Book 2: Midway - Incredible Victory. A somewhat popularist follow on from the above, but from an American perspective, that is dramatic in its recounting of the battle. It seems to set the pace and scene for most wargames of the battle. A fight against incredible odds and patriotic American sacrifice, There was great patriotism but the actual combatants were more evenly matched than portrayed. Nevertheless it does convey the tension of the times,
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Monday, 27 April 2026
Four Books on Midway
Book 2: Midway - Incredible Victory. A somewhat popularist follow on from the above, but from an American perspective, that is dramatic in its recounting of the battle. It seems to set the pace and scene for most wargames of the battle. A fight against incredible odds and patriotic American sacrifice, There was great patriotism but the actual combatants were more evenly matched than portrayed. Nevertheless it does convey the tension of the times,
Saturday, 1 January 2022
Xmas Presents: Naval Aviation and an Osprey Submarine Game
From flying above the waves to swimming beneath the (Cold War) waves! A game from the Osprey stable but written by a former RN Submarine Commander. Also an excuse for a few 1/3000 Navwar modern miniature perhaps (see below, note in the design notes it is very much a "game" rather than a "simulation" but based upon "the principles"):
Monday, 13 December 2021
Midway Aerial Combat - Warlord Games Starter Set
Friday, 30 October 2020
Note to self - Wargaming Monograph: References to Midway - pages 23-43 and DSTL Presentation
Sometimes the "little gods" of the Internet and the Google search engine algorithms smile fortuitously and come up with splendors you did not know existed (see the pdf link below):
https://apps.dtic.mil/dtic/tr/fulltext/u2/1021990.pdf
I was looking for stuff on the IJN wargaming prior to the Battle of Midway and got back a deeper resource than I had previously been able to find courtesy of the USAF's staff training programme with a monograph entitled:
Improving Operational Wargaming: It’s All Fun and Games Until Someone Loses a War.
A Monograph by Lt Col Matthew E. Hanson USAF
I have read the Midway stuff on p23-43 and will get round to reading the rest.
Then I found:
Epic result :) much to think about ;)
Thursday, 22 October 2020
Corona Virus Project 2c: USN DDs - Completed, Remembering when ...
Wednesday, 16 September 2020
Interesting Naval Computer Wargames
http://johntillersoftware.com/NavalCampaigns.html
Has anybody played any of them?
Wolf-Pack:
US Pacific:Jutland:Tsushima:
Any information gratefully received as my model 1/3000 fleets are getting rather interested in potentially using them!
Wednesday, 24 June 2020
USN Midway CV Task Forces 16 and 17, plus Cruiser Task Force 8
Monday, 25 May 2020
Corona Virus Project - 2 Series USN a-e: Finally Completed
Friday, 1 May 2020
Corona Virus Project 2c - WIP: USN Midway Destroyers (DD)
It is also nice when a 'sensible storage solution' comes along as the same time as a collection takes shape. The BAs, BBs, CVs, CVLs, CVEs, CAs, CLs and CL-AAs of the USN pacific Fleet have a variety of small plastic boxes to fit into, but I was struggling for something for the DDs, things were just not the "right size". Then a magazine shipping package" (akin to a very thin pizza box) I had kept for no better reason than I thought "one day it might be useful", on closer inspection was "just what I needed" for the destroyer flotillas' home (see below, TF8, TF16, TF17 destroyer contingents - along with four WWI era four-stackers I needed for the Battle of the Java Sea I did a while back):
Following the basing and texturing, the metal was covered in Airfix Gray Acrylic Primer (01) and the sea base around the ships received the same ad-hoc mixture of Anita's Acrylics as the previoys projects (see below - Navy Blue, Jungle Green and Midnight Blue in approximate thirds - forming the dark sea-base):
The last stage of the "shade coat priming" is to give the destroyers a Vallejo "Black" Wash all over (see below, the darkness of the resulting shadows makes the painting of the grey base and subsequent highlighting stage much easier):
Next stage: Grey hulls-superstructure and blue decks.
