Monday, 27 December 2021

Waterloo 1815

The second December 2021 major historical battle refight was none other than Waterloo itself, the big wargaming granddaddy of them all, played under Sam Mustafa's Blucher rules. Myself, I am an inexperienced but enthusiastically keen Blucher player (with a grand total one play-test game under my belt) so I was really appreciative of some old hands "on-side" to assist me. I was playing "Allied" (aka British) and hopefully we expected to see some Prussian colleagues appear at some point to supplement our Dutch and Germanic comrades in arms. "When" was shrouded in the scenario designer's "Fog of War" card turning "chilling suspense" mechanic. To win the French had to hold at least three out f four of the Victory Points (Frischermont, Papelotte, La Haye Sainte and Hoguemont) at the end of any one of the Allied turns (which stops the French player from ignoring one half of the battlefield). 

My part of the line was on the Allied left, from Frischermont, Papelotte to behind La Haye Saint, hence the focus of my few snapshots there which quickly developed into a fierce cavalry combat, one the Allies "had to win" (see below, the French push hard at Frischermont with a whole corps of infantry and a cavalry corps in support, they clearly hope to sweep round the Allied left [while Papelotte off camera to the right is being invested by French artillery]): 


The highpoint of the French cavalry attack was to make a bold and audacious charge that was left "high and dry" as Allied committed its cavalry reserves, including horse a flanking unit of artillery. However because of this sacrifice, the French infantry was given the clear run in to assault Frischermont, a costly soak-off for sure (see below, the Allied success was still costly in strength points and commitment of "key" reserves): 


Frischermont is assaulted by the French infantry corps, but the French are beaten back at heavy cost to both the defending garrison and the attackers. The garrison is now critically weak and the Allies know that the French will come again, they have to. The stout hearted British (as there are Scottish in the mix here) infantry ready themselves for an inevitable bayonetted counter-attack with full highland swirl (see below, this is the end of "thin read line" that cannot allow itself to be curled up from its flank, the only remaining chance of reinforcements are Prussians "when" [or "if" the come]): 


To buy the garrison some time it is now the turn of the British cavalry to charge forward, in order to finish off the remains of the French cavalry and more importantly pin the French infantry into a static defensive square formation, though in so doing so, paying a "blood price" for this gallant gesture (see below, still no news from the Prussian - where are they? Grouchy seems to be doing his job properly today!): 


Across to the Allied centre and right of the battlefield a huge cavalry flanking attack to the far right of Houguemont has come nought, both sides fighting themselves to a standstill. The heavy French infantry attack is commencing at Hoguemont proper, La Haye Sainte has been pounded mercilessly by the Imperial French Artillery Reserve - its garrison being destroyed and now La Haye Sainte is occupied by British infantry, with a French infantry assault bearing down on them. Papelotte is also being assaulted after the garrison was bombarded by yet more French artillery. The battle is reaching a "critical moment" (see below, note how more French cavalry tussle with the Allied cavalry near Hoguemont to allow the infantry clear line of attack to go in):  


Frischermont is taken by the French infantry but they are immediately thrown unceremoniously back out again by a bloody British counterattack, lead by Pictons "devil's handmaidens" the Highlanders, Picton falls mortally wounded in teh front line as the last French cavalry unit is destroyed. The left Allied flank has now been successfully stabilised, but at a high cost (see below, off camera Papelotte was attached, it falls to the French infantry but Maitland's Guard follow the Scots fine example and quickly retake Papelotte - still only 'bad news' from the Prussians as Grouchy is seemingly stopping their arrival on the battlefield):   


Hoguemont was attacked and lost, but retaken by Allies the following turn, a literal blood-bath and the French are exhausted on the Allied right flank. This means with the advancing passage of 'game time' "night is coming" for the Allies and will arrive well before any reinforcements from Blucher (Wellington did say he would take "either" in the film). With this in mind Wellington now orders a central infantry advance to stymy the dangerous French infantry attacks from taking any of the four strongholds, as tomorrow he will surely be joined by the whole of Blucher's forces for sure (after Blucher gives a sound telling-off to Scharnhorst and Gneisenau for prevaricating on this day). Note: La Haye Sainte had fallen but it too had been retaken by spirited counterattack, the French Artillery Reserve was now "out" of ammunition and being hastily withdrawn and the French Imperial Guard was as yet still uncommitted on Napoleon's baseline (see below, with less than a hour of daylight even if the Guard is committed it will not be able to achieve the three VPs required): 


Night falls and Napoleon retires conceding the battlefield and his fate. A great game, an Allied win, even without Blucher. All told this was my fourth full blooded attempt at a Waterloo refight and I think it pulled it off best, partly because of the rule-set (Blucher) and partly because of the attitude of the players themselves. A spledid day out .. I will play more of Blucher in 2022 methinks .. perhaps in Epic Scale though ;) 

8 comments:

Martin Rapier said...

That looks excellent. What size units are those? I'm guessing divisions?

Robert (Bob) Cordery said...

Geordie,

A very interesting battle report, and one that has yet again reignited my desire to refight Waterloo when the time and opportunity allow.

All the best,

Bob

Geordie an Exiled FoG said...

Cheers Martin

Yes, for the French they were Divisions, for the Allies very large Brigades with a large amount of assets attached (almost Divisions - which amount to pretty much the same thing), the immediate difference the fighting power represented by a d6 on the base which gets eroded through fighting.

The command and control structure was activated through a formation, in French speak we referred to corps (XXX) and Allied speak divisions (XX). The beauty in Blucher is the command activation.


Geordie an Exiled FoG said...

Cheers Bob

The big win was playing the game in well under a day
Not having to leave anything standing in place over several days play (taking more time than the actual battle itself)
The Portable Wargame should be able to do this too ;)

The difference between this (Waterloo) and the Ramillies re-fight was that the Ramillies rules are very streamlined wrt the number of dice rolls required
And making an excel Computer Aided Instruction aide means everything is resolved at the click of a button - far faster
Size wise Ramillies had twice the amount of troops (manoeuvre elements) but about the same number of turns

Matt Crump said...

A splendid game 👍

Geordie an Exiled FoG said...

Cheers Matt
Yes I am well impressed with Blucher ;)
It takes a good 90% out of the cheesiness other billimeter bound rule sets

Will said...

It was indeed a splendid day and great to meet you. Blucher rules certainly work well for this sort of battle with several players and being concluded in a day. The clever use of a limited and unknown number of Momentum Points to determine which units can be ordered in a turn create fascinating tactical choices for the players. Our cool, nerveless defence was a joy to behold and contrasted with the French players “ten pin” bowling approach. You did omit in your report that your most successful dice rolling to was done by a passing 10 year old who left us the wonderful observation “l don’t understand why this is fun”. Regards, Will

Geordie an Exiled FoG said...

Cheers Will,

Yes, conscripting a small child to come in and "throw the lucky vital dice" is a tactic known as "passing the buck down the chain of command" [in Professional Wargaming circles - where you will frequently see an enlisted man called upon to 'throw the dice' on behalf of the West Point officers] ;)

Her insightful “l don’t understand why this is fun” (as she saw the French groan and British cheer) was the highpoint of the afternoon :)

Well played and I look forward to another run out with Blucher and the cohort in 2022

Best Wishes
Mark