Parliament rolls high on their PiP dice (see below), but what can we do with them?
Parliamentarians from the right try and trundle to the left (see below) sounds vaguely logical:
Parliamentarians on the left perform all sorts of strange line out manoeuvrings (sounds more like DBx now), with the dragoons out front displaying reckless abandonment considering the proximity of the Royalist psychopathic cavalry (see below):
Er, told you so, this is going to hurt (see top left) as the enemy Royalist General runs them down, ow!
The infantry battle in the Beetfield closes in range so you can see "the whites of your opponents eyes" (see below). No stand losses more of a wiggling of the lines:
After mowing down one stand of Dragoons a second stand becomes a follow on target and thus seems bound to become a "speed bump" to the Royalist General's search for battle filed glory (see below). Being in the Parliamentarian army seems to be one endless learning experience of "what not to do" with the various different troop types at ones disposal! But there is a humorous moment as a Parliamentarian Light Artillery piece unexpectedly guns down a charging Royalist cavalry stand (see bottom left below versus the previous picture - two above):
Things all get very messy, as the Parliamentarian dragoon doesn't "read the script" and inexplicably rolls good dice 'and fights the Royalist General to a standstill' so the Parliamentarian General tries to seize his moment and kill the opposite number (see below middle):
But it all goes horribly wrong (aka bad dice) as Parliament bounces off the Royalist General's armoured hide and another brave Parliamentarian dragoon alas dies (see below):
The Royalist cavalry seems to have brought the luck of the devil with them.