Showing posts with label Battleground 2019. Show all posts
Showing posts with label Battleground 2019. Show all posts

Monday, 23 December 2019

November Wargaming Show: Stockton Battleground

Looking back to November this year I had the good fortune to help out with an exhibition game at the Stockton Battleground Wargame Show. A 10mm epic Napoleonic feast, the last day of the 1813 Leipzig battle, the largest Napoleonic battle. The battlefield set-up and rules were a hex driven (Kallistra scenery) tribute to the Avalon Hill era  - you could say an Avalon Hill rule appreciation society. The goal being to be able to play epic sized Napoleonic battles "quicker" than they actually took (see below, these 10mm figures came from the Pendrakon stable, which seemed appropriate as they organised the show):


In addition to playing I managed to do some shopping between dice rolling and figure moving (see below, following on from the Wargames Illustrated "freebie" - after several good recommendations from friends I took the plunge and bought the starter set, yes yet another Napoleonic Naval scale!):


Catching the corner of my eye I saw a "must have" throwback to my childhood, 2000AD tribute to Judge Dredd (see below, get ready for Block War .. mine is the JRR Hartley Block, fly fishing anyone. Watch out from those no good perps from the Homer Simpson Block, they are trouble and they will catch some "rod"!):


The last purchase was looking forward to my communal 2020 project, the Western Desert in 10mm, my bag is the Italians (see below, a party pack from Pendrakon):


So plenty of painting planned for the festive break!

Tuesday, 22 October 2019

Leipzig Play-Test - 10mm Napoleonics

My friend brought out into the light his latest project. A 10mm Napoleonic demonstration game of Leipzig 1813 for Battleground 2019 at Stockton, in November later this year. The inspiration comes from an old SPI/Avalon Hill game I think (see below, the portion of the battlefield we are play-testing, French to the left Austrians to the right):


The Allies (on the right below) move forwards, the troops being changed into more atheistic configurations which is pure chrome but it is a demonstration game after all (see below, the French artillery welcomes them warmly):


Given the condensed frontage the and intensely concentrated Austrians the French saw an opportunity for a localised forestalling counterattack along the river (see below, the initial results are encouraging to Boney's men):


The French advance into a vacant town to secure a better defensive position and bring up support brigades which initiates and inconclusive firefight of sorts (see below, the battle is developing into a continuous front of skirmishing):


The Allies discover that attacking a town without preparatory bombardment is very risky and find themselves in headlong retreat (see below, the closely packed Austrian formations are thrown into disorder by their routing friends, nevertheless the Austrians have one opportunity against a disordered French infantry brigade facing a fresh Austrian infantry brigade [see bottom below]):


The French seem to have purchased by feat of arms a brief breathing space while the Austrians seem to be disadvantaged by their own "masse" (see below, coming out from the rallying phase of the rules is the keen ability of the French to rally from disorder quicker than their Austrian foes - an interesting national characteristic): 


The Austrians come hard again at the French, focusing on a disrupted French infantry brigade that routs and a soak off attack in the centre that causes mutual disruption. The attack against the town continues unconvincingly (see below, their id a French unit moving (running away) in the 'wrong direction' which is of slight concern to the French Commander - who hopes Napoleon does not see it, but fears he does):


Reserve French cavalry brigades are brought up to support the flagging French infantry in the centre and protect the dangerous "one-hex-gap" that has appeared between the fiercely defended town and the rest of the French Line Infantry - just above the "hand of God" in the picture below. The success along the river is a mixed blessing for the French as it allows the Austrians to isolate French units if they stray too far forward in search of an easy victory (see below, the French have 'just enough but no more' forces to cover the ground they need to defend, the loss of even one unit could unpick their defensive position): 


Seeing the Austrian infantry around the town so disorganised the French commander can see that the time is ripe for a vigorous cavalry action. If the disorder Austrian infantry fail to "make squares" then the French cavalry could in theory massacre then (see below, the die is cast and the French commander awaits "fate's" answer - death or a Marshal's baton for the French Cavalry Commander methinks, perhaps even both):


The French cavalry has successfully plugged the hole, causing great grief and strife in the Austrian rank and file. The situation is stabilised, but the French have committed a great part of their cavalry reserve in the process. The Austrians still possess vast reserves of troops, including their Guard. The second round of this contest is going to be far harder for the French (see below, The French commander in this sector is already scribbling a note to Napoleon for more reinforcements):


Play-test complete, the game was fun and seems to have great potential.

Sunday, 10 March 2019

Wargaming Bucket List for 2019

These are not late New Years Resolutions  but are things to do in what remains of 2019!
Added 16/03/2019

Games Systems to Play: 
  • Impetus 2 [WIP]
  • SAGA 2 [WIP]
  • DBA Version 3 [Yes]
  • What a Tanker
  • Chain of Command
  • Cruel Seas [WIP]
  • AH Panzer Blitz Tabletop Conversion [YES]
  • Command Decision
  • Recon (Vietnam Skirmish) RPG [WIP]
Board Games to Play: 
  • Command Magazine #10: Alexandros [WIP]
  • Avalon Hill's France 1940
  • Command Magazine #42 Blitzkrieg 1940
  • GMT Games: Victory In The West: Plan Yellow
  • Command Magazine #14 Midway
  • Avalon Hill: Sink the Bismarck
  • GMT Games: A Distant Plain
  • Fire-Move Battalion Attack
Places to Go: 
  • Conference of Wargamers 2019
  • Connections UK 2019
  • Stockton Battleground 2019 Wargames Show
New Periods to Paint:
  • 1/300 WWII Naval - Cruel Seas 
  • 6mm Era I Biblical - DBA Version 3
    • Hittites (I/24) [YES]
    • New Kingdom Egyptians (I/22) [WIP]
  • 10mm Western Desert - AH Panzer Blitz Tabletop Conversion
  • 28mm Dark Ages - SAGA 2
  • 15mm and 28mm Malburian - "Rule Set to be Determined"
  • 28mm Napoleonics [WIP]
Old Friends to Finish Off:
  • 1/200 and 10mm Early War WWII - AH Panzer Blitz Tabletop Conversion
    • British Infantry and Armour
  • 10mm Late War WWII
    • 1943-45 American Infantry Platoon
    • 1943-45 British Infantry Platoon
  • 15mm Ancients - DBA Version 3
    • Early Acheamenid Persians - 7Hd Required
  • 15mm WWII - What a Tanker [WIP]
  • 20mm WWII - What a Tanker, Chain of Command
  • 28mm Ancients - Impetus 2
  • 28mm Italian Wars - Impetus 2 
    • Light Cavalry and Pike Blocks required