Showing posts with label Video Tutorial. Show all posts
Showing posts with label Video Tutorial. Show all posts

Thursday, 21 December 2023

Waterloo done the Airfix Way with Phil Sabin

Following on from Bob Cordery's example (in his Wargaming Miscellany blog) post, I too have to pay tribute to Phil Sabin's latest completed project (and anybody painting 450 Airfix 20mm [1/72 in old money] old school wargaming figures gets my respect). Waterloo - The Dunnigan way (which to teh man's credit, originally created as a free wargame) with a few new Sabin tweaks added: 

In Phil's own words: 

Coinciding neatly with the release of Ridley Scott’s new blockbuster movie on Napoleon, I have just posted the 450 significantly improved 2nd edition of my own much-downloaded tweaks for Napoleon at Waterloo, together with a video illustrating and explaining my changes and showing a complete game using my new bespoke 3D playset with 450 painted Airfix figures, each representing around 400 real troops or 50 cannon.  

You may find the tweaks and video at https://boardgamegeek.com/filepage/199517/simple-rules-tweaks-greater-realism and https://www.youtube.com/@philipsabin1653 respectively.  

Please share both links as widely as possible on other relevant board and miniatures gaming for a (together with the link to Charles’s book at  https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Books-by-topic/MCUP-Titles-A-Z/Wargaming-Waterloo/), so that other enthusiasts are made aware.


Our discussions of Charles’s ideas in his article and book provided the main impetus for me to create the 3D playset (using figures I first painted decades ago) and to revisit my original 2020 tweaks.  Although the amendments proposed by Charles and myself coincide in several areas, our approaches are rather different, as is discussed in the thread below on ‘Tweaking Published Games’.  Charles mostly takes the existing game system as read and focuses on more literal modelling of aspects such as the size of the farm garrisons, the tractability of woods and the times at which various contingents became available.  I have used much more of a ‘design for effect’ approach, by playing the game repeatedly and introducing successive tweaks and constraints so that it comes closer to the historical course of events as regards aspects such as the differences among the three combat arms, Wellington’s reliance on  defensive terrain,  the fatal impetuosity of British horse, the long resistance of the farmhouses, the French cavalry charges, the progress of the Prussian advance and the time represented by each turn.  Charles rather surprisingly leaves the original Anglo-Allied forces mostly unchanged, whereas I have shifted and combined a number of Wellington’s units to yield a far better model of his forces.


It is interesting to compare my own tweaks and illustrative refight with those provided by Charles on pp.137-48, 157-58 and 299-300 of his book.  Both offer better simulations than does the original game, but their significant differences show the highly personal and individualistic nature of wargame modelling, which Peter Perla rightly compared to creating a painting of the real phenomenon.  Our respective contributions give us plenty to discuss in this forum if desired.  Besides the thread I mentioned above, newcomers may like to browse the other threads below on ‘Simulation vs. “Glorified Chess”’ and on ‘Esdaile’s Analysis of Waterloo Sims’ to see the extensive discussions we have had already.  I hope that our contributions (including the inspirational sight of my figure version of the game) will encourage some of you to revisit this classic design and to tweak it in your own preferred style.  After waiting patiently in their box files for decades, my bespoke miniatures have already seen extensive action during my many playtests, and I look forward to using them in plenty of future refights, perhaps with Bondarchuk’s 1970 movie playing in the background for added atmosphere!

The final word from this Blog: 

Just those two screenshots make it mouth watering for me, what Phil has done in the rules, explained in the video makes it cool! Respect for completing a nice little project!

Wednesday, 20 September 2023

Avalon Hill Games - Raid on St Nazaire Solo Games

I managed to get my hands on this classic little number from Avalon Hill, The Raid on St Nazaire, which will become part of an ongoing WWII Commando project (see below, an evocative piece of cover art - not sure if I agree with the spanking "blanko" webbing though!):  


Review from Board Game Geek: 
Helpful Tutorials: 
Time to push some counters around!

Wednesday, 6 March 2019

Old Skool Painting Madness (Games Workshop Madness - But I Love It!) - Respect

Sneer at (Fantasy, Science Fiction or Alternative Historical - and combinations of all three) nothing there are lessons (painting) to be learned from everywhere! I have to admire anyone who wants to paint figures by the hundreds and sets himself up in a way to achieve his goal!

https://www.youtube.com/watch?v=MLHr8HMq56A

With Warhammer Fantasy you can well ask, "Where have all the HOARDS of Goblins gone?" Sad times ;)

Tuesday, 5 March 2019

DBA Version 3.0: You Tube Video of DBA Battles - Athens v Sparta

Another good Tony Aguliar DBA Version 3.0 Rules run through:
https://www.youtube.com/watch?v=3j3ci2EQkeA

A classical hoplite encounter from the Peloponnesian War!
This one I have done "out of the box in DBA 3.0" so it was interesting to see how close my games played to it.

