Showing posts with label Escape from The Dark Castle. Show all posts
Showing posts with label Escape from The Dark Castle. Show all posts

Sunday, 24 May 2026

Remote Gaming over Google Hangouts: Escape from The Dark Sector (Boardgame)

I have played a fantasy board game called "Escape From The Dark Castle" over Google Hangouts with friends several times with good fun results. There, each character's abilities was represented by a special RPC "dice" that scored a result appropriate to their class' abilities - basically their contribution to overcome the challenge card from the story deck. Remotely all the players needed to do was convert a normal d6 to their character dice, as in a simple lookup table (or let me roll the dice for them). I wanted to see if its sister sci-fi board game, "Escape from the Dark Sector" could also be played remotely as well (see below, instead of a castle you have done something wrong in space, and your spaceship is impounded, so you hatch a cunning plan and break out):   


"Dark Sector" is more complicated in that it allows two modes of combat, "ranged" and "close" combat, basically guns of various forms or stabby-spikey-shocky things picked up. This posed a problem as there were far more special dice involved in the range combat. Everybody had to trust me as I rolled the dice (I was also walking through teh rules in the first play but the players were good friends and very patient). It was engrossing and despite the odds our "first time playing the game" luck held (see below, the reverse of the box shows the various its components - notice lots more dice):   


It worked well "as a casual pick-up" game (we finished it over two sessions) and we definitely be planning another outing (a nice dark night sort of game).

Board Game Geek (see link below): 

Sunday, 22 November 2020

The Nights are getting Darker .. which means the Season of "Family Games" Approach'eth ... Winter is Coming!

Game, game and more game to come out of the cupboards. From the 'crowd pleasing' (see below, "Beat the Parents" - the grans and granddads can be quite smug at this one):


To those games that teach important 'life skills' - like learning to lie convincingly to friends and family (see below, "The Pretender"):


So important in fact it is usually played at least twice at Xams (see below, moving from dining room to kitchen table): 


Then there are the specialist "themed" games .. such as "Escape from the Dark Castle" (see below, collaborative play at its best - selfishness gets you killed): 


Edging along from tense encounter to tense encounter until the final "boss fight (see below, by this time the "party" of escapees are usually very battered and bruised - a good game rule though being "all out alive" or no win, except that is for the survivors of the "boss fight" - but eternal shame on those who try to hang back [they will miss dessert!]):  


Conversely if you want to learn "how to lose friends" then "Munchkins" is for you (see below, nervous clenched fists reveal all - mothers and fathers are turned on their sons and daughters): 


Then there is also "Pandemic: The Cure" which is the theme of the year for the whole world (see below, the ideal end game position - four deadly diseases cured - we could do with those 'good dice' just now):  


There are also tense "bad dice" moments too (see below, that is definitely not a "cure" roll - even by teh scientist):


All in all a very clever game or rather series of games (see below, nice game mechanics that always seem to mean a tight game that is touch and go until the last turn): 


Cometh the hour cometh the Scientist with pipette and test tube .. is there a cure for the forth disease on the final turn (see below, "arghh .. we're doomed!"):  


Family "bubble time" approaches, you have been warned!