first or a cheap bargain is my motto. All this is not going to stop me from buying some Space Marine Command characters (old school, not Primus) .. because I see a use for them in an expanded Space Crusade system (see below, I class these as "character painting projects"):
My children, well my eldest son for now, have inherited my Sci-Fi and fantasy troops as I was running out of space in the loft so they surreptitiously "moved into a downstairs bedroom" (I should really call it a tactical loan). I have never fought a Warhammer 40K with my "own" troops but have enjoyed an intro squad game at a shop (they were very complementary about my Tyranids). The one club game I once played was with other peoples toys (Orcs [me] versus Chaos Space Marines) and frankly was a terrible experience, as I was one half of a historical gamer pairing trying to understand the system, thankfully some "grown-up" (middle-aged) teenagers came over to help and salvaged something. I didn't even get to do a proper "Waagh" ;)
My children, well my eldest son for now, have inherited my Sci-Fi and fantasy troops as I was running out of space in the loft so they surreptitiously "moved into a downstairs bedroom" (I should really call it a tactical loan). I have never fought a Warhammer 40K with my "own" troops but have enjoyed an intro squad game at a shop (they were very complementary about my Tyranids). The one club game I once played was with other peoples toys (Orcs [me] versus Chaos Space Marines) and frankly was a terrible experience, as I was one half of a historical gamer pairing trying to understand the system, thankfully some "grown-up" (middle-aged) teenagers came over to help and salvaged something. I didn't even get to do a proper "Waagh" ;)
My hope is to recycle these troops 'character' into exploring "The Black Fortresses" (modern versions of the Space Hulks to my mind) akin to move-style horror RPG. I'll mix in other ranges. So although for 90-95% time I enjoy ignoring GW, I still like that they are there - particularly as I will freely borrow from their paint ranges and techniques.
Saturday, 13 October 2018
What can you learn from 1994 Knowledge? (4) Painting End Point
The "painting" end point (see below, quite pleased with it if I do say so myself, basing and varnishing still yet to be done):
The retro-painting experiment concluded. This time I cheated and jumped forward in time for advanced "decal technology" whereas in 1994 my counterparts (as per the 'Eavy Metal painting guide) it hard; it was a case of "hand painting" tactical signs onto (multiple) shoulder pads (now that would have simply have broken me into pieces on the floor!). The glorious Humbrol Decalfix appeared alsi to prep the area, soften the decal and seal it to the plastic afterwards. So it was a case of snipping the relevant pieces from multiple GW Decals sheets and the results are shown (see below, front facing Devastator Squad):
The paint tray to the rear shows the Warhammer 40K "Army Sign" affixed on the right rear lower leg of Space Marine armour (again in 1994 it was hand painted; hysterical laughter in the background). Now, for better or worse I have my first Space Marine tactical unit, a Devastator Squad (see below, pity I really should have started with a basic Tactical Squad as this is deemed an asset to the Order of Battle - but I didn't have those figures and they ain't cheap, cheap):
From a distance you cannot see the detail so here are a few close-ups (see below, hear after taking the guys photo I noticed a paint smear/dot [yellow] on the red casing - opps - I cleared it up afterwards - but just goes to show you the camera never lies):
Space Marine "look mean" (see below, note the inverted Omega decal on the left shoulder pad. What I like here is that there is no black lining but shades of darker blue and blue ink - really effective):
The close ups nicely show up the "extra detail on the eyes" that the 'Eavy Metal guide recommended. Also note the right shoulder pad armour has inverted V (lambda?) of the Devastator Squads tactical sign and the roman numeral ten (even in 40K?), denoting the "Tenth Squad" of the "Second Company" (Yellow shoulder pads, I am getting the complete nerd now)! Ready to drop into battle, sir! (see below):
OK that was a good painting journey. I found out that figures could look much better paradoxically with less paint, also always water paint down (it flows much better) and do not repaint over areas for the sake of painting because you think you have to. I also need to take a course in "sensitive brush care" (a really bad old habit) as I load the brush with way too much paint - even though I thought I wasn't! Yep, I feel good for the experience - I thank you GW your painting guide of 1994 actually works and stands the test of time!
PS: It seems a pity not to varnish and base them, so there may be a follow up post. I am also intrigued to go along and get "taught to play" on an "adult beginners evening session". I may get the kids interested in wargaming this way - the model Spitfire didn't seem to work!
PPS: The main thing is getting some advantage from these techniques across over to my historical ranges. I am thinking British Infantry in 28mm Napoleonic or Colonial!
The retro-painting experiment concluded. This time I cheated and jumped forward in time for advanced "decal technology" whereas in 1994 my counterparts (as per the 'Eavy Metal painting guide) it hard; it was a case of "hand painting" tactical signs onto (multiple) shoulder pads (now that would have simply have broken me into pieces on the floor!). The glorious Humbrol Decalfix appeared alsi to prep the area, soften the decal and seal it to the plastic afterwards. So it was a case of snipping the relevant pieces from multiple GW Decals sheets and the results are shown (see below, front facing Devastator Squad):
The paint tray to the rear shows the Warhammer 40K "Army Sign" affixed on the right rear lower leg of Space Marine armour (again in 1994 it was hand painted; hysterical laughter in the background). Now, for better or worse I have my first Space Marine tactical unit, a Devastator Squad (see below, pity I really should have started with a basic Tactical Squad as this is deemed an asset to the Order of Battle - but I didn't have those figures and they ain't cheap, cheap):
From a distance you cannot see the detail so here are a few close-ups (see below, hear after taking the guys photo I noticed a paint smear/dot [yellow] on the red casing - opps - I cleared it up afterwards - but just goes to show you the camera never lies):
Space Marine "look mean" (see below, note the inverted Omega decal on the left shoulder pad. What I like here is that there is no black lining but shades of darker blue and blue ink - really effective):
The close ups nicely show up the "extra detail on the eyes" that the 'Eavy Metal guide recommended. Also note the right shoulder pad armour has inverted V (lambda?) of the Devastator Squads tactical sign and the roman numeral ten (even in 40K?), denoting the "Tenth Squad" of the "Second Company" (Yellow shoulder pads, I am getting the complete nerd now)! Ready to drop into battle, sir! (see below):
OK that was a good painting journey. I found out that figures could look much better paradoxically with less paint, also always water paint down (it flows much better) and do not repaint over areas for the sake of painting because you think you have to. I also need to take a course in "sensitive brush care" (a really bad old habit) as I load the brush with way too much paint - even though I thought I wasn't! Yep, I feel good for the experience - I thank you GW your painting guide of 1994 actually works and stands the test of time!
