Showing posts with label 23mm. Show all posts
Showing posts with label 23mm. Show all posts

Monday, 4 July 2016

20mm American WWII Infantry (Airfix Battles and Chain of Command)

With an eye to playing an American force with the 'Chain of Command' rules and using figures instead of counters in Airfix Battles I gathered together my various "virgin, part painted and fully painted" plastic US Infantry figures. None of the "fully painted" category makes it to the full OrBat as required so some "painting tray" work needs to be done. As it stands I have US Infantry (excluding paratroopers and US Marine Corp) from the following manufacturers:
  • Valiant Miniatures (23mm)
  • Plastic Soldier Company
  • Caesar Miniatures
  • Revell
  • Italeri (new not old Esci)
Given the OrBat needs of "riflemen" no one manufacturers (with the possible exception of Valiant) packet suffices to make a whole 'Chain of Command Platoon'. However each manufacturer's packet can easily make an individual squad though. Therefore by careful deduction as I need three squads plus a HQ section, multiple manufacturers shall be used:
  • Platoon HQ: Lt (Carbine), Sgt (SMG) and Bazooka Team (Bazooka + 2 Crew)
  • Squad 1: Corp (SMG),  Rifle Section (8 Rifles) and BAR Section  (BAR + 2 Crew and 1 Rifle)
  • Squad 2: Corp (SMG),  Rifle Section (8 Rifles) and BAR Section  (BAR + 2 Crew and 1 Rifle)
  • Squad 3: Corp (SMG),  Rifle Section (8 Rifles) and BAR Section  (BAR + 2 Crew and 1 Rifle)
I decided to paint a section from the Plastic Soldier Company, (new) Italeri, Caesar and finish painting up a squad I started a decade ago of Revell 'Ardennes Infantry' which gives me four squads (yes one more than I need, but there are extra things also required from the American "support list" and an extra squad is one of them). They are also all 'size compatible/interchangeable' something that Valiant fails at (it would have to be a full OrBat or nothing). This means the "painting tray" looks rather full (see below):


I am following my preferred painting pattern as of late. Airfix Grey 01 Acrylic primer followed by a Vallejo Wash, in this case Black. The Plastic Soldier Company (PSC) are first up "primed" (see below):


The "washed" Black (see below, though this may not go down in history as the most informative picture I have ever taken!):


Next stepis to follow my old posts on Valiant US Painting instructions.

Wednesday, 16 December 2015

PSC Hanomag 251/1 and 251/10 Ausf D

"Hanomag City" here we come courtesy of a PSC boxed set of three and a spare donated to me from a friend who is moving from 20mm to 28mm. The spare came assembled, so I covered it in Airfix undercoat and then Vallejo "Black-Washed" it (see below):


I then made up my "packet of three" with of course the 251/10 37mm "Command Version" (see below):


Plenty of spare tracks, wheels and clutter to go round. The crew ain't too bad either ;)

Thursday, 3 December 2015

PSC: Loyd Carrier and the 6 pdr Assembly

As I was in the loft I came across some PSC models I had (almost) forgotten about (shame on me), the Loyd Carrier and 6 pdr AT gun + crew. One of which had already been made up as the 57mm US AT gun for my PSC American troops. I decided as it was not a big build to spend the idle time one Saturday afternoon while watching the Davis Cup (good old Any Murray) to put the two (bargain) carries, the remaining gun and crew together (see below, please note the very useful "ammo boxes" that can be used for "ammo low or disruption markers"):


A close up shows how "nice" the crew are. Unlike their venerable Airfix counterparts a small amount of assembly is required, but it is well worth the effort (see below):


The previously constructed US 57mm AT gun (see below):


All-in-all a very tidy collection of artefacts, a nice model box and although I was only 50/50 at the time of purchase (I purchased on the back of the PSC quality) I an very, very glad I did :)

Tuesday, 24 November 2015

1/72 PSC Panzer IVH (Part 2) The Camo

The PSV MkIV H gets the "three tone" hide me treatment courtesy of the traditional Tamiya Dark Brown, Olive Green and Desert Yellow trio. A colour combination that stretches back to my childhood and the start of a deep yearning for ESCI kits that was never quite fulfilled. Each base colour is highlighted to give more depth to the overall pattern (see below, side view facing right):


The long barreled 75mm gets a Vallejo Dark Shade wash with a Vallejo Gun Metal Grey highlight, with the Panzer commander getting the German tank crewman black [basic Airfix black acrylic 33, with a tiny touch of Vallejo Game Color Stone Grey to lighten it] treatment (see below, side facing left):


The tank exhaust is highlighted up from Vallejo Game Color Dark Flesh by adding a touch of Tamiya XF-3 Yellow in a couple of shades. The jerry cans receive  grey highlight also (see below, facing rear):


Finally "Panzer Pete" is touched up with grey/white and red piping/insignia (see below, front facing):


I enjoyed that but hiding away in the loft are another five, all with air filters in the wrong place. For skirmish purposes I am finished but I will have to come back to the rest in the New Year if I want to complete a CD III company.

Next: A Sexy 'Big Cat'

Wednesday, 17 September 2014

Lt Pringle's "Bloody Battle for Maltot" (Chain of Command): Part 4

With the center lane of advance effectively blocked by deadly MG42 fire, it fell to Second Squad to "right flank" the German strong-point in the church. Sensing the danger the 'last German MG42 team' moved into a blocking position. Looking for an opportunity to counterattack the Germans gambled in trying to take out Second Squad before they had fully formed up. Unfortunately for them their bullets went high, producing only minor amounts of 'shock'. The British player then had a stroke of luck just when he (I) needed it, a "continuation"(another go) courtesy of good (lucky) command dice. Knowing they had two back-to-back goes, Second Squad confidently formed up for the attack (see below):


Second Squad first laid down some (moving) suppressing fire, getting very, very lucky with a KIA and NCO wound (see below):


Meanwhile Lt Pringle was calming the remnants of First Squad by removing their 'shock' markers (see below):


Second Squad got down to business. The Bren team stay eyed behind to provide covering fire but Sergeant Walker led his boys in screaming like a banshee, bayonetes fixed! Only to find "dead" Germans. The Bren team had popped the lot off rolling an incredible three kills (see below):


Smiling at his good fortune, Sergeant Walker regroups Second Squad as Lt Pringle leads his First Squad men lush Second Squads Bren team "left flank" under cover of the ubiquitous "two inch" mortar's smoke barrage in the good old fashioned, traditional British Army way (see below):


Faced with a developing pincer movement the Germans called it a night. The German Commander was resigned to a life of captivity, however a young Landser pointed to the church crypt and explained it led through to the adjacent graveyard by means of a collapsed culvert. The position was thus abandoned to the Tommies.

Maltot fell a day ahead of schedule. 16 Platoon was recognised as a major factor in contributing to the success of the operation. Lt Pringle was mentioned in dispatches. There was some talk of a medal but the paperwork was lost in the hubbub created as the battalion moved on. His German counterpart was interviewed by Signal as a 'fanatical defender of the Reich' and was recommended for an Iron Cross. The rigours of the Normandy campaign meant that the cauldron was likely to consume him in the very near future.

A damn fine game!

Tuesday, 16 September 2014

Lt Pringle's "Bloody Battle for Maltot" (Chain of Command): Part 3

Fearing they were in danger of losing the fire-fight the German commander deployed another MG42 team to "suppress the British suppressing fire-team!" (If that makes sense) They took position in the church courtyard. The satuatory British response of smoke failed to cover its objective (see below):


Where smoke failed a Bren team succeeded. The total steadily rose to seven German dead. The Germans were now down to half effectives and with a wounded NCO to boot, things were looking rather bleak (see below):


At this critical moment the German Commander seeing his wounded comrade cradling a MG42 in his arms, but unlikely to make it back through the church door, plunged out into the maelstrom. Braving the incoming Bren fire he ran to his friend, tugging and heaving him to safety (see below):


