Monday, 13 November 2017

Dungeon Delve with the Dungeons and Dragons Board Game

It's the classic tale. Two adventurers and a DM. Limited resources, one character each, pretty much their first dungeon delve and a whole load of mysterious experiences for these youngsters to come, my two sons. Bravely they lit their torches and pursued the band of Goblins who had captured the local village sheriff . Opening their first dungeon door (I wonder if they will remember this defining event thirty years hence), they surprised the distracted Goblin guard, wounded him and then watched him run off down the corridor to try and alert his friends (same old story at least guard always gets away to warn the others). Fearlessly they decided to push on (see below):


The guard ran to find his friends and this group of three Goblins turned to face the adventurers outnumbering them 3:2. This bravery turned out to be pure folly as the dwarven-magic-user (interesting) and human fighter's ranged bow felled two breaking the Goblin's brittle morale. Were these the serious monsters who overwhelmed the local village. Searching around the two adventurers found a wealth of magical treasure locked in checks (obviously the Goblins were packing up lot ready to move off). With a new found magic sword in hand, two potions of healing and a strange magic scroll (watch this space) the lucky duo passed into the final hall of the adventure. Deftly avoiding some nasty pit-traps (thanks to the dexterity of the fighter-their) they pinned the remaining five Goblins (four normal and the big sub-leaser) into their lair - but no sign of the "sheriff" (see below):


Here the novice dungeon delvers learned first hand of the power of a "sleep" spell. Four out of five of the Goblins were subdued and the fifth slain by the fighter. The remaining four never "woke-up" (the ethical consideration of this I am still pondering as a father .. but they were evil .. perhaps I should have hinted they could have been "tied-up" as prisoners). The adventure part one is over. As the adventurers sift through the treasure chests "lo and behold" they discover a map to where the "sheriff" is being held. This small band of Goblins were but a mere scouting party for something more bigger and sinister!

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