I need to run the "walk through" scenario again. Firstly to get the rules correct, secondly to use a consistent terrain look and feel (I was four farms short last time and substituted in some 'brown card' which I think made the prospects of attacking the 'farm crescent' LOOK too easy) and thirdly it was challenging fun. If possible I would like to play the attacker this time.
The 'new' farm terrain (courtesy of my son's Lego collection) is shown below, British attacking left to right, moving onto the board on Turn 1 (hex row 1), with the Germans defending the right hand side board, positioned in rows 4, 5 and 6 (where rows in this photograph are running vertically up and down the page).
The 'new look' of the formidable defensive 'farm crescent' as per viewed from the British lines looking across at the German positions, with the German 'Alamo' farm in the far distant (see below):
Note: This picture (below) is rotated 90 degrees from the first picture in this post (above)
An aerial view of the 'farm crescent' from behind the German side of the lines, with the German 'Alamo' nearest the camera bottom-middle and away top-right of the frame is the British farm I nicknamed contentiously as 'Little Gibraltar' (see below):
By contrast the countryside to the left hand side of the battlefield is spare and open, dominated by the German held 'Hexagon Wood' far left and the wood to the left of the 'farm crescent' complex (see below):
So the attacker has the choice of a bloody assault into the 'crescent farm complex' or a rush across open ground, hmm, the game is called 'Fire and Movement' but perhaps it would br better called 'Fire, Suppress and (only) then Move'.