Notes: The Spears "flank +1" support seems to be the most notable element of the game. It also helps if you don't roll 1 in combat and for PiPS!

Monday, 4 March 2019

DBA Version 3.0: You Tube Video of DBA Battles - Scythians v Alexandrian Macedonian

Another good Tony Aguliar DBA Version 3.0 Rules run through:
https://www.youtube.com/watch?v=Vb9nD7NLZj4&t=7s

Whereas I have a Alexandrian Macedonian .. I think I am more than a few bases away from a Scythian DBA army, I just wanted to see how much fun you could have with a load of 2LH ;)

Notes: This one is a good exercise in recoils, flees, especially with Light Horse and artillery. Shows that "Solid Foot" beat "Fast Foot" and the latter recoils on ties.

Well worth watching :)

Friday, 1 March 2019

DBA Version 3.0: You Tube Video of DBA Battles - Romans v Germans

Another good Tony Aguliar DBA Version 3.0 Rules run through:
https://www.youtube.com/watch?v=hyif3W22r9Y

I do have the Early Imperial Roman in 15mm but I will have to get those nasty Germanic Triblesmen (Warbands - with rear support).

Notes: One rule that came apparent is that in DBA Version 3 rear supports do not die if the front element is doubled in combat. A Warband with rear support was doubled (in fact it happened twice) and the rear element lived on to fight another day! Also "you do not have to pursue Psilio" - that was an old DBA 2 trick!





Tuesday, 26 February 2019

DBA Version 3.0: You Tube Video of DBA Battles - Alexander v Persia (Later Achaemenid Persians)

Another good Tony Aguliar DBA Version 3.0 Rules run through:
https://www.youtube.com/watch?v=0b6J1hem4gk&t=16s

Note: Not sure I like this tactic of pulling defenders "out of cover" by using a column or making a single element conform to the group, it does not sense "historical" or "based in what can happen in a historical reality".

Also the same propensity for longer armies to envelope smaller armies means that Alexander and his "pike" are going to have quite a hard time in DBA 3 (again).

The good news is that this is another DBA match-up I could immediately play!

How to improve your DBA game:
https://www.youtube.com/watch?v=7mS5atBJA3w&t=6s

Monday, 25 February 2019

DBA Version 3.0: You Tube Video of DBA Battles - Athens v Persia (Early Achaemenid Persians)

Another good Tony Aguliar DBA Version 3.0 Rules run through:
https://www.youtube.com/watch?v=IWRVFq6oslY&t=4s

I have these armies ready to go, so I have no excuses bar a little bit of terrain and some decent camps!

Notes: 
The "Hoard" 2 Pip rule was interesting and noticing which troops followed up.
The "Bow" shooting was interesting (you cannot ignore troops in your "Threat Zone".

The one comment that seems to come through with DBA is that it still fights as 12 elements rather than an army fighting as it did historically. The DBA rules from Version 1 through to 3 seem a volatile "cook-book".

I am just wondering how popular DBA 3 is over DBA 2 (if it is)?

Sunday, 24 February 2019

DBA Version 3.0: You Tube Video of DBA Battles - Carthage v Rome

Nice run through of the rules DBA V3.0 rules!

Tony Aguliar's II/33 v II/32 DBA match-up:
https://www.youtube.com/watch?v=IYThI--o8-8&t=2s

One I want to do!
I have an army of 15mm Carthaginians painted up but I need to paint my Polybian Romans.


Friday, 22 February 2019

Interesting DBA Version 3.0 battle: New Kingdom Egyptians v Sea Peoples

Video of Battle:
https://www.youtube.com/watch?v=WSPb8Jl6JJw

Notes: Not sure if the "battle around the Sea Peoples Camp was done with correct 'tactical movement'. Although it is more probable that these guys did it right and I am still getting to grips with DBA again - particularly version 3.0. Did that Sea People's Chariot go through a ZoC (aka Threat Area)?

Still a really good one to watch!

Tony Aguilar: https://www.youtube.com/channel/UCbRAe5rGG3lYIHXFgkrC3wQ?view_as=subscriber

DBA Terrain: https://www.youtube.com/watch?v=gVlCp4pTEY8

DBA Fanaticus (Version 3) Forum:
http://fanaticus.boards.net/thread/1580/combat-unit-bad