PS: It seems a pity not to varnish and base them, so there may be a follow up post. I am also intrigued to go along and get "taught to play" on an "adult beginners evening session". I may get the kids interested in wargaming this way - the model Spitfire didn't seem to work!
PPS: The main thing is getting some advantage from these techniques across over to my historical ranges. I am thinking British Infantry in 28mm Napoleonic or Colonial!
Sunday, 7 October 2018
What can you learn from 1994 Knowledge? (3) Well "old stuff" is still "good stuff" [smiley emoticon]
My retro painting experience continues. It is an exercise in 'sticking to the script' and keeping faith with the method, even if it is counter intuitive to the normal way in which I paint. However that is "why" I am doing it, to unlearn mal-rules or find new (better) ways of painting! Here is when the Space Marines take on their distinctive armour "shading" comes to the fore (see below, "first highlight" is basic Vallejo Game Colour Ultra Marine [the base colour was 50% Imperial Blue and 50% Ultramarine Blue] - Note: the Space Marines to the far back right are three previously completed examples from Space Crusade, all nice with decals applied - they seem a brighter blue as I used Vallejo Colour Magic Blue as a final highlight, not making the Ultra Marines Blue paler with a touch of white):
I like the end result, but more importantly discover that I can get good results by putting on far less paint, watering down the paint (quite critical as it turns out) and "being brave" and letting the layers be distinctive. My attempts at multi-layering just meant that the paint built too quick up on the model. The surface of the model became uneven because of the "thick paint" not being uniform - watering down was being sadly missed here. The same batch receive the final "white + Ultramarine Blue" second highlight layer. The should pads were also given Yellow Company colours (see below, reading my Space Marine Codex this reads in 1994 as the Second Company - in 2018 this yellow seems to have been replaced with a sexier gold look):
The good news with the "scripted method" is that the amount of painting (and paint) gets successively less. I seems to be painting the figure almost fully "three times: Shade, Base and Highlight. With teh Base, Shade and First and Second Highlights, this perversely only seems to be like painting teh figure twice. It seems to be as third as fast but not that particularly "fast in real time" as I have been 'on and off' these in taking me about a fortnight.
I like the end result, but more importantly discover that I can get good results by putting on far less paint, watering down the paint (quite critical as it turns out) and "being brave" and letting the layers be distinctive. My attempts at multi-layering just meant that the paint built too quick up on the model. The surface of the model became uneven because of the "thick paint" not being uniform - watering down was being sadly missed here. The same batch receive the final "white + Ultramarine Blue" second highlight layer. The should pads were also given Yellow Company colours (see below, reading my Space Marine Codex this reads in 1994 as the Second Company - in 2018 this yellow seems to have been replaced with a sexier gold look):
The good news with the "scripted method" is that the amount of painting (and paint) gets successively less. I seems to be painting the figure almost fully "three times: Shade, Base and Highlight. With teh Base, Shade and First and Second Highlights, this perversely only seems to be like painting teh figure twice. It seems to be as third as fast but not that particularly "fast in real time" as I have been 'on and off' these in taking me about a fortnight.
Wednesday, 26 September 2018
What can you learn from 1994 Knowledge? (2) There "IS" another way of doing things!
Following slavishly to the letter of the painting instructions my troop of Ultra Marines (plus Terminator) get the base coat treatment - Vallejo Game Colour 50% Imperial Blue mixed with 50% Ultramarine Blue (see below):
Then the shade colour (Vallejo Game Colour Imperial Blue) follows (see below, if truth be told I might have been a little too sloppy for my liking):
Next is to continue the base/painting to cover the other colours too! If I am learning anything so far it is to put less paint on the figure, mix or rather dilute with water and be a smart/clean but less fussy (or rather more subtle) with the brush.
Then the shade colour (Vallejo Game Colour Imperial Blue) follows (see below, if truth be told I might have been a little too sloppy for my liking):
Next is to continue the base/painting to cover the other colours too! If I am learning anything so far it is to put less paint on the figure, mix or rather dilute with water and be a smart/clean but less fussy (or rather more subtle) with the brush.
Thursday, 24 May 2018
When I need to just to "reset my thoughts" .. I paint Sci-Fi, the "trashier the better" ;)
From a gratuitous Space Marine Terminator (from my "holiday toy shop sale moment") that in intend to use in Space Crusade (see below, I have not decided which 'Chapter' to bulk up - his 'native' land is the Ultra Marines):
To a variety of randomly collected "charity shop" Space Marines - again destined to await a hideous fate in an interstellar Space Hulk (see below, once primed they got the Sepia Wash treatment):
And it is just plain fun! And I feel cleansed afterwards. Not bugged by the demon of historical accuracy .. whatever goes in Sci-Fi and that's why I randomly collect it. This stuff is GW but that is just chance ;)
To a variety of randomly collected "charity shop" Space Marines - again destined to await a hideous fate in an interstellar Space Hulk (see below, once primed they got the Sepia Wash treatment):
And it is just plain fun! And I feel cleansed afterwards. Not bugged by the demon of historical accuracy .. whatever goes in Sci-Fi and that's why I randomly collect it. This stuff is GW but that is just chance ;)
Wednesday, 4 October 2017
Necrons ... Just because they looked GOOD being so BAD!
