Showing posts with label Blood Red Skies. Show all posts
Showing posts with label Blood Red Skies. Show all posts

Monday, 25 November 2024

Battleground 2024 - Pendrakon, Middlesbrough

Hats off to Pendrakon for organising Battleground 2024 in Middlesbrough on Saturday (see link below): 

https://www.battlegroundshow.co.uk/

I had the pleasure of hosting the Wargames Development (WD) Arnhem participation game: "A Bridge Too Far", that went down really well with the 'participation game punters' (see below, the classic well-trodden WD [courtesy of the designers, John Armatys and Jerry Elsmore] game in the foreground and I helped with a second game inspired by Phil Sabin's "Take That Bridge" in the background - where US Paratroopers try to rush a bridge on the outskirts of Eindoven, against randomly generated enemies [which could be fake or real, you don't know unless they start shooting]):


I think this is the furthest north (convention wise) "A Bridge Too Far" has travelled with WD (certainly this year). Everyone who played it remarked on how good it was and brought the story to life in 'ten minutes'. Copies of the WD circular, "The Nugget" was distributed to participants as a taste of what Wargames Developments do. One game was particularly poignant when a player remarked at a point on the map, "This is where we lost my uncle, his body was never recovered, but his Dakota reportedly made it to the jump-off point but didn't return, so we don't exactly know what happened." That made you stop and think, he would have been just be a young lad (see below, in memory, with respect to all that fought): 


One of the pains or requirements of presenting a game is that you never get the time you want to take in all the other beautiful games. Luckily there was this lovely Renaissance game was next to our table so I could periodically enjoy its gameplay (see below, Durham Wargames Group - Display Game C - The Sesia-Italian Wars, lovely 28mm Figures and Scenery, using Pike and Shot rules I think): 


In the afternoon I did achieve a "bucket list" conference tick, as I managed to get across to see (and play) Renko's Blood Red Skies (BRS) tournament set-up [beautiful planes and playing map], where my late war Spitfire IX Polish Pilots managed to take down a Spanish Blue Squadron ME 109G Hun, but sadly I was bested by a far better player (Leslie) who is a pleasure to play against (we have a history, flying Gloster Gladiators he managed to shoot down my Me 109E Ace of mine - it is the curse of the BRS dice and my poor rookie tactics). All said and done a brilliant game, BRS is something I must play more of (see below, my moment of glory captured for all to see, winning me a tournament prize of a Warlord Games Heinkel 111 squadron pack, perfect for my Battle of Britain Project): 


The bring and buy had many temptations, but sadly a few of the sprues (I always seem to go for the unmade stuff) were a but vague on the sizes [10mm, 12mm, 15mm so I could not in my heart commit], so I probably passed up on a couple of bargains. Though I did spy a curious one, for a £5 I picked up a copy of Avalon Hill's Flight Leader. Now most flight, particularly jet, simulations are a tad complex unless you love flight (which I see myself more of a BRS abstract passenger, rather than 2joystick jock") but I am hoping to at least get to the basic game level with this (see below, if for nothing else it has a beautiful game board that can be reused, so I have a "Plan B"):


Finally my sin, with a 10% show Warlord discount voucher in hand (another joy of the BRS competition) I saw my Achilles Heel and succumbed gladfully [no "convention day after" regrets here]- 2000AD ABC Warriors (see below, one word describes this set to me "Hammerstein", never heard of "Increase the Peace" so there may be a graphic novel too to buy in the future): 

 


I now know I have to get the complete ABC Warrior set (I do have a chunky Foundry [?] Hammerstein) but the Warlord offerings look impressive resin kits. The fact that ABC Rules are compatible with Judge Dredd seals the deal for me. I tool the opportunity to pick up Mongol too, as the figure looked brilliant. Happy days!  Other "normal" purchases were 20mm Vietnam casualties and 10mm MkVI British Light Tanks for my early war Western Desert Project (Command Decision - Benghazi Handicap). 