Wednesday, 29 April 2020
Corona Virus Project 2d Completed: The Missing USN Midway Cruisers (CA, LC, LC-AA)
In the better light of day they can be seen sailing (all in the same direction this time) on the Pacific Ocean (see below, I do like the slightly shiny look and feel to the Satin Gloss that "suits" the water and has a slight retro feel to it):
I know they are begging for some close-ups .. watch this space! Next: Back to the schedule and Corona Virus Project 2c and the Midway/Coral Sea USN Destroyers is up on eh painting blocks.
Friday, 24 April 2020
Corona Virus - Loose yourself in some books
There are always "books" ...
In the professional wargame category I have plenty of books to skim, read and re-read (see below, Sabin's [Lost Battles and Simulating War], GLB [Successful Professional Wargames], Dunnigan, Perla [The Art of Wargaming] are old classics long read, but I have plenty of other stuff with interesting idea in abundance, mainly it seems from the History of Wargaming Project):
Then there are the books from the historical category and there are plenty of them on the bookshelves (see below, the Pacific War is my current theme which ties in with the 1/3000 Navwar models, so this is a small section of my dusty books):
Or a general scientific interest (see below, Blink if a good lite-read):
Slightly heavier but packed full of thought provoking ideas (see below, I particularly like Newton's "apple" on the front cover):
And let's not forget the rules which I have bought and should have really read by now. This is a large category. Carrier and Tokyo Express are specifically solitaire games so ideal for the current circumstances(see blow, XTR Victory at Midway is a personal favourite of mine that I am playing via email to an independent umpire against an unseen third party):
Hopefully chances are by the time you read "one or more" book and played "one or more" games then the Corona Virus thing will have all blown over! Famous last words. Anything not done by the end of the lock-down needs seriously to be put on the "never happening" project shelf!
Tuesday, 21 April 2020
Corona Virus Project 2c and 2d (WIP): USN Destroyers and Midway Cruisers
Project 2d: The USN Midway Cruisers of Task Force 16 and Task Force 8 (see below, those already made in Task Force 17 and 16 are omitted) from the photograph:
Task Force 17:
- USS Astoria .. already done
- USS Portland .. already done
Task Force 16:
- USS New Orleans (CA) .. already done
- USS Minneapolis (CA) .. already done
- USS Vincennes (CA)
- USS Northampton (CA)
- USS Pensacola (CA)
- USS Atlanta (LC-AA)
Task Force 8:
- USS Indianapolis (CA)
- USS Louisville (CA)
- USS Nashville (LC)
- USS St Louis (LC)
- USS Honolulu (LC)
Once Projects 2c and 2d are complete it will be time to look at the IJN. The Coral Sea will be a relatively small affair but .. the IJN Task Forces are pretty large. Especially if you include the Aleutian force!
Saturday, 4 May 2019
Midway (Re-fight) Take II
The Kaga disappeared in a cluster of water spouts, bombs dropping tantalisingly near but missing, then a game changing "direct ht" followed by billowing black smoke and flames. With "ready aircraft" on deck the 'poor Japanese damage control' rule came into effect and Kaga blazed out of control - doomed to sink, with her precious cargo of planes incinerated (see below, the US Army Air Force flyers had struck the first blood - big time):
There was a stunned silence, the IJN player knew this was not going to be a cake-walk now; the gods of fate and war seemed to be mocking him (see below, a gruesome dead-pool - the CAP were forces to ditch [but the pilots were picked so no Allied VPs] but 10VPs for the Kaga and 5 VPs for the five squadrons/flights lost = 15 Allied VPS):
Both players hunkered down for the main event. The IJN player was intent in wrecking Midway's search and offensive capabilities. His direct approach was ignoring the loitering fog-bank at the top of the map. Whereas the USN was actively using it to hide his carrier forces TF16 and TF17 - which was risky as it could 'blow away' by the fickle prevailing winds at any time (see below, the plans as reconstructed [as I was not in a position to take photos of both players maps for obvious reasons] the Japanese bravely divided his forces to "flush out the Americans", whereas the USN concentrated their and stole into the enemy's backyard and attacked from behind):
US Plan: Hide and Seek
IJN Overlaid on US Plan: The many fingers of the Kit-Kat
The Japanese brought their carriers in close and hammered Midway. Initially the US Marine pilots had a chance to get a carrier but as only 50% [two flights/squadrons of attackers] of the attackers found the carrier, those that got through were hammered by a combination of deadly Zero CAP and AA fire, being brought down - had all four flights/squadrons arrived it might have been another matter The valiant US Marine defenders were thus doomed to be ground down, as the airport eventually became wrecked and non-operational (no planes left) with only one full strength US Marine ground unit remaining. Still the Stars and Stripes proudly flew over Midway. The only sign of the USN was a decoy DD Flotilla sailing south near Midway designed to look as if they were "pickets" for the US Carriers. This was to tempt the IJN attention south (see below, the Midway Ground defences look almost totally wrecked and a sole Buffalo Marine Corp fighter flight to protect it):
However as the IJN player basked in his triumph the USN player announced "carrier strike" of IJN CV group. The attack squadrons of Enterprise, Hornet and Yorktown swamped the air defences and sunk the Light Carrier Zuiho [5 Allied VPs], destroyers and damaged a cruiser [about another 5 Allied VPs worth]. I was hoping it was a IJN Fleet Carrier group but the IJN player had been playing very canny here, as I had not got my "grand prize". This was a stunning player shock to the IJN player as this came as a complete surprise - a literal "bolt out of the blue". "He's somehow got behind me" was all he could say. A second night phase then ensued (see photographs below, perhaps the raid was a little "overkill" .. but satisfactory):
US Air Waves: Three sent "two get through" (see below):
IJN CAP defend: The sole IJN Fighter is overwhelmed and the AA swamped (see below, even though one wave "missed" the target):
As sunk light CV (Zuiho), DD Flotilla and a damaged CA (see below, the BB was too tough to hurt):
Midway however was primed for invasion, but the transport fleets and Midway Bombardment force were being harassed by multiple US Submarine attacks during the day and night. Eventually some torpedoes got through. A transport was damaged and the damaged cruiser sank (another 4 Allied VPs). The Japanese order of battle was now looking very "holey" in places. However with three active Fleet Carriers and yet another Light Carrier in play the IJN was still as powerful as the "as yet" untouched USN TF16 and TF17 Carrier Groups. Dawn would see a Midway invasion fleet assembly and the USN had to commit their carrier forces. Unbeknown to the USN the IJN had split their forces, with half their carrier strength (the most powerful half) on the wrong side of Midway (see below, the US Sub Pickets attack the IJN Fleets during the night phase):
Dawn also caught the IJN looking in the wrong place and the Fleet Carrier Hiryu paid the price. This time their was a frantic CAP battle between Zeros and Wildcats before the Zeros attacked and shot up a couple of flights of torpedo bombers, but again the defences were swamped by all three US CVs attacking squadrons (every plane they could muster got through). The Hiryu exploded into a mass of wrecked metal along with a bevy of escorting destroyers and cruisers (another 5 Allied VPs for the CV, 4 more for the aircraft and another 6 to the damage to the surface ships - another 15 Allied VPs). The US Commander breathed a sigh of relief (see below, another surprise attack, this time with three waves getting through - carnage ensued and the IJN CV destroyer screen was sunk as an added insult - they would have been handy chasing off US submarines):