Sometimes I cannot help myself or should that read most of the time? It is that SHINY feeling. I do not actively play GW 40K but I do like the Necrons, Tau and Tyranids models .. and come to think of it (some of the) Adeptus Mechanicus "robotic men". And somehow I have a large collection (well large to my mind when I didn't expect to have any at all) of those things called "Space Marines" .. you might of heard of them. So when I saw these particular Necrons I immediately failed my Wisdom check for "scary robots of death" (see below, cash exchanged hands .. same old story):
Killer Death Robot (Style A) #1:
Killer Death Robot (Type B) #2:
Killer Death Robot (Type A again) #3:
Killer Death Robot (Type B again) #4:
Killer Death Robot (Type A again, again .. my favourite style) #5:
As per my usual attitude to GW kits, I just stick things together for aesthetics rather than their corpus or rule sets (limited eBat resell perhaps but that is not what I got it for). Here I broke their pedantic rules with glee mixing weapons from the wrong types of figures .. cast me into the pit of shame, I dare you ;)
They don't care they anymore they got my money. I should really move over to the Kick Starters, bigger bucks but you get the benefit of a bulk buy!
Killer Death Robot (Style A) #1:
Killer Death Robot (Type B) #2:
Killer Death Robot (Type A again) #3:
Killer Death Robot (Type B again) #4:
Killer Death Robot (Type A again, again .. my favourite style) #5:
As per my usual attitude to GW kits, I just stick things together for aesthetics rather than their corpus or rule sets (limited eBat resell perhaps but that is not what I got it for). Here I broke their pedantic rules with glee mixing weapons from the wrong types of figures .. cast me into the pit of shame, I dare you ;)
They don't care they anymore they got my money. I should really move over to the Kick Starters, bigger bucks but you get the benefit of a bulk buy!
Tuesday, 30 May 2017
"Tech-3, Tech-3! Affirmative! You are cleared to land! Mission is GO! Repeat GO! GO Space Marines"
Mission: Tactical half-squads from Space Marine Chapters Blood Angels, Ultra Marines and The Imperial Fists to cause a diversionary raid on a flank (Grid Sector 55-2A) of Warp Ship Leviathan, prior to main assault going in. Event-21 (main assault) will trigger immediate evacuation to mother ship. Primary mission secure temporary perimeter without loss of assets until Event-21 signal received for immediate re-deployment to main assault formation.
And so the mission starts: Episode Four of The Space Crusade "A Quick in and Out!" What could go wrong?
Mission Transcript: Blood Angels Insertion Phase
[Sgt: Hammer] "Mission Control, confirm Blood Angels are down and bridgehead established. Preliminary scan complete .. residual alien traces detected behind bulkhead Z05, attack formation SPEAR OF DESTINY, Sergeant to the head .. door blown, I see it! Humanoid eliminated. Troopers form defensive perimeter to assess situation. Groc, Rookies! Don't cluster. I said no clustering, this Zone is still HOT! Spread out! Movement detected in sector Red-2, multiple traces, high tech or mechanised trace signatures. Confirmed .. Enemy Chaos Marines. Iincoming round ... ... Groc! Groc! Troopers Down!" pause "All of them! Repeat "ALL OF THEM". It's a trap they came from the vents! Engaging Chaos forces, they won't take me so easy! Switching to head cam. FOR THE IMPERIUM, BLOOD ANGELS NEVER RETREAT!" [Transmission End]
The Blood Angels landing triggers an immediate counterattack by a half squad of Chaos Space Marines that (in fairness) manages to "get lucky" and target a cluster missile in the tight confines of a corridor. The damage effect of "three hits" exceeds the protective armour of two and takes out all the Blood Angel Troopers within the blast zone, "Gulp" (see below, Chaos never has it so good, thirty victory points to Chaos and it's still turn one!):
Seen from the killer's perspective, the Chaos Space Marine Heavy Weapon Drone (Note: Those of "keen sight" [GW modelling aficionados] may detect I am 'filling in' for the official figures (of Space Marines) with Tau ones, as I had the latter "close to hand and painted"). The Drone has "Line of Sight" (LOS) after moving out from its hidden position (see below, the Space Marine's mission already seems to be in jeopardy [ED: I can say with glee being the Chaos Commander]):
Mission Transcript: The Imperial Fist Insertion Phase
[Sgt Doom] "Fists down! All quiet. Repeat, All quiet. Scan reveals partial trace scan but all distant and receding. Troopers for m perimeter defence. Code: Epsilon. Caution, Accessing situation. Sounds of heavy incoming fire coming from Red-2. Repeat "bridgehead in sector Yellow-2 achieved! Praise to the Emperor" [Transmission End]
The Imperil Fist sector is strangely quiet (Sarge I don't like it [Ed: My eldest son was sitting in for the regular until he arrived so I wasn't trying to kill him fast]), most of the Chaos blips seem to be moving "away" from the incursion, regrouping? Then out of a concealed passageway a grotesque humanoid Chaos creature (a nominal orc) sprung out at a surprised Space Marine Trooper and engaged him in Hand-2-Hand combat (see below, middle right, [Ed: OK I wasn't going to be easy on him]):
Mission Transcript: The Imperial Fist Mission Post Insertion Update Data Burst
[Sgt Doom] "Trooper down! Trooper Down! Where did that THING come from? Form Perimeter defence. Mutual zones of fire, repeat no one gets isolated!" [Transmission Ends]
The Chaos "hit and run" tactics seem to be working better than could have been suspected (lucky dice [Ed: Slight pang of remorse, but no much as that is another 10 points]). The Imperial Fists hit back by dispatching a Gretchin/Necron (delete as applicable) servo droid but then all returns to "quiet" (see below):
Meanwhile in the Ultra Marine sector (Note: Nice decals) the Space Marines fan out and deploy. Again everything seems to be avoiding contact. The Space Marines are drawn forwards. All three half-tactical squads are separated from one another (giving no mutual support). The Ultra Marine Commander also forgot about his equipment card that could be used to reveal the identity of three random blips (Ed: To be fair so had I, but by now he should have been a veteran, it can be tough in the Corp). Then three of those random blips revealed themselves. Just a Dreadnought and two Kiler Androids.
Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#1
[Sgt Tosh] "Negate that. Landing Zone active, the big one is coming my way with two side-kicks in toe. Priming Mega Bomb, I'm gonna settle this thing Hand-2-Hand" [Transmission Ends]
Multiple things happen in quick succession. A Gretchin throws a fragmentation grenade that bounces off the two Space Marines playing "tail end Charlie" spooking them. The Hand-2-Hand combat goes very badly for Sgt Tosh and he disengages with a single hit point left. A killer Android tries to follow up but is cut in two by the Ultra Marines infamous Power Chain Sword [Ed: Cannot have it all my own (Chaos) way].
Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#2
[Sgt Tosh] "Situation BLUE! Repeat situation BLUE. Initiating Medi-Pack Heal [Ed: Back to full hit points, damn]. No more Mega Bombs left but I'm going back in [Ed: Ooops Chaos may not get those good combat rolls a second time]" [Transmission Ends]
To the stunned horror of the gathered Space Marine Commanders (all Chapters) the Hand-2-Hand is almost an exact duplicate of the first one. Despite a "Double Attack" Order by the Ultra Marines the dice of Chaos laugh at the upstart Space Marines threat. The "Double Attack" becomes just a way of hurting Sgt Tosh twice. Grimacing Tosh again retires to the relatively safe bulkhead (with a single hit point again), only to then hear the piecing scream of two Ultra Marines dying with the sound of "Genestealer!" in his internal com unit. [Ed: Another fifteen points to Chaos, I have no fear of being turned into "chaotic primordial soup" for a bad performance now! In fact if I hold onto this lead I will be promoted and win the campaign. Careful, pride comes before a fall!]. The only "blot" on this turn is when I attempt to annihilate the last remaining Ultra Marine Troopers my "humanoids" are stopped in their tracks (see below, so are the unflattering whims of Chaos):
The Blood Angel Commander is surrounded and taking hits, though killing anything that dares to come within range of his sword arm. Still there are two Chaos Marines Heavy Weapons making his life hard, a hoard of green things in the distance and a Killer Android moving up close. Not looking good. Bad news comes from the Imperial Fists sector as they lose another trooper [Ed: Another five victory points]. There is no way out for the Space Marines. The tactical half-units are too battered to fight their way to give mutual support without being isolated from their docking claw exit points. The Blood Angel Commander will have to tough it out (see below):
Incoming Mother-Ship Transmission:
[Commander Beal] Event-21 Recall [Transmission Ends]
"Event-21" is triggered (as the finite time duration of the game we set expires, people have things to do and families to go back home to). The Blood Angels and Ultra Marines have cannily kept "blind grenades" which mean a clean escape. The Imperial Fists briefly tinker with the concept of taking a few more Chaos with them but the thought of a Genestealer on the prowl, at least two androids and an undamaged Dreadnought soon change their minds.
So ends the "Space Crusade" in Sector "Olaf-Gamma-5" as Chaos begins its rightful place or rather reign in this small part of the mega-universe. The Space Marine Fleet hastily disengages (I am sure the Inquisition will have something to say about this debacle) in disgrace while the Chaos Commander is raised to the glory and status of being a Hero of Chaos, which on the downside means he gets assimilated with some strange Chaos creature that resembles a giant squid (but gets brilliant telepathic powers, that send him completely insane) .. his mother would definitely not recognise him now, she thought the tattoo was bad enough.
Next stop ... a few summer nights in the pub discussing tactics ... and then Frost Grave in the autumn when the nights draw in. Thanks for the memories gents!
And so the mission starts: Episode Four of The Space Crusade "A Quick in and Out!" What could go wrong?
Mission Transcript: Blood Angels Insertion Phase
[Sgt: Hammer] "Mission Control, confirm Blood Angels are down and bridgehead established. Preliminary scan complete .. residual alien traces detected behind bulkhead Z05, attack formation SPEAR OF DESTINY, Sergeant to the head .. door blown, I see it! Humanoid eliminated. Troopers form defensive perimeter to assess situation. Groc, Rookies! Don't cluster. I said no clustering, this Zone is still HOT! Spread out!
The Blood Angels landing triggers an immediate counterattack by a half squad of Chaos Space Marines that (in fairness) manages to "get lucky" and target a cluster missile in the tight confines of a corridor. The damage effect of "three hits" exceeds the protective armour of two and takes out all the Blood Angel Troopers within the blast zone, "Gulp" (see below, Chaos never has it so good, thirty victory points to Chaos and it's still turn one!):
Seen from the killer's perspective, the Chaos Space Marine Heavy Weapon Drone (Note: Those of "keen sight" [GW modelling aficionados] may detect I am 'filling in' for the official figures (of Space Marines) with Tau ones, as I had the latter "close to hand and painted"). The Drone has "Line of Sight" (LOS) after moving out from its hidden position (see below, the Space Marine's mission already seems to be in jeopardy [ED: I can say with glee being the Chaos Commander]):
Mission Transcript: The Imperial Fist Insertion Phase
[Sgt Doom] "Fists down! All quiet. Repeat, All quiet. Scan reveals partial trace scan but all distant and receding. Troopers for m perimeter defence. Code: Epsilon. Caution, Accessing situation. Sounds of heavy incoming fire coming from Red-2. Repeat "bridgehead in sector Yellow-2 achieved! Praise to the Emperor" [Transmission End]
The Imperil Fist sector is strangely quiet (Sarge I don't like it [Ed: My eldest son was sitting in for the regular until he arrived so I wasn't trying to kill him fast]), most of the Chaos blips seem to be moving "away" from the incursion, regrouping? Then out of a concealed passageway a grotesque humanoid Chaos creature (a nominal orc) sprung out at a surprised Space Marine Trooper and engaged him in Hand-2-Hand combat (see below, middle right, [Ed: OK I wasn't going to be easy on him]):
Mission Transcript: The Imperial Fist Mission Post Insertion Update Data Burst
[Sgt Doom] "Trooper down! Trooper Down! Where did that THING come from? Form Perimeter defence. Mutual zones of fire, repeat no one gets isolated!" [Transmission Ends]
The Chaos "hit and run" tactics seem to be working better than could have been suspected (lucky dice [Ed: Slight pang of remorse, but no much as that is another 10 points]). The Imperial Fists hit back by dispatching a Gretchin/Necron (delete as applicable) servo droid but then all returns to "quiet" (see below):
Meanwhile in the Ultra Marine sector (Note: Nice decals) the Space Marines fan out and deploy. Again everything seems to be avoiding contact. The Space Marines are drawn forwards. All three half-tactical squads are separated from one another (giving no mutual support). The Ultra Marine Commander also forgot about his equipment card that could be used to reveal the identity of three random blips (Ed: To be fair so had I, but by now he should have been a veteran, it can be tough in the Corp). Then three of those random blips revealed themselves. Just a Dreadnought and two Kiler Androids.
Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#1
[Sgt Tosh] "Negate that. Landing Zone active, the big one is coming my way with two side-kicks in toe. Priming Mega Bomb, I'm gonna settle this thing Hand-2-Hand" [Transmission Ends]
Multiple things happen in quick succession. A Gretchin throws a fragmentation grenade that bounces off the two Space Marines playing "tail end Charlie" spooking them. The Hand-2-Hand combat goes very badly for Sgt Tosh and he disengages with a single hit point left. A killer Android tries to follow up but is cut in two by the Ultra Marines infamous Power Chain Sword [Ed: Cannot have it all my own (Chaos) way].
Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#2
[Sgt Tosh] "Situation BLUE! Repeat situation BLUE. Initiating Medi-Pack Heal [Ed: Back to full hit points, damn]. No more Mega Bombs left but I'm going back in [Ed: Ooops Chaos may not get those good combat rolls a second time]" [Transmission Ends]
To the stunned horror of the gathered Space Marine Commanders (all Chapters) the Hand-2-Hand is almost an exact duplicate of the first one. Despite a "Double Attack" Order by the Ultra Marines the dice of Chaos laugh at the upstart Space Marines threat. The "Double Attack" becomes just a way of hurting Sgt Tosh twice. Grimacing Tosh again retires to the relatively safe bulkhead (with a single hit point again), only to then hear the piecing scream of two Ultra Marines dying with the sound of "Genestealer!" in his internal com unit. [Ed: Another fifteen points to Chaos, I have no fear of being turned into "chaotic primordial soup" for a bad performance now! In fact if I hold onto this lead I will be promoted and win the campaign. Careful, pride comes before a fall!]. The only "blot" on this turn is when I attempt to annihilate the last remaining Ultra Marine Troopers my "humanoids" are stopped in their tracks (see below, so are the unflattering whims of Chaos):
The Blood Angel Commander is surrounded and taking hits, though killing anything that dares to come within range of his sword arm. Still there are two Chaos Marines Heavy Weapons making his life hard, a hoard of green things in the distance and a Killer Android moving up close. Not looking good. Bad news comes from the Imperial Fists sector as they lose another trooper [Ed: Another five victory points]. There is no way out for the Space Marines. The tactical half-units are too battered to fight their way to give mutual support without being isolated from their docking claw exit points. The Blood Angel Commander will have to tough it out (see below):
Incoming Mother-Ship Transmission:
[Commander Beal] Event-21 Recall [Transmission Ends]
"Event-21" is triggered (as the finite time duration of the game we set expires, people have things to do and families to go back home to). The Blood Angels and Ultra Marines have cannily kept "blind grenades" which mean a clean escape. The Imperial Fists briefly tinker with the concept of taking a few more Chaos with them but the thought of a Genestealer on the prowl, at least two androids and an undamaged Dreadnought soon change their minds.
So ends the "Space Crusade" in Sector "Olaf-Gamma-5" as Chaos begins its rightful place or rather reign in this small part of the mega-universe. The Space Marine Fleet hastily disengages (I am sure the Inquisition will have something to say about this debacle) in disgrace while the Chaos Commander is raised to the glory and status of being a Hero of Chaos, which on the downside means he gets assimilated with some strange Chaos creature that resembles a giant squid (but gets brilliant telepathic powers, that send him completely insane) .. his mother would definitely not recognise him now, she thought the tattoo was bad enough.
Next stop ... a few summer nights in the pub discussing tactics ... and then Frost Grave in the autumn when the nights draw in. Thanks for the memories gents!
Wednesday, 24 May 2017
Even more Sci-Fi Experimenting with Decals: Ultra Marines
Two Ultra Marines (Heavy Weapons) Troopers get some fancy decals (see below, on the right shoulder pad they get a big white "Up Arrow" which apparently means they are a "Tactical Squad" and the Roman Numeral "I" that implies they are proud members of "First Squad"):
On the right shoulder pad the ubiquitous "Ultra Marines" sign, which I must confess I originally put on upside down because I thought it should have been an "Ohm" sign from my teenage Phyics "o Level" days. I also played about and gav ethem a "lightning strike" sign on their legs as I "liked the look of it" (see below):
Next: Time to put this upgraded Sci-Fi kit into some use against the unremitting Hoards of Chaos monstrosities ;)
On the right shoulder pad the ubiquitous "Ultra Marines" sign, which I must confess I originally put on upside down because I thought it should have been an "Ohm" sign from my teenage Phyics "o Level" days. I also played about and gav ethem a "lightning strike" sign on their legs as I "liked the look of it" (see below):
Next: Time to put this upgraded Sci-Fi kit into some use against the unremitting Hoards of Chaos monstrosities ;)
Monday, 22 May 2017
More Sci-Fi Decal Experimentation: Blood Angels
The Blood Angels got the same decal treatment as their Imperial Fist cousins (see below, right shoulder badge gets the "yellow" blood droplet):
Again the first "wetting" of the decal helped in application of the decal to the figure, it dried (staying glossy), but required another later or two before the decal became compliant enough to be pressed into the figure "seemlessly", particularly over a curved surface like a Space Marine shoulder pad. In summary a bit of patience is required otherwise you "may have a "tear" followed by a "teardrop".