Rather than admiring the bold courage of the heroic act the British Commander (me) coldly lamented a lost opportunity of finishing off the German "higher command" (war changes people I guess). The sense of this cold hearted logic was reinforced when together with two Landser reinforcements, the German officers re-manned the church steeple and pored deadly fire down on the British First Squad (see below):


Three men down in as many seconds. Lt Pringle was agog. From the cusp of victory the situation had spiralled out of control. Three dead and a squad nearly broken, the situation required desparate action (see below):


Lt Pringle raced forward and took control from Sergeant Hoops. The poor man was frozen in shock, half his men were already dead. As Pringle barked the order to retire, the MG42 spoke again, another British PBI fell and Pringle felt a sharp stinging sensation in his lower arm, his hand going numb with a curious tingling sensation that started to burn and hurt like hell. Swearing like a man possessed somehow Pringle extracted his men despite the zipping hornets of death zipping through the underbrush (see below):


How he had not been killed Pringle simply did not know, but the burst of Bren from the fire-base house brought him to his senses. There was still a job to be done. "Route one" was closed but Second Squad still stood a fighting chance to be able to 'flank right'. However yet another German squad armed with a MG42 barred the way.

Friday, 12 September 2014

Lt Pringle's "Bloody Battle for Maltot" (Chain of Command): Part 2

The FOO, Bombs, was quickly 'on net' and active, humming quietly to himself. The incoming rounds of MG42 were of little real interest. Jerry's shooting was off today, the bullets mostly passing harmlessly overhead. "How soon do you want it in Pringle old boy? You know we are technically danger close!" queried Bombs. "No point making a mess of it Bombs, take your time and bring it in steady, it's going to be a long, long day by the looks of it" answered Lt Pringle. The battery duly sent in a ranging round which landed spectacularly smack on target. "Corker and a bit of a pity" thought Bombs, "A 'fire for effect' would have beautiful!" Still smirking with satisfaction Bombs raised the receiver to his lips, but just before calling in the barrage he took one last peak through the binoculars for any last minute adjustments. He caught sight of the muzzle flash, but the bullet had already smashed through his brains before Bombs registered the danger. Barker Tango Five was off air, Lt Pringle witnessed the body's bloody recoil and flying bits of wireless set. He was alone, feeling a bloody fool for letting Bombs set up in a hot position, despite his initial foreboding, Bombs had thought it better to get in sooner rather than later. Never underestimate Jerry (see below, Bombs RIP skull counter):


The 'fire-base' kept up a constant dual with the MG42 team in the church steeple. The Brens were getting the better of it but a cry from a British rifleman confirmed that the traffic was not all one way (see below):


However "trade" had been far heavier back to the church, the MG42 fell silent with all the team dead, the floor slippery with the wet blood. The baseline Bren team turned its attention to the courtyard MG42 team taking up position (see below):


The British infantry pushed forward taking advantage of the lull in harassing fire (see below):


Lt Pringle had managed to return to the point where he had reached the day before. He knew he had to keep the pressure up on the Germans. Movement was the key (see below):  


So far the British had the best of it, however the potential of the MG42 to inflict devastating casualties always distilled caution into Lt Pringle. Already too many of 16 Platoon won't be returning home (other than in a box) because of this "disrespect".

Thursday, 11 September 2014

Lt Pringle's "Bloody Battle for Maltot" (Chain of Command): Part 1

The familiarity of the Maltot tabletop was depressing. A sanguine Lt Pringle fumbled with the map. The smell of death lingered in the air. Lack of sleep and a nagging, hacking cough made the simplest of actions painfully slow. He couldn't help but stare at the big red brick building Sgt McCoy had died in, the news still seemed surreal. 16 Platoon's blood was up. The thought of the previous day's fumbled advance stung, but not as much as sight of the line of white crosses marking shallow graves. Already 16 Platoon's patrols were pushing forward towards the imposing Maltot church steeple, which in its battle scarred state looked more like a "bunker" than a place of worship (see below):