Midway on the other hand was being invaded and the US ground forces were slowly crumbling. It would take all day but they were doomed. The US TF16 and TF17 recovered their planes and attacked what IJN targets they could find, damaging a BB, sinking a CA and sinking more DD's, another 10 VPs worth but the USN now was forced to perform a tactical withdrawal as Midway fell (13 IJN VPs + another 8 from destroying air assets and the ships decoy USN DD Flotilla - caught by the Kaga's Air Fleet). The USN was now "unaware of where the surviving IJN Fleet Carriers were, so caution and discretion was the order of the day. Note: In hindsight the US Commander's suspicions (mine) were actually totally wrong and if I had hung around I could have well sailed into a trap! Both players agreed [a good] game over (see below, ...):
The VPs were tallied and the score was 2:1 in the USN favour (50+ USN to 20+ IJN). Midway had fallen and that would have strategic consequences for the security of Hawaii and the Aleutians. However half the IJN carrier force had been sunk and the remaining Japanese aircrews had suffered losses during the air battles over Midway. All three USN Carriers were intact and their air crews were virtually unscathed. The morale of the USN pilots would be soaring high. The most likely outcome would be the IJN would consolidate their Aleutian Carrier Force with the surviving Midway Carriers to seek battle with teh Americans. The USN Midway Group (TF16/17) perhaps a reinforced by other USN assets (CVs USS Saratoga and USS Wasp) would be tempted to re-take Midway. I think it could be time to paint up some of that 1/3000 Navwar Pacific War kit that's in the loft ;)
The Aftermath: Both Players were mentally exhausted ... we had played long past our mid-week stopping point and would be very tired but yet enthralled the next day, with events running back through our heads. Countless what-if scenarios to consider. There would be another contest to come for sure ...
Research Note: Interesting Article regarding Midway and Wargaming:
https://digital-commons.usnwc.edu/moc-warfighter/vol1/iss11/5/
Sunday, 21 April 2019
Command Magazine Ziplock Game: Midway (Play Test)
A simple map but intuitive orbat alongside it gathers everything you need together - a nice piece of game design (see below, the IJN display is shown below - tons of kit heading to Midway):
The counters are clear and crisp - good quality production for the early 1990's. Red for the IJN, Blue for USN, Green [not shown] for Marine Units from Midway (see below, ships surface-air-move factors, planes air2air-air2ship-range - USN Wildcats (AF 5)are bounced by IJN Zeros (AF 7) nasty for the US!):
We played an earnest play-test, conducting searches and scenario deployments with the Japanese assault train moving steadily towards Midway, with the IJN CVs using a fog bank as cover to get in as close as possible to Midway without detection. The game played through and a mutual air-strike took place. The USS Yorktown was attacked by teh 1st and 2nd IJN Air Fleets. The Yorktown's planes missed their targets but the IJN arrived on time and en masse! (see below, Task Force 17's air defences were swamped):
The USS Yorktown was duly dispatched as well as some cruisers and destroyers with other damaged (see below, most units have two steps strengths, but some weak ones only one step - a hit on a CV has the unhelpful effect of prohibiting flight operations, which can mean a lot of ditched planes in the sea):
We played on a few more turns. The Japanese ahead with the Americans moving in to defend Midway with the USS Hornet and USS Enterprise. The IJN carriers are keeping a respectful three hex (out of air attack) distance. Midway itself is crammed with Marine aircraft and is in effect an unsinkable CV. The IJN plater (me) was waiting for the assault force to go in to wear down the attackers before "going after the carriers" - logic being that the US player will have to try and attack the IJN Invasion Fleet and would suffer losses in the process):
You get an idea of how much kit the IJN player has(see below, look at all those counters to the right hand side):
I have heard it said by another ''credible wargaming source that the US Naval War College since 1950 have annually wargamed the Midway Campaign and the US side has never achieved a victory on the scale of the historical event. It would be great to corroborate this if at all possible.
Next: We decided that as good as it was as a two-player game we were going to play the full-thing with an umpire so Fog of War could really play its part.
