Wednesday 14 October 2020

Returning to see an old friend "Squad Leader"

And it came to pass that I brought it down from the dark place in the loft and opened it in the presence of friends and a battle for Stalingrad suddenly emerged (see below, The Guards Counterattack - say no more): 


Familiar SL friends of a different sort (see below, berserking Russians that no morale test will diminish but a bullet can still KIA): 


Ah, home again (see below, a "possible" set-up but is it optimal? Please readers stop squabbling, consult The General to find out and see what the wise sages and prophets say):


How we laughed when my splendid well oiled German Spandau machine guns all broke (see below, I ask you of all the times to throw double six - when hoards of ravenous Russians are approaching!): 


And you know what - I did it again (see below, what is worse than two broken German Spandau, would you believe it if I told you four Spandau?): 


My friend, there is always one watching (and he had no idea what was going on because he had not played SL before) kindly calculated the odds of that happening for me (see below, but seasoned SL players expect the unusual as a matter of course): 


I knew it, sooner or later I was going to make one of the Russians go berserk (see below, at least he has an open road to cross in line of sight (LOS) of a German machine gun nest):  


Meanwhile - when rallying a broken leader don't roll a 12, especially when you have other squads in teh same hex also in a perilous state - it is all happening tonight):  


The Guards make a spectacular attack across an open space to try and get to some broken Germans (see below, what can that German squad in the building do? Save its comrades?): 


No (see below, a prime killing chance goes begging and it looks grim in Close Combat [automatic kills on broken squads]) for the broken Germans (see below, but wait what is this, read the sequence of play, rout moves before close assault - run away Fritz, which makes sense to me): 


Meanwhile the berserkers annoying run across the road (another dismal German MG roll) and successfully close combat some Germans - I knew it, it's those red counters that do it!): 


But alas the Guards are hammered by some "good German MG" dice (see below, SL can be oh such a cruel, cruel game): 


We left it there, happy to play a few turns - the Germans probably in the winners enclosure but you never, never know for sure in SL!

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