Tuesday, 15 August 2023

Pendrakon Blood Red Skies Day II: Battle of Britain Aldertag (13th August)

13th August 1940 Aldertag: Dowding's Home Station Defence Network is picking up something incoming off the Kent coast (see below, the "eyes and ears" of the RAF - I just gotta love the terrain models Renko printed for this game): 


Unwanted guests (two formations of German Heinkel 111s heading to Manston airfield): 


With a gaggle (well technically two schwarms of Luftwaffe Me 109's) of little friends in tow in close escort position (see below, going left to right the air is full of Nazi bombers and escorting fighters, fourteen planes in all):  


"Achtung Spitfire" - the RAF greeting party arrives (see below, tilted back indicated the aircraft is in an advantaged position [Blood Red Skies game term]):


The desperate attack of "The Few" are pressed home against the bombers (see below, but with the sheer numbers of German fighters in the air a Spitfire is caught as his compatriot riddles a Heinkel with 303 machine gun fire at insanely short range): 


After one frantic pass through the bomber formation the Spitfires spin round again displaying their tight turning capability, but the Me 109s are closing in): 


Then suddenly, the sky is clear. A classic RAF "hit and run" - the Germans have lost a Me 109 ("Where is Sigmund?") and a Heinkel is trailing smoke but is still intent on pressing on (see below, target is set for Manston airfield):  


Then all hell breaks loose as Spitfires and Hurricanes appear out of no where, charging straight into teh bombers (see below, the RAF concentrate on the left side of the the German formation, attaining local superiority. Twelve fighters to seven, but the remaining eight German Me 109s are placed ideally to swing into the rear of the Spitfire formation): 


Again a Spitfire pays the price, but fortunately the pilot jumps clear (see below, the RAF bravery means the German bomber formation is once again penetrated and riddled):  


A Heinkel from the leading formation goes down in flames and another one is severely damaged in the rear formation but Manston comes into sight as a flak barrage greets the unwanted guests (see below, the "tail end Charlie" Heinkel in not a happy bunny - or rather Nazi!):  


Manston Sector Airfield: sirens start wailing and AA firing at full effect (see below, the Spitfires and Hurricanes again disappear as the bombers conduct their attack run): 


The surviving bomber of the lead formation scores a telling hit on Manston, but the rear formation is less successful (a near miss) but loses its damaged aircraft to accurate flak (see below, RAF ground crew watch as German parachutes open from the doomed bomber as the crew bails out): 


Manston is damaged but still operational, it lives to fight another day. Holes are repaired in teh runway, as wearing RAF pilots land, refuel and get ready to "go again"!

All told an absolutely brilliant big day out, the Blood Red Skies event hosted at Pendrakon, a nice follow on from the Low Countries Game Day, where I spent my morning and afternoon fighting the Belgian Air Force. Huge thanks must go out to Renko for organising it, respect! Respect also goes to the RAF that took out 50% of the German bomber force, Hermann Goering certainly won't like that! As I was too slow in painting my BRS Starter Set Spitfires I played Luftwaffe again, so I will doubtless have to face a telling off by my commanding officer!

Pendrakon Small Games Day - Inviting you to Play Several Small Games

I am fortunate enough to have a local games company that is very proactive in promoting the hobby, in small and large events, Pendrakon Miniatures. One such event being their recent Small Games Day hosted at their HQ. Several gamers (local and not so local) were invited to put n a participation game. Which I think is a fantastic idea. Although stalled from getting over until late in the day by family duties I managed to catch up with a friend demonstrating a Science Fiction game called Möbius Mayhem (see below, the playing surface being a 2D representation of the 1D mobius strip and space critters "trap dooring" around the surface):


There was a furious exchange between lazer armed Space Teddies and Space Pirates - where the more elite Space Teddies tore the Space Pirates apart. I then had the pleasure of being the Hive Bug Mind of Space Spider, who had to close to "fang kill" in close combat, which they managed to do, overcoming a smaller band of Space Troopers. The second game was an interesting spin on the French Indian Wars, in the "feeding of an army department" - or rather feeding the Colonel, who wants to impress his friends with a wild turkey for the dinner table. A detachment of British and French scouts simultaneously despatched with the same mission (because officers are basically pompous officers no matter which army they come from in this period of history). Based on mechanisms from The One Hour Skirmish Wargame Book by John Lambshead, it was an extremely entertaining game to play (see below, to the "lucky" go the spoils - all manner of wildlife was waiting for us in the vegetation, not much of it friendly!): 


Summary: As a plucky canny Brit. I shot the turkey and avoided punishment from my senior officer as the Colonel was well fed at his table. I avoided meeting a bear (thank god), although the run in with a skunk was disturbing. In the distance I heard French screams and a cry of "wolf", followed by several musket shots which didn't seem to hit their mark!

