Friday 12 April 2019

Command Magazine Alexandros - Play Test (2) The Battle of Gaugamela

The Battle of Gaugamela .. where the "King of Kings" .. the bearer of the Holy Flame of  Zoroastrianism ... has chosen to fight the upstart Alexander. Darius' forces are enormous having used four turns of replacements to good effect, amassing every little (and big) troop counter he could lay his hands on. Darius III was even 'provoked' to attack Alexander before he received useful reinforcements of pike and light troops from Macedon (see below, [Persians are Orange/Yellow - Macedonians are Light Blue - Greeks on Persian side are Red - Darius' Royal Family are White] the massed ranks of foot [including Greek mercenary hoplites] hold the Persians centre, with massed archers and cavalry [an experiment combination] on the flanks [intending to outflank] and an assortment riff-raff left in reserve [including a chariot and an elephant] guarding Darius' Royal Family): 


The Macedonians are a thin line "but incredibly hard". Parmerio leads the attack [Note: Only one box can 'attack' with its front line on turn one]. Darius III (me) had great hopes of inflicting grievous loss on the approaching Macedonians with missile weapons but the arrows and spears bounced of the heavy armour of the pikes and heavy horse (see below, Darius III is quickly reassessing his tactical deployments - they certainly didn't call me Darius the Great):


One light Persian unit killed outright and three routed. Still plenty more where they came from [gulp - my extensive second line means I can still fight for the left wing] as the Macedonians retire back to their original box. Perhaps my horses will be able to do better (see below: already I am thinking of deploying my [Darius'] reserves to my "halved" left- not a good sign):


Darius tries to outflank on the extreme right and throws his cavalry at Parmerio. The Persians/Greek  suffer light casualties but Parmerio is locked in combat and in the following turn suffers a step-loss and forces a leader casualty roll. Parmerio the old war-horse of Phillip falls in battle as a true warrior (see below: this was a welcome turn of events for Darius - better a lucky General than a talented one):


Alexander is spurred to try and end this quickly he attacks Darius' Royal Guard and they too are locked in combat. Meanwhile the Persian archers are finding some success on the Persian Right Flank. Darius continues his great enveloping outflanking moves (see below, the Persians are extending their lines and becoming thinner as a result - and possibly vulnerable to counter attack. Darius is worryingly in combat with Alexander - something he should not be doing [4 versus 9 leadership ratings tells you why]):


The Persians are considering a sneaky win by getting four units in the Macedonian reserve box. This causes a flight of the lights back to the Macedonian "camp" to forestall this cunning plan. Alexander at this point commits an all out attack along the line. "Let the die decide" is the Macedonian battle-cry (see below, that must have been very strong wine they were drinking last night - see now that Darius is safely in the second line of the centre box, away from Alexander and his Companions. Alexander has already survived one leader casualty roll, contemptuously shrugging it off):


The result is a sea of carnage. Both sides wings are exhausted. They are incapable of real offensive action. The Persians look strong in the centre but their best troops the Greek Mercenaries are down to their last steps. With night fast approaching Alexander senses one last chance to grasp victory, otherwise Darius may slip away (see below, Alexander seems intent on cutting his way through teh first line to Darius himself):


Two Greek Mercenary Hoplite units are torn apart and Alexander is locked in combat with another. The Persian line is crumbling their second line troops are poor, Darius throws them forward to bleed so night will save him. Alexander rolls his combat [a 6 but "low was good"] and his unit receives a step loss which means a leader casualty roll .. made by the Persian [a "1"] which means KIA .. but the special Alexander rule is invoked and this is ignored but a re-roll is required (see below, "gulp" this is getting tense):


All dice rolls are made in the "basin of fate" [also known as the 'Saturday morning pancake mix bowl"] and the tinkle of the dice on the glass echos .. and stops. Another "1" .. "snakes eyes" .. Alexander falls from his horse, the Greek Mercenaries have avenged Memnon .. an Empire of Man falls .. the Acheamenid Empire is saved and the course of history is changed (see below, "Oh Fortuna"):


Night is falling. The battle has been horrendous. The death toll exceeded the routing boxes. The pursuit of the Persians. The Persians possess still 'fresh' Cavalry and Light Troops, these will undoubtedly take its toll and it is unlikely that any of these brave Macedonians will ever see their home again (see below, "Game Over"):


A good battle with such a fortuitous end of game die roll. We still consider this a play test as we are fathoming out the nuances of a tactical system. We have re-bagged the original armies and we will try this battle again. Assuming a victorious Alexander it will then be the second part of the campaign system (to Afghanistan and then to India - then a return to Babylon). Watch this space for more details. So impressed with this old classic game. Taking a look back through my other Command Magazines and Issue 14: Midway looks appealing!

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