https://www.northstarfigures.com/list.php?man=296&cat=140&page=1
Possibly for use in a Franco-Prussian 15mm Campaign I always said I would do!
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Possibly for use in a Franco-Prussian 15mm Campaign I always said I would do!
Reference Point for Jim Wallman's WWII set of Brigade Level Rules:
Board Game Geek reference (what do the other folks say about it?):
The box is a collection of magic tricks to me. Excellent reference material, historical and hypothetical (Cold War gone Hot Style), innovative game play, fog of war and realistic decision based (without the benefit of being a 10,000 foot tall general). The pain is sitting down and learning the mechanisms well enough for quick play.
Learning Videos:
Links to other resources, would be much appreciated!
Additional Link (27/08/2023):
Now this is an interesting recommendation from a friend (Game We Play). Something for the Ancient and WWII enthusiast:
WWII 3x4 Advancing Companies Rule Set:
http://shaun-wargaming-minis.blogspot.com/search/label/advancing%20companies
Some time shall be spent investigating here!
For some thirty years I have been searching the hobby game stores for THE WWII "land war rule set" that will be the saviour, or rather my excuse for, buying my 20mm (and 1/200) wargaming collections (now 15mm, 10mm and 6mm need also to be included). Like a little lost soul seeking love and attention I yearn for the "perfect enough" set of rules to make me happy. In this quest "Command Decision I, II, III and finally IV (Test of Battle)" have been acquired - as has been the likes of Spearhead and Crossfire. Alas the bonfire does not burn as well as I expected - although I always thought Command Decision was almost right and crossing the Rubicon (its morale and its orders for command decisions, hence the name). Nevertheless the 20mm collection grows steadily bigger with each passing year, but few games have really been played on the sacred table top (see below, what the collective from Board Game Geek thought of CD1):
Has Sgt Steiner succeeded where I have failed for all these years? In fairness teh games get rated better with each edition (see below, V2, V3 and V4 ratings - so Frank Chadwick must have been onto something I think):
So I took CD1 out for a stroll, to show two of my wargaming allies some 1941 Barbarossa action near Kiev. I chose a 3:1 odds battle of a Veteran German Motorised Battalion from a Panzer Division versus a Green Soviet Infantry Battalion defending a couple of hills in front of a town, a real slap in the face job, but "only" using the organic German and Russian battalion weaponry. A full strength German Panzer Grenadier Battalion is easy 3:1 in advantage over a weakened Soviet Infantry Battalion. I thought he morale extremes should make it a relatively quick battle, just to learn the rules again (I expected the Russian force to melt, as it did). Rather than player versus player, as it was a very static Russian defence (one command order) and an active German (our command orders) there was much more discussion about what the Germans could and could not do.
Most of the issues on the day really stemmed from the difference between reading the rules and getting the gist, then playing a game and finding the reference to the right rule quickly when simultaneously explaining it to two other wargamers (there were too many pauses but my friends were patient). The game (IMHO) played well though, the order system was very representative of the capabilities of WWII forces although it played slower than the accepted 1:1 timeline [game time v real battlefield time] in the Designers Notes (something which I always though should be quicker in CD .. later versions simplified mechanics and tried to streamline .. maybe just a case of familiarity). I think I still need to convince my compatriots though, one a die-hard convicted "Avalon Hill Panzer Blitz rules in miniatures is the way forward", the other likes to see a few examples before making his mind up. Which is all fair enough.
I smile though as I thought it worked and I will tell you why, because the German plan was worked through the CD1 Order System, not as an after thought. No such thing exists in Panzer Blitz and many other rule sets. Two dismounted (that is from trucks) German infantry companies went forward supported by their own "company organic but dropped off" MG Platoons and the well-sited MGs/Mtr of the Weapons Company which punished the Russian defenders. The armoured half-track company was kept in reserve. For simplicity I had the defender's positions already spotted (assuming the Panzer Recon and Veteran Infantry Patrol had doe their job well the night before). A quick full advance and a cautious cautious advance allowed the Germans to fire in the General Phase. This melted away the Russian defenders on the two hills, causing as expected an adverse morale effect for the third Russian company, in the town with battalion commander and a infantry weapon stand (they hunkered down - pinned). One German company however stalled with a bad morale roll (in fairness it took the brunt of the Russian fire). The German reserve was released by their battalion commander while the battered German company regrouped. With over whelming effective fire power the Germans reduced the defenders and their morale broke on turn four, the only survivor - the Russian indirect mortar platoon - decided discretion was the better part of valour and legged it. To me it had an authentic feel to it. Like anything after playing the rules once (especially after so many years) re-reading the rules again ironed out a few queries. Introducing spotting is the next key, as bumping into stuff you have not spotted and dropping indirect on stuff you have spotted is another tactical feature of the CD system I liked!
PS1: Apologies for forgetting to take pictures of the battle!
PS2: Most significant features I had forgotten about was extreme range for infantry was double normal effective range - which makes life little more dangerous.
Shiny Alert! I am on a Western Desert LRDP and SAS theme at the moment (see below, I saw this mentioned between wargaming friends online, looks appealing):
I have recently been 'reinvigorating' my interest in my loft bound 20mm WWII collection, dwelling on the shame of knowing that I have a lot of 20mm kit without without a corresponding large number of battles under my belt. Wargaming "shame". This is something I need to address. Perhaps it is my choice of rules that is at the heart of the problem. I started my collection long before my Chain of Command skirmish interest when Command Decision was my bible (in the early 1990's it was CD I and CD II fresh off the press, post 2000, I picked up CD III with good intentions to do something with it, then quite recently, ahem as in couple of years [pre-Covid] I got a copy of CD IV 'Test of Battle' - for shall we say completeness sake). One of the troubles in getting tabletop is the [relative] 'considerable' amount of kit required for Regiment and Battalion OrBats in 20mm (let along thinking of doing a spectaular Divisional Battle - for which I would now opt for 1:200 [early war] and 1:300 [later war] figures, but then Spearhead is also an alternative rule contender). It is the wargaming butterfly syndrome in me and slow meticulous painter (rather than a ruthless "good enough for a tabletop game" finisher), combined with the terrible "lofty goals" and "ambition" (Arnhem - really?)). The paradox: I am both happy and unhappy at always being an "unfinished WIP". Life is somebody else's problem, it is the journey not the destination that counts.
So, the good news. I have been making progress and creating "battalion boxes" of 20mm formations. Starting with early WWII Eastern Front (1941-42) organisations. The basic idea is to get a German armoured battalion and motorised infantry battalion together, then field it with some support companies to play against a (depleted) static Russian infantry regiment [three battalions and RHQ], with perhaps some scraped together support assets. It is also a way of avoiding "bundles of tanks and figures" rolling around in shoe and foolscap boxes in the loft, with the inevitable series of broken and missing plastic parts (see below, a German 1941 Motorised Infantry Battalion from a Panzer Division; multiple manufacturers [old and new] and various 'true' scales but all around 20mm [20mm, 1/72, 1/76, HO/OO] which is good enough for me - in this Amazon age we seem to be blessed with lots of suitably sized boxes):
Note: I have found references to the German Band in CD I, CD II, CD III (and I am still looking in CD IV).
Further Update: These musical Germans were also found in ..
Why? Because .. it looked good and was at a discounted price .. and my powers of resistance were low .. (see below, a "shiny" Sci-Fi adventure game for £20 .. after all I have to do something with all those Space Marines and other various Sci-Fi figures):
