Friday, 21 February 2025

iPhone "Pacific War2 Game - Nice Little Time Waster

This is not a simulation or accurate representation of Pacific Warfare, but it is a lovely timewasting piece of fun that is a little bit like a battlefield problem solver, with nice graphics that give good representations of the ships I am currently basing and painting in 1/3000 scale (based on the Microsoft Unity 3D game engine). It is an old game running on an old iPhone but gives me screen time fun (see below, sadly the IJN saw to it that this USN Essex class carrier did not make it through the war): 


I have already done the journey from Pearl Harbour in Hawaii, across the Pacific to Japan as the USN, so I am return tripping back from Japan back to Pearl Harbour as the IJN, hence the screenshots of sinking USN ships (see below,  a USN Baltimore class cruiser is now no more): 


What can I say, I like moving the ships around the seas shooting them at each other, the "variable range" estimation means that even when a ship has radar you can miss, though as you "go pro" it becomes a shooting gallery. The thing I have hardest trouble with is that the carriers start the game under the guns of enemy battleships and cruisers. Yes that is really silly (and not Pacific War), but it is the same for both sides. However, seeing as the Human Player goes first, you at least go down fighting, and if you can get another ship closer to the enemy it takes the pressure off. The AI is poor which is why it is nice to play it. The US gets a Gato sub which is lethal (and an atom bomb as a shock weapon), but the IJN player gets long lance torpedoes, Kamikaze and the Yamato. The hardest task the IJN player has to do is sink the US sub with a destroyer (depth charges), thankfully after the "beginner's series of scenarios" the US just show up with big surface things (cruisers, battleships and aircraft carriers) things which you can easily see and hit!

Verdict: I can recommend it for its "therapeutic" value because nine times out of ten you will win.

No comments: