Sunday 2 September 2018

Zombie Risk .. Family Fun Planning for the Zombie Apocalypse

In a departure from normal programming, the horror genre was activated and the family (or rather families), aka dads and lads, sat down to play "Risk meets The Walking Dead" (see below):


Unwittingly we played an "advanced version" forgetting about some of humanities reinforcements (just counting one per three territories instead of, that plus three extra survivors per turn). The result was a far more deadlier (but fun) game. I think that most of those "extras" would have been spent fighting other humans instead of zombies, so perhaps no great loss. The game set of at a heady pace with two human sides forming - The Lads versus The Dads (see below, the initial set-up -everything looking under control until "the walkers" start turning up):


After we had mercilessly battered both human sides down to the ground we suddenly realised "too late" that the Zombies were the real enemy here, but by that time they were multiplying too fast (see below. mid-game zombie menace trauma):


I was then congratulated (by several hard stares and gasps of "why?") by my fellow human players for supplying a source of extra zombies when the game's limited supply "ran out" (see below, courtesy of Hannants mail order - two packets makeing 90+ zombies, yummy):


The Zombies multiplied and the humans dwindled to the point of extinction. A truce was declared between all humans (apart from one instance of patricide - birthday and Christmas present downgrade activated). Then with that tragic sense of fatalism the game ended with a few human survivors desperately waiting for "sounds of  Huey choppers" coming to their rescue (see below, but no such luck - I was hoping for a special event card called "rescue", looks like I will have to write it myself and sneak it into the pack):

[Note to self: Waiting for the Zombie Master to send my a photograph of "the end" as the battery of my phone as well as "lives of my clan" had expired]

https://soundcloud.com/zombie-sound-effects/zombie-sound-effects

The moral of the story (?) "At least you know what a Zombie will try to do! Zombies can be inherently trusted to try and kill you." Fantastic fun game though ;)

No comments: