First to go are the shooters as surviving a second round of combat is too much to ask for (see below). The Swiss Pike merely stand disrupted (green poker chip):
Victory Point Count: Maximilian 6 VD to the Swiss 2 VD
Attention turned to the valiant Maximilian mounted crossbowmen (aka 'The Four Horsemen of the Apocalypse'). Having severely damaging the Swiss Knights previously by inflicting missile casualties the mounted crossbowmen find themselves in a finely balanced battle that could go either way. Defending the hill makes it an even three attack dice apiece (see below).
They were brave but not lucky enough (see below):
Victory Point Count: Maximilian 6 VD to the Swiss 3 VD
Then there was the big one, Swiss Pike Block versus Landsknecht Block. Was there ever any doubt. The Swiss just don't loose their edge/ Maximilian's men fall (see below). The Landsknechts have bloodied the Swiss Pike but not enough to strip a base away, in return Maximilian has lost three, each worth two victory points:
Victory Point Count: Maximilian 6 VD to the Swiss 9 VD
This is savage as the Maximilian break point is "ten" whilst the Swiss are far away from their beeakpoint of "fourteen". There is no room now for any further loss to Maximilian even that of a lowly skirmisher. There are however two silver linings to this cloud of despair, firstly the army is not in rout after also losing its general (nobody notices) and it decides to fight on, secondly the Swiss Pike Blocks are now exposed to withering point-blank missile ('shot' and 'crossbow bolt') fire (see below).
The Swiss Pike make a desperate charge to loot and pillage the Maximilian camp which would have ended the game there and then but the Swiss just fall short of the necessary contact distance (see below), "A" class troops or not. Note also the mounting casualties on the rear base of the Swiss Pike, their 'steam' could be running out or alternatively we might have just annoyed them!
Are there any twists left to this tale?
Next: The Landsknecht last hurrah!