Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Friday, 11 September 2015

A touch of FrostGrave (II) .. Welcome back to the D&D in a Death Match scramble for Magic Items

I discover there is no end to my magic users talents as he summons or rather animates a corpse into a zombie [see lady in red below] to be totally under his control, mawahaw, evil laughter. Sadly she is very slow to get into combat and upsets my own thugs in the process, something about sharing combat space with an undead creature (see below, the magic user doing his stuff with his ever faithful Ninja by his side as per usual):


The battle for the disputed artifact token heats up as I draw up most of my fellow grave robbers troops to me. My imp is going sterling service for his master in the background but is soon to become a victim to a lucky "stab in the dark" from my adversary so much for animated monsters (see below):


The spoils remain evenly split at three treasures a piece (a profitable draw) as I am repulsed back in the centre by my opponents mercenary fighters. Although I did take out two of his henchman off camera thanks to the poison blow dart of my Ninja! The wizard and apprentice decide to safely safely depart as discretion is the better part of valour, before the inevitable wandering magical super-guardian monster(s) appears to see what all the noise is about (see below, the zombie is showing what a useful ex-human shield she can be):


As a finishing touch I prepare a clever piece of magic which will steal me the last treasure item. A super charged magic missile is prepared with the last of my manna. All I need is a good high dice roll (see below):


And I blow my hand off! Ow, time for my one-handed magician to re-embark on his balloon boat out of FrostGrave, feeling sorely chastised for going one spell too far. Still I have plenty of time to peruse the magical tomes on the flight home.

Summary:
FrostGrave is an excellent way to recycle old AD&D figures and floor plans along with nerwer 28mm fantasy and Dark Age wargaining figures :) 

Thursday, 10 September 2015

A touch of FrostGrave (I) .. Welcome back to the D&D in a Death Match scramble for Magic Items

Reeling after the intensive (but fun) game of Strategos II of First Mantinea (it has to be said, again, I seem to be on a bit of a trip here) I slumped into a chair exhausted. Obviously seeing me as an "easy picking" I was approached by a young chap with a quiet Monty Python style psst, nudge, nudge, wink, wink "Excuse me. Fancy a game of FrostGrave sir?"

With dismissive air of "Excuse me, who do you think you are talking to, I'm a serious Strategos II player, can you not see the blisters on my dice throwing hand? Don't come all 'Jack the Lad' with me young man!" The nice young chap explained the concept of the game and just to humour him I give it a go. Within five minutes of playing I knew I was going to be an addict. It all takes place in the frozen, ruined remains of a magical city, devastated by misuse of "fell lore" in the dark past and now it is inhabited by fearsome beasts guarding ancient lost relics (see below):


You control a wizard, their apprentice and a hired bunch of mercenaries (aka thugs) as you search for magical loot. You get straight into tactical action from the start (see below). My ancient Chinese wizard is guarded by his trusted Ninja (bottom right of picture) as he sends a thug to fight off my adversaries henchmen (see below, right middle):


My cunning wizard then summoned a mischievous magical imp to wreak havoc in the enemies backfield, boy I already love this game, I have already summoned a monster, something I never managed to do in my D&D career. True I often attracted monsters as a result of my actions but that is totally different story. It certainly beats being a 1hp first level D&D magic-user with a ventriloquism spell (see below):


Meanwhile guarding the back of my wizard, my apprentice impresses everybody by summoning an impassable wall to block any enemy advance while my thugs find shiny things in the shadows of the ruins (see below):


What could possibly go wrong? Stay tuned for further details ...