Sparta hit back hard, inflicting a savage three hits back in return on the central Argives, taking the Argives to six out of eight units spent (75%) while Sparta is only 'cruising' on (50%) themselves (see below, black counter indicates spent status):
Meanwhile the Spartan left manned with those expendable Peloponnesian allied hoplites, tickles the Argive "chosen men" on their right with a token 'hit' (hoorah) before the pseudo-Spartans are steamrolled into the ground, ow, I know what's coming as I have seen this movie before (see below):
So a round of mutual destruction follows, as the Spartan left disappears (a mere speed bump to the chosen men of Argive) a similar disaster befalls the Argive middle on a grander scale, double the number of units in fact. Note: The veteran Spartan "happily" hoplites soaked up another two hits before they destroyed the Argive centre. Each hit constituted 4VP worth of damage, which all adds up.
Cinematic direction "in slow motion" of the death if the Argive middle:
As the first spent Argive Hoplite unit takes a second killing hit, the dreaded "don't roll a one or two" morale test is required. The result (slow motion close-up of dice being dropped and bouncing onto a 1), no more 'central' Argives. A litter trail of discarded Argive armour leads to the rear as they depart "helter skelter". Agis breathes a sigh of relief and orders his far wing right forces to turn to face the left hand threat, the day is his, but "don't count your chickens before the Helots have hatched them for you" as they say in Sparta (see below):
Out numbered by over two to one the Argives had great cause for concern, they were in a fight with a much more powerful foe that now distinctly had the upper hand. Yet they had played a textbook game and had caused the Spartans great pain but still they were on the receiving end. Frustrating to say the least. This is a cruel game of war we play and the Argives had to look deep into their hearts to see if they still had the will to fight. Indeed there was a strong argument to say that the Argives were best to retire with as much of their army intact to lessen the Spartan VPs and reduce their level of victory. There was an audible groan as Mr K to his great credit said no, he would fight on to finish the game "as history would have it".
The Argives and Spartans flung themselves headlong into each other to settle the matter, though not instantaneously, as from the Spartan perspective (me) it took an alarming number of turns (three) and the Spartans were sorely pushed. Agis himself fell after an unsuccessful rally attempt which in turn caused the Spartans to take an "Army morale test" (which they passed to the credit of there superior quality and numbers). Now without a King the Spartans fought with a cold fury and inevitably a hit came to rest on a square full of spent Argives. The morale roll was not good enough to save them and it was over (see below, the final stand of the Argives):
Did it work as a gaming system? Mr K was unconvinced but There is something about its simplicity I like and its focus on modelling aka simulation. Certainly in comparison to Mr K's favourite miniatures rule system (Impetus) it lacked flavour, colour and a certain "edge of the seat" enjoyment factor. There was an air of predictability about the final outcome right from the start, yet that was partly my fault as I had chose this tutorial because it was so one-sided and simple in the number of troop types involved. I agreed with Mr K in that I think he had played a very good game (better than I had managed previously in his position) but there was still nothing he could do to change the course of history, but rather not lose as bad as the Argives had done. For this scenario yes, it was not finely balanced and Lost Battles simulates rather than entertains. It is not a miniatures experience although for myself I like to play on a board using miniatures as opposed to counters.
Victory Point Calculation (under the amended Lost Battle system):
Argive: 92 points
Outcome: Although a clear tabletop victory for Sparta the Argive (+18) outperformed his historical counterpart [by a narrow margin]
Postscript: This game was still a play-test being my fifth Strategos II/Lost Battles game. I am really grateful for Mr K putting the game system through the hoops and giving it a good stress-test with no prisoners taken. Subsequent analysis and questions raised on the Lost Battles forum has revealed that my still incomplete grasp of the rules gave the Spartans a few more advantages than they should have.
Out numbered by over two to one the Argives had great cause for concern, they were in a fight with a much more powerful foe that now distinctly had the upper hand. Yet they had played a textbook game and had caused the Spartans great pain but still they were on the receiving end. Frustrating to say the least. This is a cruel game of war we play and the Argives had to look deep into their hearts to see if they still had the will to fight. Indeed there was a strong argument to say that the Argives were best to retire with as much of their army intact to lessen the Spartan VPs and reduce their level of victory. There was an audible groan as Mr K to his great credit said no, he would fight on to finish the game "as history would have it".
The Argives and Spartans flung themselves headlong into each other to settle the matter, though not instantaneously, as from the Spartan perspective (me) it took an alarming number of turns (three) and the Spartans were sorely pushed. Agis himself fell after an unsuccessful rally attempt which in turn caused the Spartans to take an "Army morale test" (which they passed to the credit of there superior quality and numbers). Now without a King the Spartans fought with a cold fury and inevitably a hit came to rest on a square full of spent Argives. The morale roll was not good enough to save them and it was over (see below, the final stand of the Argives):
Did it work as a gaming system? Mr K was unconvinced but There is something about its simplicity I like and its focus on modelling aka simulation. Certainly in comparison to Mr K's favourite miniatures rule system (Impetus) it lacked flavour, colour and a certain "edge of the seat" enjoyment factor. There was an air of predictability about the final outcome right from the start, yet that was partly my fault as I had chose this tutorial because it was so one-sided and simple in the number of troop types involved. I agreed with Mr K in that I think he had played a very good game (better than I had managed previously in his position) but there was still nothing he could do to change the course of history, but rather not lose as bad as the Argives had done. For this scenario yes, it was not finely balanced and Lost Battles simulates rather than entertains. It is not a miniatures experience although for myself I like to play on a board using miniatures as opposed to counters.
Victory Point Calculation (under the amended Lost Battle system):
Argive: 92 points
- Killed: 1xLHC[4], 1xAHO[6], 1xUL[6] = 16
- Routed: 2xAHO[6] +2 for each unit = 8
- Spent: 6xVHO[24], 3xAHO[9] = 33
- Offset: 19x3 = 57, reduced to 35 as max is half initial Spartan FV 70 = 35
- Killed: 4xAHO[24] = 24
- Routed 3xVHO[12], 8xAHO[24] +11 for each unit = 47
- Retired: 1xAHC[3] = 3
Outcome: Although a clear tabletop victory for Sparta the Argive (+18) outperformed his historical counterpart [by a narrow margin]
Postscript: This game was still a play-test being my fifth Strategos II/Lost Battles game. I am really grateful for Mr K putting the game system through the hoops and giving it a good stress-test with no prisoners taken. Subsequent analysis and questions raised on the Lost Battles forum has revealed that my still incomplete grasp of the rules gave the Spartans a few more advantages than they should have.
Example: Agis was not so hot as an uninspired leader so never should have been able to give his guard unit a second command bonus for example.
Additionally a few amendments that affected both sides were highlighted.
Example: When a hoplite unit moves up adjacent to an enemy hoplite unit the inevitable attack that comes at it does not receive a +1 DRM of Hoplite fighting Hoplite until both units are static
All-in-all the above would have made it a slightly harder task for the Spartans but still odds on to win the historical set-up