:(
This is all in preparation (learning curve) for a move on the Fw190-A8 decals ;)
Again the first "wetting" of the decal helped in application of the decal to the figure, it dried (staying glossy), but required another later or two before the decal became compliant enough to be pressed into the figure "seemlessly", particularly over a curved surface like a Space Marine shoulder pad. In summary a bit of patience is required otherwise you "may have a "tear" followed by a "teardrop".
:(
This is all in preparation (learning curve) for a move on the Fw190-A8 decals ;)
Labels:
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Monday, 8 May 2017
Confession: When in need for "Light Relief" and "Inspiration" .. I to turn to Science Fiction!
Why?
Because I view it as throwaway "fun" but intelligent "fun" and model-craft "fun". It is just "fun". In short it breaks the "Am I really doing this right?" painting block that can descend on me from time to time. Is that the right shade of WW2 French 1940 camouflage? Blah, for things that don't yet exist .. how can anything be wrong". The upshot is that I just 'bundle' into stuff and 'progress' is made on a great heap of otherwise dorment plastics. In this case it was preparation for my next "beer and pretzel" venerable GW Space Crusade game. It was also a great excuse to test out the Humbrol DecalFix, my least liked part of modelling, fixing "decals". So the Imperial Fists got some cute Space Marine decals (see below, left shoulder pad and very nice those 'fists' look too!):
Application of the magic DecalFix was to the "target" area on the model (in this case the Space Marine's shoulder pad) and the actual decal itself instead of water. This had the effect of creating a friendly landing spot and making the decal much more flexible and bendy to conform to the curved surfaces (see below, right shoulder pad: decal on decal, white arrow followed by a tactical Roman Numeral "I"):
One wash of the magical potion was not enough. The DecalFix dries shiny and the first application left bumps and ridges because the shoulder pads are in fact quite curvy. Another wash made the decal more pliable still (Note: Tip, watch you do not tear it) and the decal was simply pressed onto itself with good effect (see below, an ID mark placed on the Space Marine's boot, "skull" meaning "grunt" in my Science Fiction world, heavy weapon dudes got a "lightning strike" .. not as GW have it in but so what, please refer to the reason why I am doing this in the first place ):
I left them overnight to dry and then used Humbrol Matte Varnish to dull down the glossy shine and give a protective coating (see below, a half squad of Imperial Fists that simply cannot wait for their next Space Crusade mission):
A close-up shot for the Space Marines version of Signal (see below):
All-in-all a nice next step up from the basic paint job I had without decals. I may revisit these chaps at a later date with a view to doing something with those heavy weapons, a colour scheme revamp and perhaps drilling out the barrels of the guns. Pipe dreams at the moment.
They are certainly "combat ready" for the "beer and pretzels" outing number four in the Space Crusade campaign series! Watch this space for the AAR.
Because I view it as throwaway "fun" but intelligent "fun" and model-craft "fun". It is just "fun". In short it breaks the "Am I really doing this right?" painting block that can descend on me from time to time. Is that the right shade of WW2 French 1940 camouflage? Blah, for things that don't yet exist .. how can anything be wrong". The upshot is that I just 'bundle' into stuff and 'progress' is made on a great heap of otherwise dorment plastics. In this case it was preparation for my next "beer and pretzel" venerable GW Space Crusade game. It was also a great excuse to test out the Humbrol DecalFix, my least liked part of modelling, fixing "decals". So the Imperial Fists got some cute Space Marine decals (see below, left shoulder pad and very nice those 'fists' look too!):
Application of the magic DecalFix was to the "target" area on the model (in this case the Space Marine's shoulder pad) and the actual decal itself instead of water. This had the effect of creating a friendly landing spot and making the decal much more flexible and bendy to conform to the curved surfaces (see below, right shoulder pad: decal on decal, white arrow followed by a tactical Roman Numeral "I"):
One wash of the magical potion was not enough. The DecalFix dries shiny and the first application left bumps and ridges because the shoulder pads are in fact quite curvy. Another wash made the decal more pliable still (Note: Tip, watch you do not tear it) and the decal was simply pressed onto itself with good effect (see below, an ID mark placed on the Space Marine's boot, "skull" meaning "grunt" in my Science Fiction world, heavy weapon dudes got a "lightning strike" .. not as GW have it in but so what, please refer to the reason why I am doing this in the first place ):
I left them overnight to dry and then used Humbrol Matte Varnish to dull down the glossy shine and give a protective coating (see below, a half squad of Imperial Fists that simply cannot wait for their next Space Crusade mission):
A close-up shot for the Space Marines version of Signal (see below):
All-in-all a nice next step up from the basic paint job I had without decals. I may revisit these chaps at a later date with a view to doing something with those heavy weapons, a colour scheme revamp and perhaps drilling out the barrels of the guns. Pipe dreams at the moment.
They are certainly "combat ready" for the "beer and pretzels" outing number four in the Space Crusade campaign series! Watch this space for the AAR.
