The Soviets deployed to the Germans right, stacking two full squads against a rifle team. True there was a bit of harassing fire from across the square but the designated assault squad was covered by a smoke grenade. The squad in "Pink Penguin House" laid down covering fire as their comrades advanced (see below):
The result if this was "no kills" but shock placed on the targeted German rifle team (see below):
The Germans were content to move there MG42's around to get better positions and laying down speculative fire which caused a few casualties in "Pink Penguin House" and shock on the assault squad (see below):
Then came the interesting bit as the in next Russian phase they throw two sixes in their Command Dice so I know I am getting a flip-flop. More covering fire is laid down as the assault squad "does a dash" (3d6 inches - sustaining a shock for the disorder caused). If they throw well they are in close combat range for the Russian flip-flop (see below):
Looking promising, a roll of seven or more on three dice should see them in. Von Paul looks on helplessly as none of his precious MG42s are on 'overwatch' (see below):
The assault goes in, with grenades been thrown by the Soviet to add insult to injury. I now get to see and feel my first Chain of Command "close combat". Something I think I should get used to for the Stalingrad Campaign battles (see below):
The results are brutal for the Germans as they lose a team (morale roll for a 'bad thing' happening and a Junior Leader, another morale roll for [another] 'bad thing' happening). However in consolidating the ground I now see myself as the focus of attention for three MG42 teams and it is the Germans to go next! This could be a rather fleeting Phyrric victory (see below):
Rather than being unnerved, Von Paul seemed rather keen and eager to exact his revenge on the overstretched Soviets directly in his sights!