Oh dear, the professional Spartans has an automatic contact and the edge of their impetus factors. The outcome is utterly horrid for the Athenians and one of glory for the Spartans (see below). Blue or Black for disorder and Red for a combat hit (size of counter does not matter here, the Spartans just have bigger ones, nuff said). A mainly disordered Spartan line faces a disordered and hurt Athenian line.
As the rounds of melee stack up units start disappearing from the Athenian line of battle as routing hoplites discard their armour and run for the safety of the ships. True, some Spartiates have fallen, but no Spartan unit has been broken and the battle has all but been decided (see below):
What kind of monster would insist to play another round? Well technically I needed to know the total casualty count for campaign purposes, but I also wanted to sadistically see it through to the end. I did even offer to switch sides and have the dice thrown at me, but to his credit the bearded Athenian sea pirate finished his drink to the sound of a cracked army collapsing in a heap (see below):
Sparta had triumphed in a rather convincing historical outcome but there was concern on the mechanics of how, as in there seemed little or no benefit from playing Basic Impetus over the Full Impetus rules.
Difference between Full Impetus and Basic Impetus (lacked):
- No Multiple Moves (this makes a huge difference in game play)
- No Evades (well technically they kind of was but not explicit)
- No Opportunity Status (giving the ability to react in opponent's bound)
- No Command and Control Restrictions/Bonuses
- No Die of Destiny (re-rolls)
2 comments:
Having read and played a few game turns with both versions I agree with your conclusion. If you have the real version - use it!
I really must try it out in a 'proper' game.
The system does seem to get better with more playing
It seems to work for Renaissance pike blocks and Hopite battles :)
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