Well it doesn't take much, so on the back of those James May Xmas "Golden Era" boys toy programmes:
What Airfix promises this year :)
The 1/72 Fairey Battle is high up on my list
This poor quality aircraft has always held a fascination for me
All this new excitement considering I have yet to see 2009's favourites in a model shop near me :(
HMS Warspite
HMS Iron Duke
(Or maybe I should pop in more)
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns. No part of this blog may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.
Tuesday, 12 January 2010
Friday, 1 January 2010
Wednesday, 23 December 2009
Monday, 14 December 2009
Narvik (7): Contact German Destroyer Group 1
German Destroyer Group (1):
The Visibility at the murky pre-dawn is under 10,000 yds (5nm)
The German lookouts are watching a mysterious destroyer shape in the distance
Both the other German destroyer groups are at least 6nm away currently yawing long at 6knts helping Von (J) take stock of the wider situation and are waiting for a situation update while conserving fuel stocks
Back of the fag packet calculations: 6 knots = 10 turns to arrive by stealth, 12knots = 5 at a good cruising speed, 24-30 knots hell for leather as destroyers do, 2-3 turns.
"Alarm!"
"Nein Zerstroyer"
"Ein Cruiser!"
"Alarm!"
Even as those words are uttered the cruiser mechanically trains her broadside towards the German destroyer group and seems to be intent on closing the range for some business. It is now obvious broadside on, as an Arethusa class light cruiser of the Royal Navy, mounting 6 x 6", lightly armoured but with a speed to match that of the German destroyers.
Odds: Cruiser would still have a evens [50% = good in my book] chance of hitting the German destroyers. Cruisers being far better gun platforms than destroyers and can deal out a more punishing rate of fire, whereas in return the German ships have only at best 30% of hitting the Cruiser. There are more Germans, but their guns would need to be firing under 22" to be guaranteed of penetrating (hull hits for example being halved).
Tactical situation tabletop: Cruiser is 40" away turning broadside to the Germans who are currently facing it line abreast.
Von (J) orders:
Increase speed from 3" to 8"
Evasive action (3/4 of normal movement [6"] but you will wiggle to put the enemy gunners off -10% and -10% to German shooting)
Simultaneous division turn to face broadsides to enemy
The range to the enemy closing slightly as both sides advance
Signal to other destroyer groups to make haste in support of Destroyer Group 1
Other tactics under consideration:
Make Smoke
A ripple of flame belches across the breadth of the cruiser
The destroyers begin returning the fire
Next ... Under fire
The Visibility at the murky pre-dawn is under 10,000 yds (5nm)
The German lookouts are watching a mysterious destroyer shape in the distance
Both the other German destroyer groups are at least 6nm away currently yawing long at 6knts helping Von (J) take stock of the wider situation and are waiting for a situation update while conserving fuel stocks
Back of the fag packet calculations: 6 knots = 10 turns to arrive by stealth, 12knots = 5 at a good cruising speed, 24-30 knots hell for leather as destroyers do, 2-3 turns.
"Alarm!"
"Nein Zerstroyer"
"Ein Cruiser!"
"Alarm!"
Even as those words are uttered the cruiser mechanically trains her broadside towards the German destroyer group and seems to be intent on closing the range for some business. It is now obvious broadside on, as an Arethusa class light cruiser of the Royal Navy, mounting 6 x 6", lightly armoured but with a speed to match that of the German destroyers.
Odds: Cruiser would still have a evens [50% = good in my book] chance of hitting the German destroyers. Cruisers being far better gun platforms than destroyers and can deal out a more punishing rate of fire, whereas in return the German ships have only at best 30% of hitting the Cruiser. There are more Germans, but their guns would need to be firing under 22" to be guaranteed of penetrating (hull hits for example being halved).
Tactical situation tabletop: Cruiser is 40" away turning broadside to the Germans who are currently facing it line abreast.
Von (J) orders:
Increase speed from 3" to 8"
Evasive action (3/4 of normal movement [6"] but you will wiggle to put the enemy gunners off -10% and -10% to German shooting)
Simultaneous division turn to face broadsides to enemy
The range to the enemy closing slightly as both sides advance
Signal to other destroyer groups to make haste in support of Destroyer Group 1
Other tactics under consideration:
Make Smoke
A ripple of flame belches across the breadth of the cruiser
The destroyers begin returning the fire
Next ... Under fire
Labels:
1/3000,
Narvik,
Naval Wargame,
Wargame,
WW2
Friday, 11 December 2009
Narvik (6): German Perimeter Search
Von (J) disposed of the active German Destroyers as follows:
Search Patrol (1):
Dispatched immediate:
One Destroyer
Out to a range of six nautical miles
North West sweeping in an arc down south
Search Patrol (2):
Dispatched one hour later that (1)
Three destroyers
Out to a range of six nautical miles
South sweeping in an arc upwards
Reinforcement Group
Dispatched two hours later than (1)
Two destroyers
Station keeping two miles outside of Narvik
Von (J) with this group
If uneventful both patrols should meet approximately WSW of Narvik six nautical miles out.
As night breaks into twilight ... Contact [South 6nm, unidentified ship - probable destroyer] reported from Patrol Group (2)
Note:
In addition there were three destroyers still in the process of refuelling in Narvik.
The Von Roeder was moored in the outer Fjord as a floating gun platform, though still capable of raising steam and minor movement, she is as such not sea worthy.
