Monday, 10 September 2018

Zeppelin Raid

Now who could not be "intrigued" with the front cover of a game such as this. I knew experiments had taken place coupling Airships with Airplanes but the potential of a flying aircraft carrier, but flying off a torpedo laden Devastator? Certainly far cry from the early Zeppelins of the First World War. A fictional Pacific Theatre operations are shown in the cover picture (see below, US Airship power versus the conventional but relatively new aircraft carriers): 


Meanwhile it all starts back in 1914/15 with a simple scenario of Zeppelin maritime patrol (see game board below):


The game mechanic is that the Zeppelin stays in the central grey zone at a "height" and the landscape flows by underneath. There is also a rather complex hydrogen flotation "mini-system" which dictates the internal state of health of the Zeppelin - aka its "ability to float". The mission cycles through "events" which transverse the map and are resolved as a series of encounters. The above  was an example from our second playing trial. Events can be hostile aircraft, extreme or not so extreme weather conditions and sighting naval units below (and potentially attacking them). More fun to follow as we play through more complex scenarios and get to grips with the rules. So far we concluded an uneventful maritime mission and aborted an attack mission on England after bad weather caused catastrophic internal damage to the Zeppelin. We were lucky to get back in one piece. Intriguing stuff.

Note: Link to Game on Board Game Geek
https://boardgamegeek.com/boardgame/959/luftschiff

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