Saturday 13 April 2019

The Lost Mines of Phalinder: 5th Edition D&D

The adventure rolls ever on. Rather than having scraps of paper stuffed into the back of books to be lost down the backs of sofas I kinda wrap everything up in a big roll of paper [£1 from the Pound Store or DIY Store]. That ways I can draw a map and move on chronologically, setting up little vignettes and scribbling things down. At the end of the night I just roll it up (see below, the lower portion of the map details the journey from NeverWinter - past the Goblin Ambush [spoiler alert] and arriving in Phandolin):


The adventures approach the camp-site of an Evil Mage and "bump" into his 'zombie bodyguards". Negotiations (assisted with a PC Charm Spell cast on the Evil Mage) are about to begin (see below, the four adventurers are approaching B, E, S, W which means three zombies each + the spell caster, all depends on an important saving throw):


The "New Guard" (my eldest son and one of his friends) of players were introduced to the "Old Guard" - my old school friends who last played D&D under AD&D First Edition, back in the 1980's. Boy that makes me feel old. The Old Guard were more than prepared or willing for the Young Guard to earn their spurs - as in do all the dangerous stuff ;)

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