Lt Pringle's map reading had let him down badly so the jump-off positions were much further away from the church than he had hoped for. First squad deployed into a ruined French cottage giving them at least "hard cover" protection. Lt Pringle had agonized over his support decision, armour seemed a bad choice in the Maltot suburb, too many ambush points. A Vickers HMG was a tempting choice but as luck would have it Lt Pringle bumped into "Bombs" a FOO, the very one who had saved his bacon in his first real battle. Pringle had passed "Bombs" a bottle of liberated brandy and the two had finished it off last night. "Bombs" was in fine mood this morning, conscienciously running through his final equipment checks before joining 16 Platoon with a "three inch mortar battery in his back pack" (see below):


Second Squad with its still wounded NCO was deployed further back as the designated support group in the "fire base" house on the left side of the battlefield. The idea being to keep the church tower under constant harassing fire from a well aimed Bren gun bursts (see below):


"Bombs" was straight into the fray. The plan was to smoother the Church under a constant barrage of 3" mortars as the troops pushed forwards (three squadies had already rushed ahead to try and get to the next ruined house). So an inconspicuous figure with a pair of binoculars crouched in amongst with First Squad, nipping up the stairs to "get a better look at Jerry". He fiddled  with a mysterious black box and the air hissed with the crackle of static as he signed into the mortar battery (see below):


A small, but subtle movement in the Church Tower caught the attention of 16 Platoon's Bren guns. A burst of Bren fire from the fire-base drew first blood as a Landser fell, so far all was going to plan. The "Bloody Battle of Maltot" had resumed and the church steeped again was becoming a bullet magnet (see below):


"Bombs" brought a ranging shot smack down on the church, as third squad queued up behind the hard cover. It's Bren team was pushed forward into a firing position. With thre British Bren teams in place and only one dreaded MG42 firing back the fire equation seemed heavily stacked in the British favour. If the three inch mortars could be brought in, then this could turn into a "walk in the park" (see below):


The German Commander however had no intention of giving up so easily, his grim faced determination betrayed no fear, although they were aware of the enormity of the defensive task. All told there were only fourteen German ranks at the start of the game. Now they were down to thirteen with the prospect of a mortar barrage. Desperately he scanned for the tell-tale glint from a pair of spying binoculars. Nothing. The best the Germans could do was shoot up a house exchanging fire with them and hope for the best.

Monday, 4 August 2014

Holiday Haul

My holiday trip to Edinburgh came up trumps on the model front (see below):
  • 1/700 USS Fletcher from Revell
  • Micro Wings US Pacific Planes
  • Valiant British 6 pdr AT gun 


The Valiant kit is nice to go alongside my Valiant British Infantry, plus the option (via their web-site instructions) to make the airborne variant. The 1/144 planes are an easy assemble item and likewise with a bit of care the USS Fletcher comes up as a nice basic kit (see below):


The cream of the crop however was a late addition, the new Airfix Airborne Jeep, including pack 75mm howitzer (see below):


Even better, it has a few extra parts (not in the instructions) which allow the "Airborne Reece Jeep" with a dual Lewis gun mount to be assembled! I cannot for the life of me figure out why this did not make it to the instruction pages! Perhaps it may be missing a little ad-hoc armoured cowling but it is an brilliant addition begging an Arnhem scenario! The US 50 cal and 30 cal HMG/MMG mountings are also nice items that won't stay in the spares box forever ;)

So good in fact I think I will need another ;)

Friday, 18 July 2014

Chain of Command: Maltot Church (5) - Closing Rounds

"Get a bloody move on!"