Many points of kudos and thanks to Pendrakon for putting on this very entertaining "Small Game Day" - and even though I was only there for the last hour or so, it did exactly what it said it would do on the tin. If I had managed to come across a little bit earlier I could have caught a game of Blood Red Skies too. In total I think there were about six  or seven games, with a health stream of participants and shoppers browsing. Naturally, I came away with a few goodies purchased from the establishment, just to extend my ranges, it seemed rude not to!

Sunday, 30 July 2023

Blood Red Skies (BRS) Campaign - Low Countries and France: Pendrakon Event

As the lights, one by one, went out in Europe, there were brave pilots who nevertheess took to the sky to defend democracy against fascism. In the Pendrakon "Low Countries and France BRS Campaign Day" most of these brave souls seemed to be Belgians flying the sturdy "gun bus" Hurricane. My newly painted Luftwaffe Me 109Es  ran into a patrol of them in and around the Belgian-German border just before the "balloon" went up big time (see below, I squared off against an old adversary, the redoubtable Monsieur Lambert, leading a flight of Belgians finest and came a "close run second" as my boom chit count was exceeded and he had me running for home - bloodless but a Belgian victory): 


In round two however I met my Waterloo, while escorting a slow bomber formation I was bounced by obsolete RAF Gloster Gladiators from a cloud formation (that is my story and I an sticking to it) - fearlessly piloted by a very capable RAF Flight Sergeant Leslie who scalped my unwittingly-foolish-laxidasical Ace who instantly regretted treating the Gladiator Ace with contempt (see below, the true meaning of the Greek word hubris was learnt, especially as the bombers went on to miss the airfield target they were trying to annihilate - a hard one to report back on the Head Quarters, dangling on teh end of a parachute the Ace had a long time to think about it):   


Two nil down, but the German armies were pushing relentlessly through France and the Low Countries and for the third round I face Belgian Hurricanes (again), this time against a new Allied player who was facing a scenario disadvantage of "stretched fighter resources" - which gave me a one plane advantage in the battle (see below, [Luftwaffe kill one] this time the day went to Hun but my gallant Belgian adversary fought to the last and despite his great skill it was the German numbers that told in the end):   


The Belgians earned the Luftwaffe's utmost respect and gained yet more gallant combat spurs on the day. Despite their country being overrun, one could tell by the fierce look of determination on their faces, that these pilots were destined to fight on under new colours (see below, [Luftwaffe kill two], one feels like we will meet these Belgians again over the green fields of Britain): 


All in all a fantastic day, rewarded with good natured play and some nice campaign "goodies". many, many thanks to my old friend Renko (see link for his posting on his thoughts for the event day) for setting it up and for Pendrakon hosting it. Respect!

Note: I am already looking forward to playing the Battle of Britain in August. I hope to use it also as an excuse [incentive] to paint up the six Spitfires included with the BRS starter set. I already have acquired the Warlord Game RAF Battle of Britain 72 Squadron decal set!