Labels:
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Saturday, 2 July 2016
They came from Outer Space (5): Space Crusade Mission 3 Counter-Attack
Responding to a desperate Ultra Marine plea the Blood Angels in turn requested a "return to Space Hulk" directive. The Umpire in a fit of generosity (Ed: Eh?) broke several Space Crusade Game Book rules and acquiesced "in the spirit of fair play" (Ed: A dubious wargaming concept"). The combined Blue and red teams promptly charged down the corridor in "do or die" fashion (see below):
The Red Sarge took out "Android 1" while a well place missile took out "Android 2" (Ed: Drat, oh I mean well played Space Marines!). With the passage through to the Ultra Marines 'docking clear' now clear the game seemed over .. until what is referred to as the "Bleeper Incident" took place, generated by the last Alien Event Card draw (see below):
The Bleeper Incident: The Red Sarge saluted the Blue Teams survivors and made to leave. The Blue Sarge made to return the gesture but stopped, his attention was drawn to an ominous bleep from his scanner (an advanced piece of intelligence equipment the like of which not known to the more aggressive attack minded Blood Angels). The two sergeants conferred, looked solemnly at each other, this much was seen from the live video feed back to the Mothership. Then accounts differ (Ed: Heresy some say), but one thing is for sure, the scanner was no longer functioning when the Space Marines returned to the Mothership. The official line was that a automated AI self-defence mechanism reactivated shot at The Ultra Marines Commander and luckily for the Ultra Marines the scanner took the blow. The Blood Angels Commander discharged his weapon and neutralised the threat. Faint residual traces of Chaos Dreadnought activity shortly after the Space Marine departed have not been confirmed and denied by the Space Marine Heresy Commissar. Bleeper Incident File now OFFICIALLY CLOSED .. Blood Angels and Ultra Marine survivors assigned to next HIGH INTENSITY COMBAT OPERATION.
The Imperial Fist "kill count":
A couple of cleaning Droids (advanced sweeping actions) and four Orcs/Kroots. A poor return for 100% casualty rate. New Squad assigned for operations.
The Ultra Marine "kill count":
Six cleaning Droids, thirteen Orcs/Kroots, a Genestealer, two Chaos Space Marine/Tau and a Necron Android (possibly two)
The Blood Angels "kill count":
Seven Orcs/Kroots,one Genestealer, a Necron Android, three Chaos Space Marines
The Chaos "Cull of Space Marines":
Nine Space Marine Troopers and One Space Marine Commander
The Result:
The point total was close, the Lords of Chaos were please enough to promote the Chaos Commander but the Ultra Marines squeaked them at the end.
Winner: The Ultra Marines promoted to Lieutenant (2) 2 Orders 8 Equipment Cards
Chaos Promoted to rank of Chaos Warrior (3) 2 Event Cards
Blood Angels (1) 6 Equipment Cards
Imperial Fists (1) 4 Equipment Cards
The Red Sarge took out "Android 1" while a well place missile took out "Android 2" (Ed: Drat, oh I mean well played Space Marines!). With the passage through to the Ultra Marines 'docking clear' now clear the game seemed over .. until what is referred to as the "Bleeper Incident" took place, generated by the last Alien Event Card draw (see below):
The Bleeper Incident: The Red Sarge saluted the Blue Teams survivors and made to leave. The Blue Sarge made to return the gesture but stopped, his attention was drawn to an ominous bleep from his scanner (an advanced piece of intelligence equipment the like of which not known to the more aggressive attack minded Blood Angels). The two sergeants conferred, looked solemnly at each other, this much was seen from the live video feed back to the Mothership. Then accounts differ (Ed: Heresy some say), but one thing is for sure, the scanner was no longer functioning when the Space Marines returned to the Mothership. The official line was that a automated AI self-defence mechanism reactivated shot at The Ultra Marines Commander and luckily for the Ultra Marines the scanner took the blow. The Blood Angels Commander discharged his weapon and neutralised the threat. Faint residual traces of Chaos Dreadnought activity shortly after the Space Marine departed have not been confirmed and denied by the Space Marine Heresy Commissar. Bleeper Incident File now OFFICIALLY CLOSED .. Blood Angels and Ultra Marine survivors assigned to next HIGH INTENSITY COMBAT OPERATION.
The Imperial Fist "kill count":
A couple of cleaning Droids (advanced sweeping actions) and four Orcs/Kroots. A poor return for 100% casualty rate. New Squad assigned for operations.
The Ultra Marine "kill count":
Six cleaning Droids, thirteen Orcs/Kroots, a Genestealer, two Chaos Space Marine/Tau and a Necron Android (possibly two)
The Blood Angels "kill count":
Seven Orcs/Kroots,one Genestealer, a Necron Android, three Chaos Space Marines
The Chaos "Cull of Space Marines":
Nine Space Marine Troopers and One Space Marine Commander
The Result:
The point total was close, the Lords of Chaos were please enough to promote the Chaos Commander but the Ultra Marines squeaked them at the end.
Winner: The Ultra Marines promoted to Lieutenant (2) 2 Orders 8 Equipment Cards
Chaos Promoted to rank of Chaos Warrior (3) 2 Event Cards
Blood Angels (1) 6 Equipment Cards
Imperial Fists (1) 4 Equipment Cards
Friday, 1 July 2016
They came from Outer Space (4): Space Crusade Mission 3 Counter-Attack
The Imperial Fists Commander fell fighting heroically. A multitude of enemies blasted, hacked and stabbed at him. The deadly Genestealer monster licked its lips as it hauled the inert Space Marine Commander towards the depths of the Space Hulk (see below):
Genestealers were everywhere, lightning struct twice as another one appeared from the shadows and ambushed the Blood Angels felling an inattentive Space Marine Trooper (see below):
The surviving Space Marines seemed to be caught between a rock and a very hard place. Yellow team had been wiped out, the Ultra Marines teetering at half strength and the Blood Angels had been "blooded". A dangerous Chaos pincer movement was developing. First things first, the ambushing Genestealer must be eliminated (see below):
The Ultra Marine Commander stepped up and took the Genestealer out (remember he was down to his last Hit Point). The Blood Angels seemed more intent in securing their "safe exit" to their 'docking claw', so much for team work. The Ultra Marines heavy weapons troopers calmly sited their weapons and awaited the storm. Auto-Cannon and Missile Launcher 'locked and loaded' let battle commence (see below):
The first "wave" was impressively scythed down thanks in the main part to the AI target selection of the auto-cannon. The deck was strewn with robot parts and Kroot limbs. The same fate befell the second wave (Ed: Pictures here are sadly missing, but the Chaos Commander was blubbing at the dice rolls), but the third struct hard and a deadly Necron Android got through and took out the Ultra Marine "Auto Cannon" Trooper (see below):
Note: The Blood Angels seemed to look on, ahem, does the camera ever lie?)