Friday, 12 April 2019
Command Magazine Alexandros - Play Test (2) The Battle of Gaugamela
The Macedonians are a thin line "but incredibly hard". Parmerio leads the attack [Note: Only one box can 'attack' with its front line on turn one]. Darius III (me) had great hopes of inflicting grievous loss on the approaching Macedonians with missile weapons but the arrows and spears bounced of the heavy armour of the pikes and heavy horse (see below, Darius III is quickly reassessing his tactical deployments - they certainly didn't call me Darius the Great):
One light Persian unit killed outright and three routed. Still plenty more where they came from [gulp - my extensive second line means I can still fight for the left wing] as the Macedonians retire back to their original box. Perhaps my horses will be able to do better (see below: already I am thinking of deploying my [Darius'] reserves to my "halved" left- not a good sign):
Darius tries to outflank on the extreme right and throws his cavalry at Parmerio. The Persians/Greek suffer light casualties but Parmerio is locked in combat and in the following turn suffers a step-loss and forces a leader casualty roll. Parmerio the old war-horse of Phillip falls in battle as a true warrior (see below: this was a welcome turn of events for Darius - better a lucky General than a talented one):
Alexander is spurred to try and end this quickly he attacks Darius' Royal Guard and they too are locked in combat. Meanwhile the Persian archers are finding some success on the Persian Right Flank. Darius continues his great enveloping outflanking moves (see below, the Persians are extending their lines and becoming thinner as a result - and possibly vulnerable to counter attack. Darius is worryingly in combat with Alexander - something he should not be doing [4 versus 9 leadership ratings tells you why]):
The Persians are considering a sneaky win by getting four units in the Macedonian reserve box. This causes a flight of the lights back to the Macedonian "camp" to forestall this cunning plan. Alexander at this point commits an all out attack along the line. "Let the die decide" is the Macedonian battle-cry (see below, that must have been very strong wine they were drinking last night - see now that Darius is safely in the second line of the centre box, away from Alexander and his Companions. Alexander has already survived one leader casualty roll, contemptuously shrugging it off):
The result is a sea of carnage. Both sides wings are exhausted. They are incapable of real offensive action. The Persians look strong in the centre but their best troops the Greek Mercenaries are down to their last steps. With night fast approaching Alexander senses one last chance to grasp victory, otherwise Darius may slip away (see below, Alexander seems intent on cutting his way through teh first line to Darius himself):
Two Greek Mercenary Hoplite units are torn apart and Alexander is locked in combat with another. The Persian line is crumbling their second line troops are poor, Darius throws them forward to bleed so night will save him. Alexander rolls his combat [a 6 but "low was good"] and his unit receives a step loss which means a leader casualty roll .. made by the Persian [a "1"] which means KIA .. but the special Alexander rule is invoked and this is ignored but a re-roll is required (see below, "gulp" this is getting tense):
All dice rolls are made in the "basin of fate" [also known as the 'Saturday morning pancake mix bowl"] and the tinkle of the dice on the glass echos .. and stops. Another "1" .. "snakes eyes" .. Alexander falls from his horse, the Greek Mercenaries have avenged Memnon .. an Empire of Man falls .. the Acheamenid Empire is saved and the course of history is changed (see below, "Oh Fortuna"):
Night is falling. The battle has been horrendous. The death toll exceeded the routing boxes. The pursuit of the Persians. The Persians possess still 'fresh' Cavalry and Light Troops, these will undoubtedly take its toll and it is unlikely that any of these brave Macedonians will ever see their home again (see below, "Game Over"):
A good battle with such a fortuitous end of game die roll. We still consider this a play test as we are fathoming out the nuances of a tactical system. We have re-bagged the original armies and we will try this battle again. Assuming a victorious Alexander it will then be the second part of the campaign system (to Afghanistan and then to India - then a return to Babylon). Watch this space for more details. So impressed with this old classic game. Taking a look back through my other Command Magazines and Issue 14: Midway looks appealing!



















