Saturday, 29 July 2023

Painting 1/200 Me 109s (Warlord Games - Blood Red Skies) - The Luftwaffe Ready Room

Seeking painting inspiration I toured the internet for videos on how to paint WWII German Luftwaffe Me 109s circa 1940:

https://www.youtube.com/watch?v=A4V6BQo8tyQ

https://www.google.com/search?q=blood+red+skies+1%2F200+me-109+painting+guide&rlz=1C1JZAP_enGB834GB834&sxsrf=APwXEdfZY4A5444DZzh2nGo8DTEftsbQ5A%3A1686928428885&ei=LHyMZNS1NfiThbIPzOC7yAQ&ved=0ahUKEwjU-46Oisj_AhX4SUEAHUzwDkkQ4dUDCA8&uact=5&oq=blood+red+skies+1%2F200+me-109+painting+guide&gs_lcp=Cgxnd3Mtd2l6LXNlcnAQAzIFCAAQogQyBQgAEKIEOggIABCiBBCwA0oECEEYAVCZDViaKmDnK2gBcAB4AIABhwGIAcwNkgEENC4xMpgBAKABAcABAcgBBA&sclient=gws-wiz-serp#fpstate=ive&vld=cid:ea18ff39,vid:Pbopp8mOSeA

http://www.dogfighter.com/Messerschmitt-Me-Bf-109-E-3/0344.html

My final recipe was as follows: 

  • Airfix/Humbrol Acrylic Primer
  • Vallejo Black Wash (to highlight detail) 
  • Light Blue (Base) Airfix/Humbrol Acrylic
  • Vallejo Model (Base) Dark Grey
  • Vallejo Model (Base) Light Grey
  • Vallejo Game Colour Bone White foundation for (Base) Yellow area on nose
  • Vallejo Game Colour (Base) Golden Yellow
  • Vallejo Brown Ink 
  • Vallejo Game Colour (Highlight) Yellow (see below, half way through): 
  • Vallejo Yellow Ink
  • Final Vallejo Game Colour Yellow (Highlight) 
  • Smoke Wash
  • Vallejo Black on Canopy
  • Vallejo Model Colour German Grey on Propeller
  • Vallejo Model Colour Black Propeller
  • (Highlight) Dark Grey including canopy struts 
  • (Highlight) Light Grey including canopy struts 
  • (Highlight) Light Blue
  • Micro Sol preparation of decal area 
  • Decals: Warlord Games Decal Pack - 1/200 JG-26 using Micro Sol (see below): 
  • Micro Set
  • Humbrol Satin Varnish
The end result (see below): 


Off to play Blood Red Skies next Battle of France 1940!

Saturday, 1 January 2022

Xmas Presents: Naval Aviation and an Osprey Submarine Game

From underneath the Xmas tree I was given these little crackers. Two Blood Red Skies (BRS) Midway expansion packs (IJN and USN carrier naval/carrier-based bombers) plus a surprise modelling project in "large scale" 1/48 of the marvellous Royal Navy Sea Harrier. I must confess that I hummed and hared about asking for the Midway expansion packs, but the Devastators have such a soft spot in my heart and I cannot easily see them in 1/144 - the alternative wargaming scale IMHO. I justified the BRS packs as going from a "complete game in a box" to a "complete campaign in three boxes" which was good value for money (see below, one resin project and one traditional plastic project - sharp eyes will also note the Pacific war Vallejo colours in the background [USN Pale Blue and IJN Ivory White]): 


From flying above the waves to swimming beneath the (Cold War) waves! A game from the Osprey stable but written by a former RN Submarine Commander. Also an excuse for a few 1/3000 Navwar modern miniature perhaps (see below, note in the design notes it is very much a "game" rather than a "simulation"  but based upon "the principles"):  


Fun to be had in 2022 with these, but my first (January) 2022 project is cracking on with some British 15mm Malburians! 

Monday, 13 December 2021

Midway Aerial Combat - Warlord Games Starter Set

I hummed and hared and at first said "no" (with a surprising almost believable inner voice), as I was already collecting the same period in a different wargaming scale 1/144 (or should I really say scales, as on a stock-check I also had kits in 1/72 - for a separate more "modelling" based project - but not for air combat, despite what Airfix will have you think). Then I took another look at the contents of the box and the expansions in progress (sigh) and saw all the models I had not been able to yet collect (and did not really know how I was going to collect [Devastators, Kates and Vals]). So my inner self laughed at me and said "I was only kidding!" (see the result below, I am now the proud owner of a mighty Midway Air Combat Box although gawd only knows when I will be able to get round to paint them):


I already have my eyes on the USN Bomber pack for a Xmas present! 

