Monday 14 September 2020

10mm Vietnam Game

The objective, pacification of a Vietnam village that has been reported as "taken over" by teh NVA and VC but still has "friendlies" inside it or so what the precursory Huey overflight can tell us (see below, Kallistra terrain again serving up the goodies - water = paddy fields no cover; Orange with scatter = broken ground which offers partial cover;  green = dense jungle counting as cover; huts = hard cover; brown tracks = roads or raised bridge over paddy fields; grey = secret tunnels): 


Each hex in the set up is scaled to represent 50m across and each figure represents approximately five men. Two figures to a squad and four squads to a platoon with a heavy weapons squad assigned to each ans a light mortar tagged along for the ride with the Company Commander (see below, first and second platoon cover ten hexes of the baseline to give the US the maximum amount of fire support - to give back plenty if they took any "incoming fire"):  


The "blue" counters represent what Charlie see, a lot of US strung out in a continuous skirmish line and opens opens up, also revealing "his" position. First blood went to Charlie but the intense retaliatory fire cleared the dense jungle outpost and the VC/NVA threw forces forward to bolster their 'point position' (see below, there were no clever scouting rules but recon by contact): 


This VC/NVA tactic ran into a stream of American firepower as the US MGs hard a beaten zone cutting down and pinning any visible "enemy". The exchange cost the US too, especially as the VC/NVA brought some mortars down (see below, a 10:3 ratio was within the 3:1 (min) to 4:1 (preferred) trade the US were prepared to pay as per their Victory Condition [although the term "victory" in itself seemed a trifle dubious for this scenario]): 


xx


The VC/NVA resistance stiffened as they received an additional two platoons of infantry - as the America testified to higher level of incoming fire coming in from around the flanks. The US Commander at first engaged in the fire fight but then pulled back and informed the umpire of his intention to assume a more defensive position and let the VC/NVA come to him. Either than or until he received reinforcements. To go forward would be to court disaster. In the meantime he requested and plotted an artillery strike on the VC/NVA positions outside the village. The umpire announced battalion had committed a platoon of M113s to help push towards the village and a Huey Gunship was "on call" (see below, the M113's were a huge morale boast to the US having MGs and effectively gaving hard cover to US troops behind them - the left flank received one M113 to "pin" the enemy, while two M113s were allocated to the right flank along with the artillery strike and Huey with the intention to punch through to the village on the right): 


The concentration of force on the tight flank played dividends as the defending VC/NVA troops were wiped out by the unexpected artillery "stonk", followed up by the Huey and armoured infantry assault (see below, the track/path to the village was now open):  


The quiet village itself lay dormant in the background (see below, no signs of any activity as nothing above ground was spotted but in Vietnam appearances can be very deceptive):


The Huey took incoming fire from two HMGs hidden in the village (see below, the AA fire missed but spooked the chopper to call the "on call" Phantom to eradicate this threat): 


"The Air don't care" about friendlies when heavy weapons are being fired at fellow "fliers" and the bomb run came down with sadly a bit of drift variation missing the HMG nests (see below, one tunnel complex was taken out which included some friendly prisoners and a luckier hit on the NVA/VC mortar positions):     


The final line of VC/NVA resistance was a series of poorly constructed booby-traps was "driven through" by the M113s leaving the remaining VC/NVA troops to disappear back into the jungle (see below, all that remaining was to take a tally of casualties to ascertain the "winners" in this chaotic mayhem):  


In total the US took seven squad hits, but that Phantom killed four poor civilians rather than VC/NVA - although it did convince the VC/NVA it was time to "bug out". This was a total of eleven, to forty seven NVA/VC casualties. 11: 37 was a greater than 3:1 so no US loss (of face) but below the desired/preferred 4:1 required by Westmoreland. The only thing to add would be that the war was getting attritional for the US as one thing was for sure, "Charlie would be back" and the US platoons would have less or be filled out with rookies learning their trade.

It did feel like Vietnam although the rule mechanisms lacked patrol/cover nuances it did play well with a "flip-flop" rather than IGOUGO sequence of play. The rules were a home set that was ad-libbed and in development but showed really good promise. I think I will take another look at Peter Pigs "Men of Company B" rules and "Buckle for your Dust" by the late Paddy Griffith. Many thanks to Ian for putting the game on and Adrian who was a worth VC/NVA opponent.  

2 comments:

Renko said...

Looks good - I shall see what is in the "pile of shame" to paint - I'm sure there#s an NVA Battalion in there somewhere - but you cam never be sure of finding them!

Geordie an Exiled FoG said...

Cool
Has everybody a secret pile of 10mm lurking about?