"Somehow," as in more by luck than planning, the Android was caught in a crossfire and taken down. The Red Team was half evacuated but the remaining Blue Team "duo" (Commander and Missile Launcher Trooper) had to fight its way through to their exit location, past two more Androids. A hard task!
Genestealers were everywhere, lightning struct twice as another one appeared from the shadows and ambushed the Blood Angels felling an inattentive Space Marine Trooper (see below):
The surviving Space Marines seemed to be caught between a rock and a very hard place. Yellow team had been wiped out, the Ultra Marines teetering at half strength and the Blood Angels had been "blooded". A dangerous Chaos pincer movement was developing. First things first, the ambushing Genestealer must be eliminated (see below):
The Ultra Marine Commander stepped up and took the Genestealer out (remember he was down to his last Hit Point). The Blood Angels seemed more intent in securing their "safe exit" to their 'docking claw', so much for team work. The Ultra Marines heavy weapons troopers calmly sited their weapons and awaited the storm. Auto-Cannon and Missile Launcher 'locked and loaded' let battle commence (see below):
The first "wave" was impressively scythed down thanks in the main part to the AI target selection of the auto-cannon. The deck was strewn with robot parts and Kroot limbs. The same fate befell the second wave (Ed: Pictures here are sadly missing, but the Chaos Commander was blubbing at the dice rolls), but the third struct hard and a deadly Necron Android got through and took out the Ultra Marine "Auto Cannon" Trooper (see below):
Note: The Blood Angels seemed to look on, ahem, does the camera ever lie?)
"Somehow," as in more by luck than planning, the Android was caught in a crossfire and taken down. The Red Team was half evacuated but the remaining Blue Team "duo" (Commander and Missile Launcher Trooper) had to fight its way through to their exit location, past two more Androids. A hard task!
Thursday, 30 June 2016
They came from Outer Space (3): Space Crusade Mission 3 Counter-Attack
The 'badly wounded' Imperial Fist Commander ("Yellow Sarge") demonstrates considerable agility in out-running the little silver 'advanced cleaning droid' armed with 'advanced cleaning agents and anti-bacterial wipes' as the four inert bodies of his dead Space Marine Troopers are carried off by minions of Chaos to be recycled as new "zombified forms of unintelligent life" intent on attacking humanity (see below):
Chaos falls back into Quadrant Four daring the Red Blood Angels and Blue Ultramarines forward into a "trap" (see below):
Meanwhile the assault on Quadrant Four was highly synchronised by Red and Blue Teams, focused on taking out a batch of dangerous Necron Combat Androids, albeit not armed with "cleaning fluids" but the lesser "high energy plasma weapons"> The 'two Sarges' go hand-to-hand in a desperate struggle (see below):
An unexpected act of violence that shocked the confidence of the Space Marines in Quadrant Four as the Necron Android in hand-to-hand "self destructed" causing four points of damage to each adjacent "Sarge" leaving them critically wounded on only 1 Hit Point (see below):
"White or Yellow Sarge" (delete as appropriate) felt a surge of relief as he fell back onto the Ultra Marine perimeter line. As he was forming up with two Ultra Marine Troopers an unexpected "alien event" meant that a Genestealer appeared in their midst to cause havoc a wreck his hopes of stabilising thew situation (see below):
Two Ultra Marine Space Troopers fall to the claws of the dreaded Genestealer monster and next the clambering hoard of aliens (including dangerous cleaning droids) lead by a really deadly Necron Android (ask the Blood Angel and Ultra Marine Sergeants) surge down the corridor (see below, a pretty tight looking fix if you ask me):
Luckily all the hours Yellow/White Sarge had put into the "battle simulation Hollodeck" were paying off, as a cunning plan formed in his head. The first part of which was .. run away again as the Ultra Marine Troopers bodies were carried off by the Chaos monsters. (Ed: I can see a pattern forming here!)
Chaos falls back into Quadrant Four daring the Red Blood Angels and Blue Ultramarines forward into a "trap" (see below):
Meanwhile the assault on Quadrant Four was highly synchronised by Red and Blue Teams, focused on taking out a batch of dangerous Necron Combat Androids, albeit not armed with "cleaning fluids" but the lesser "high energy plasma weapons"> The 'two Sarges' go hand-to-hand in a desperate struggle (see below):
An unexpected act of violence that shocked the confidence of the Space Marines in Quadrant Four as the Necron Android in hand-to-hand "self destructed" causing four points of damage to each adjacent "Sarge" leaving them critically wounded on only 1 Hit Point (see below):
"White or Yellow Sarge" (delete as appropriate) felt a surge of relief as he fell back onto the Ultra Marine perimeter line. As he was forming up with two Ultra Marine Troopers an unexpected "alien event" meant that a Genestealer appeared in their midst to cause havoc a wreck his hopes of stabilising thew situation (see below):
Two Ultra Marine Space Troopers fall to the claws of the dreaded Genestealer monster and next the clambering hoard of aliens (including dangerous cleaning droids) lead by a really deadly Necron Android (ask the Blood Angel and Ultra Marine Sergeants) surge down the corridor (see below, a pretty tight looking fix if you ask me):
Luckily all the hours Yellow/White Sarge had put into the "battle simulation Hollodeck" were paying off, as a cunning plan formed in his head. The first part of which was .. run away again as the Ultra Marine Troopers bodies were carried off by the Chaos monsters. (Ed: I can see a pattern forming here!)
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