Friday, 15 January 2021

633 Squadron Project: 1/200 BRS Models

If you look closely you will see "half" of 633 Squadron (see below, queue theme music - I know you know it): 


This is one of my long standing childhood "silly dream" projects. 1/72 scale is way too big, as is 1/144 [as well as being seriously expensive last time I looked]. 1/300 seemed "almost right" but a little bit on the small side, so 1/200 seems the manageable compromise and the Warlord kit is very nice (plus I also have a Skytrex Action 200 Nazi Flak Battalion which is the same scale). I know I don't need twelve planes (as you can recycle them round) but once I have done the first six, in for a penny, in for a pound - just the question of a making the fjord scenery and a Nazi atomic factory to blow up ;) 

Tuesday, 13 October 2020

Blood Red Skies

 I finally gave in. With copies of the original becoming scare and my Blood Red Skies wargaming friends constantly buzzing with enthusiasm I had to jump onto the train before it left the station (see below, "my" copy of Blood Red Skies - I am now officially a BRS person): 


The classic 1940 Battle Britain dogfight starter kit, soon I believe to be replaced with version 2 Midway(?) if my sources are to be believed (see below, the unboxing): 


1/200 scale planes. Another scale I have a Spitfire in. Well they also match my Skytrex Action 1/200 .. but I cannot see a cross over (yet). Games will come but I need to do the first thing all new BRS players have to do - even before reading the rules - paint the planes

Wednesday, 22 January 2020

Blood Red Skies: Battle of Britain (3 of 3) Battle End

Adding insult to injury the Me110s find themselves now tangling with Spitfires (see below, a Spitfire racing to get into the rear are of a lumbering Me110, this is not what or how it happened in Spain. Poland, Norway, Holland, Belgium and France):


Thankfully Von Ken claims a final "boom chit" on a tight turning Spitfire and they have had enough, boom chits being greater than the number of engines on the table (see below, this comes as a great relief to this particular shot-up Me110 crew, Herman's "not so finest"):


As the Spitfires disappear and the Me110s morale (barely) hangs on (one more "boom chit" and they too will be off) the Destroyers try one more head-long charge at these pesky Hurricanes, bringing 20mm hard hitting cannon to a deflection shot on a "Cat" (see below, another 'boom chit' on the Hurricanes):


It is up to Von Ken to deliver the coup de grace, as a disadvantaged Hurricane finds itself "finally" on the receiving end of a burst of deadly fire from a Me109 (see below, and much to the relief of the crew of another shot up Me110):


The final act is for both the Me110 Squadron and Hurricane Squadron to call it a day with "boom chit bust" and go home (see below, the parting view is the Hurricane going down in flames and the RAF pilot parachuting down to home soil and a welcome from the local Home Guard):


The Me109s of Von Ken rule the skies over Kent before a low fuel gauge tells them it is time to go home (see below, where have the RAF gone?):


A good introductory game, although my Me110 nose (and in particular rear gunners) got a "bloodying"! A few less people round the dinner table at the chateau for the Destroyer Squadron but meanwhile high spirited toasts to Von Ken's for his latest kill in there more rough ad ready farmyard accommodation. Across "The Channel" there is earnest discussion in the 'Cat' Mess Bar over the real merits of the "Vic three formation" and down the Dog and Duck laughs as Maisie serves up another round for her favourite "Boys in Blue" as the ivories of the piano get a hammering!

End Note: Despite my collection of 1/144 fighters I may have to male a token dabble into 1/200. Although I am loathed to replicate across different scales (again)! The starter box set of Blood Red Skies might be a more sensible purchase!