Finally the Lt Pringle was in command range of his own troops. Two squads (again) opened up into the right flanking woods at the Germans who were still not in protected "tactical" status. Incrementally the casualties had mounted over the last two turns and now were at the 'tipping point' with devastating results. The German whole squad was down to only two "effectives" (see below):


Smoke was called down to stop any punitive reply from the remaining MG42 team "of two" landsers, remembering with great respect how a burst from a MG42 had just felled three "ramkers" from Second Squad moments earlier (see below):


It has to be acknowledged that the German senior NCO showed great bravery in attempting to personally extracting his troops from the wood (where from a neutral observer there was an obvious temptation to just leave them be and treat them as an already lost cause). Despite his best efforts another one 'bought the farm' but the soldier he rescues did bring back an extra MG42 for the defense of Maltot Church.

In a moment of insanity (or should that read 'battle-lust' the German player had briefly contemplated assaulting "Red House" in a mad "close assault", gambling on the effect of hand grenades in confined spaces. However the umpire quite rightly pointed out how 'unnecessary' this was and how the Germans should retreat to the hard cover of the Alamo, aka Maltot Church to await the final British assault as per the scenario victory conditions (see below):


Lt Pringle gathered his troops together in a fire team to exchange parting shots with the Germans now positioned in the upper reaches of Maltot Church's "bell tower". One British/German KIA casualty was sustained by each side in a brief exchange that no sides particularly enjoyed (see below).

"Time gentleman please". The evening at the club was drawing to a final close. It was decided that 16 Platoon had simply 'run out of time' and would have to be called back to the original start line to "have another go" later perhaps with additional supports. However the German defenders had been really mauled. Reduced to less than half strength, whereas the British force were still above two thirds of its original complement. The Germans had done very well to simply "hang on" and were faced with another two potential attacks before the campaign ends.


Both commanders also felt shattered, the German also a little 'relieved' if truth be told. 16 Platoon must show its mettle and learn from some pretty basic mistakes it (or rather the Commanding Offier) made. Two more chances exist, but like all best strikers know it is not "attempts on goal" that count but rather "finding the back of the net".

Next: Regroup and "Go again sir?" but with more support points please.

Footnote: Having rolled "five" support points (still on the low side, seven would have been nice) but means 16 Platoon could bring back into play "Timmy the Tank"! Hmm, I wonder, I wonder, decisions, decisions?

Thursday, 17 July 2014

Chain of Command: Maltot Church (4) - Deadly Fire Fight

The British piled all their troops into the central "jump-off" point, the off-table Adjutant doing a grand job of bossing people about. "Red House" now literally bristled with Bren guns and rifles pointing out of every window (see below):


The British trained their guns on plump fat targets (still not in a protective "tactical" stance) in the German held wood to the right hand side of "Red House". Two German KIA's and plenty of shock resulted. The British Commander was relieved to be "giving a bit back". Despite these casualties the Germans were still being able to return effective fire. Damn those four man MG42 teams, however the German squad was in danger of soon running out of "effectives" (see below):


More British fire came from the exposed British Second Squad, adding more shock and yet another KIA. The German Commander was now going to have his hands full just bringing this squad back into some form of semblance of order. This explains why you can see the senior German NCO scampering across the road from Maltot Church to the wood (see top of photograph below):



Meanwhile the British Adjutant deployed the last British off-table assets (Third Squad) into the center of the village, forgetting about any flank march operation in the initial British plan, the one that seemed so good 'before' contact with the enemy (see below):


Just to prove that there was still fight left in them and a reminder that you should NEVER underestimate the prowess of a German MG42, three exposed Tommies were cut down (from a very good set of combat dice it had to be said). This was a shocking blow but given the murder placed on the German squad a few seconds earlier it was like two punch-drunk heavyweight boxers trading blows at the end of a fight. The battle was first swinging one way and then swinging back in the next, getting "very, very tense" as even commented on by the impartial umpire (see below):

Note: Despite the tension, the Chain of Command rule-set allowed the game to be played in a "very" convivial manner, unlike other billimeter rule sets I could mention that are hard to play graciously even with the best of friends, well at least at the start of a game (though of course there the fault here could be all of my own making - but I have a certificate to say otherwise).