Search Patrol (1):
Dispatched immediate:
One Destroyer
Out to a range of six nautical miles
North West sweeping in an arc down south
Search Patrol (2):
Dispatched one hour later that (1)
Three destroyers
Out to a range of six nautical miles
South sweeping in an arc upwards
Reinforcement Group
Dispatched two hours later than (1)
Two destroyers
Station keeping two miles outside of Narvik
Von (J) with this group
If uneventful both patrols should meet approximately WSW of Narvik six nautical miles out.
As night breaks into twilight ... Contact [South 6nm, unidentified ship - probable destroyer] reported from Patrol Group (2)
Note:
In addition there were three destroyers still in the process of refuelling in Narvik.
The Von Roeder was moored in the outer Fjord as a floating gun platform, though still capable of raising steam and minor movement, she is as such not sea worthy.
Labels:
1/3000,
Narvik,
Naval Wargame,
Norway 1940,
Wargame,
WW2
Thursday, 10 December 2009
Sybil has the last laugh at the expense of Phyrus
After the hard won victory at the gates of Rome Phyrus now contested the very streets of the Roman capitol pouring his crack troops into crucible of battle. Although technically not proficient in this urban style of warfare, then who is, the hot blooded impetus of victory impelled even the Phalanx to be stripped to give bulk. Valuable specialists fell fighting Roman citizen militia but so be it when the stakes are so high.
Moving from the tabletop to campaign game, in what was to become the Stalingrad of an earlier age, the dice of siege were rolled and ferocious casualties inflicted to both sides, turn after turn. Rome's city status and once mighty Legions took a literal hammering but in the process the army of Phyrus became transfixed and impaled on its prize.
The citizens of Rome were reduced to eating their pets and squabbling over gnawed bones, the Legion became a militia but Rome was still intact. All that remained was one remaining low-odds Greek attack. Sybil laughed insanely as a 6-2 result spun in Rome's favour meant the beast was not slain, badly wounded yes, but now evermore dangerous because of it.
Phyrus took one look over his shoulder at that haunted city as he retired south with his uncommitted horse and elephants his destiny broken in her shadow. He had now become a victim rather than maker of history after all.
Rome has its active go turn next and in the words of one of her players, "Quake Greek, we will be back with just Blades next time!" The clock ticks forwards another twenty five years in campaign time. Regrets? Apart from being the would-be Alexander styled general who lost the Greek flank in the first battle and then urging the commitment of more and more resources to the insane street battles of Rome what did I get wrong? Besides how many chances will you get at taking Rome? That might have been my one and only one ;)
Moving from the tabletop to campaign game, in what was to become the Stalingrad of an earlier age, the dice of siege were rolled and ferocious casualties inflicted to both sides, turn after turn. Rome's city status and once mighty Legions took a literal hammering but in the process the army of Phyrus became transfixed and impaled on its prize.
The citizens of Rome were reduced to eating their pets and squabbling over gnawed bones, the Legion became a militia but Rome was still intact. All that remained was one remaining low-odds Greek attack. Sybil laughed insanely as a 6-2 result spun in Rome's favour meant the beast was not slain, badly wounded yes, but now evermore dangerous because of it.
Phyrus took one look over his shoulder at that haunted city as he retired south with his uncommitted horse and elephants his destiny broken in her shadow. He had now become a victim rather than maker of history after all.
Rome has its active go turn next and in the words of one of her players, "Quake Greek, we will be back with just Blades next time!" The clock ticks forwards another twenty five years in campaign time. Regrets? Apart from being the would-be Alexander styled general who lost the Greek flank in the first battle and then urging the commitment of more and more resources to the insane street battles of Rome what did I get wrong? Besides how many chances will you get at taking Rome? That might have been my one and only one ;)
Saturday, 5 December 2009
Phyrus at the Gates of Rome - End Game (4)
To whatever gods the Greek and Roman generals prayed, they were beseeched with merciful cries to smash their opponents and bring favour to their devout followers. Could the Greeks punch a whole through the now thin Legion? It was a tall ask:
All along the line the Greeks had the cut of the cloth. The Roman troops that had outflanked the Phalanx themselves too were vulnerable and cut down. The remaining three intact Phalanx blocks caused extra Legion casualties, the Elephants were merciless to blade and light alike, only the splendid Greek Knights made no killing impression, but not being killed was good enough.
With the Superior Triari and goodly portion of Blades gone there was nothing left but chaff.
Roman morale broke, (what remained of) the Legion turned and fled, the Samnites snook away, Phyrus had his day, but could this tactical success be followed up inside the streets of the city? Only further campaign rolls would tell, but at least Phyrus was in a position to make them. Looking around the battlefield it had been bloody for both sides.
All along the line the Greeks had the cut of the cloth. The Roman troops that had outflanked the Phalanx themselves too were vulnerable and cut down. The remaining three intact Phalanx blocks caused extra Legion casualties, the Elephants were merciless to blade and light alike, only the splendid Greek Knights made no killing impression, but not being killed was good enough.
With the Superior Triari and goodly portion of Blades gone there was nothing left but chaff.
Roman morale broke, (what remained of) the Legion turned and fled, the Samnites snook away, Phyrus had his day, but could this tactical success be followed up inside the streets of the city? Only further campaign rolls would tell, but at least Phyrus was in a position to make them. Looking around the battlefield it had been bloody for both sides.
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