Tuesday, 21 January 2020

Blood Red Skies: Battle of Britain (2 of 3) The Grist to Battle

Cunningly Von Ken's boys have sneaked (a complementary term) into a rear position behind teh Spitfires for tactical advantage - although out of gun range for the moment (see below, it is going to be a testing time for the "rookie" RAF Spitfire Pilot Commander, the dashing young Ian fresh from his exploits with Maisie the  barmaid):


Meanwhile the Me110s have made a desperate dash at the Hurricanes, trying to get their deadly 20mm frontal cannons into play. However the crafty "Dapper Dave" has learnt a thing or two from his experience fighting the Luftwaffe in France and is not going to fall for a frontal exchange (see below, the pilots trade curses and "skill tests" trying to out manoeuvre their opponents into disadvantaged positions - with mixed success):


Note: The upright position of the plane on the stand denotes it is in an "advantaged" position - while you have an advantage you cannot be shot at (which is really good believe me), therefore there is a lot of positioning and skill tests (a pilot action is used to make the other pilot 'make a skill test' or lose one grade of position [advantage/neutral/disadvantage - state change left to right] when you get within mine inches of their plane). The easiest way to be put in disadvantage is by letting an enemy in within gun range in your rear arc. You are very vulnerable to being shot down while at disadvantage - so the number one rule is to maintain an advantaged position at all costs (see below, multiple skill tests start to wear down the Me110s from advantaged positions, starting with my "wingman"):


I find out to my cost Me110's are poor chasers unless you can "zoom and boom" with a "great dive" ability - which gets you a boost of extra movement (see below, my incompetence lets this Hurricane escape):


It is satisfying when you manage to to get a bucket full of sixes (German Crosses on the Luftwaffe dice) but you can only ever get "one hit" - a second cross ups that to a critical (which makes it harder to save) but you do not automatically inflict damage. Things are handled rather abstractly, with the attacked plane allowed to make a saving throw. If this is failed when the plane is at a disadvantage, the plane is shot down, otherwise you "get a boom chit" which accumulates as fatigue and loss of morale. Eventually the accumulation of "boom chits" breaks the squadrons "will to fight" and they disengage. It's a very nice concept and game mechanic - other rules systems encourage a last man standing fight to the death (see below, it cannot get much better for the Germans, but even such skewed stats rolls do not produce overly devastating effects, but rather secure a good outcome):


One advantage of having a two-engined plane is that you effectively get two lives. The first life loses one engine (which loses some speed) and kills the rear gunner - which means you cannot get the Parthian shot at the Hurricane in your rear arc anymore, the second sees you tumble out of the skies like a flaming meteor (see below, disadvantaged and failed my skill test means my rear gunner and an engine is lost):


The Me109s are really taking it to the Spitfires, no losses but lots of "boom chits" acquired. The Spitfires tight turns give them plenty of dice to make their saving throws, which turns a rear arc shot into deflection shot. From auto kill to a morale "boom chit". At least four Spitfire pilots owed their lives to this ability! The Hurricanes meanwhile are certainly taking to Baron Mark's flight of "elite" Destroyers!

Monday, 20 January 2020

Blood Red Skies: Battle of Britain (1 of 3) Closing to Battle

Kent, August 1940 - Squadron Scramble, six Hurricanes from 43 Squadron vector in via the Dowding System to intercept German blips on the radar screen (see below, freshly painted ready for their first BRS battle - the Hurricanes recover from an initial bad set-up by playing their RADAR card which allows them to recover from an initial set of poor "advantage/neutral/disadvantage" positioning, to the German players curses):


The enemy, which turns out to be a group of four German Me110s "Destroyers" (see below, seeing as I had suffered at the hand of these beasts in a previous game I fancied my chances flying them):


Close by are a "swarm" of six Me109s (see below, paired up for combat, luckily for my sake in the hands of a veteran player):


Last but not least "the boys from the blue" a freshly commissioned brace of six shiny Spitfires from 19 Squadron (see below, can you sense the menace?):


The Hurricanes close with Destroyers. The German player (me) has played his "obselete tactics" card forcing the RAF player "Lucky Dave"  to chose the "RAF Vic Three" formation favoured in France (see below, the RAF have twelve engines [two separate forces of six which equate to a "boom chit" - think morale value - of six each], the Luftwaffe have fourteen [two separate forces of eight (Me110s) and six (Me109s) resectfully]):


The Spitfires and Me109s instinctively hurtle together (see below, cunningly Von Ken intends to use the left hand cloud to sweep behind and get into the Spitfires from behind):


Battle is about to commence in deadly earnest as the planes are almost within range of each others guns.