With casualties mounting for both sides it seemed to be a question of "which side will break first"? At least the British Commander was by now 'almost' where he should have been in the first place, namely in command range of his troops to help them recover direction and remove shock so that they could function better. The bravery of Sarge McCoy was unfortunately his undoing in this instance!

Next: The bloody battering reaches its conclusion

Wednesday, 16 July 2014

Chain of Command: Maltot Church (3) - Death Stalketh and Pays No Respect to Rank

The previous turn's Command Dice gave the Germans another go (damn the the non-determinism of this system, it makes it so addictive). The centrally placed German MG42 picked out one of 16 Platoon's two inch mortar teams for special attention and felled the loader (a rather unlucky position to hold in 16 Platoon as this is the second time the mortar loader has been taken out). Lt Pringle knew he was being out gunned but 16 Platoon had just got to grin and bare it through gritted teeth (see below):


Worse was to follow as the darkest fears of the British Commander (me) came to pass. The woods to the British left opened up with the combined fire of two full strength MG42 teams, pumping out death into "Red House". McCoy was the only valid target and was hideously cut down, effectively decapitating the British Command Structure in the center. Lt Pringle was now hopelessly placed to take control of the battlefield, a basic set-up mistake that was bearing rotten fruit of disastrous consequences (see below):


Next followed the worse Command Dice permutation to date for the British. Four activation dice for senior commanders ("the 4's") and a Chain of Command dice ("the 5") leaving me less than bugger all to do (see below):

That meant no reinforcements from off-table were available. With McCoy down no activation by NCO commands were possible, particularly brutal for the Bren team in the center with lots of targets. All Pringle could do was bring in some more covering smoke and start making his way slowly towards then center, hindered by the very protective 'hard cover' of the ruined houses he had so carefully placed himself in. The Germans took advantage of this British 'stasis' by advancing on "Red House" with the intent of storming it under a hail of hand grenades (a special German NCO lead tactic) and claiming a valued British "jump off" point - potentially shattering British morale. .


However the best made plans of mice and men can go astray. No more so than in the realm of warfare. The game winning German move suddenly seemed to be a double edged sword as no sooner had the Germans left the protective soft cover (where  they could have gone tactical) and before they had reached the much sought after 'hard cover' of a ruined house, some Tommies appear on their flank (hankfully the British Commander had rolled better dice this time). A whole squad! That is a Bren team and a rifle team, eleven combat dice all told. The Germans caught in the open should have been devastated, if they had somebody capable of giving the order to fire! (see below):

However with McCoy down, there was nobody left to tell them to do so. Such is the "Fog of War" and a truly golden opportunity went begging as the nearest officer, Lt Pringle, hobbling on a twisted ankle, hopped through the rubble and debris created by the British preliminary bombardment. The battle seemed to be ebbing out of control of the British player. Pringle just needed one turn to stabilize things, but the Germans were not being very obliging.


Not believing their own good luck as the Tommies simply stared at them, "Was it Sarge McCoy ahead?". Not only had the Tommies missed their chance but the British Infantry was idling about in the open in direct line of sight of a veteran MG42 gunner who took careful aim and pressed the trigger. Eight British lives were now in the palm of his hand ... "click", the gun jammed (or rather the German player threw incredibly bad dice). Action number two for the MG42 was simple, "run back to cover as fast as you can" which they promptly did with I may say understandably outrageously fast movement dice.

However it was not all good news for the British. What the first MG42 team could not do by firing itself had opened up the second MG42's opportunity by moving, i.e.by getting out of their line of sight. Telling fire soon struck the line of advancing British infantry, killing one and placing a fair amount of shock on the others. Still it could have been far, far worse! (see below):  


The British seemed to be getting embroiled in a deeper and deeper in a crisis of their own making. The British Second Squad reinforcements were now left "hanging on the wire". A panting Lt Pringle was desperately running across no-mans land to get into the battle, cursing himself for looking so much like a buffoon to both his troops and the Germans.

Next: Trading blows with the devil!